Happy with this change. My Archons can destroy FF now. It's going to be easier to defend early marauder pushes too with the decreased training time. Phew. However, it'll just be a tad harder to do a cannon rush. Just a bit.
Time to practice my proxy 2gating in team games. Hehe...
It looks like HT have been pushed away to the side as a lost cause, so now Blizzard is trying to give people more incentive to get Ghosts, and have their way with any Protoss they come across. Yippee!
Salvage nerf will affect bunkers and may change the way Terran uses them. The extra 25 minerals means that the mobility of the bunker and the times it can be used will be nerfed along with it. I feel the bunker was not OP and it's total refund was what gave it a lot of it's strength.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
Won't they have to update the single player because of the bunker change? I remember reading that you get 100% of the minerals back when you salvage it.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Won't they have to update the single player because of the bunker change? I remember reading that you get 100% of the minerals back when you salvage it.
Not necessarily. Not all single player playstyles translate into the multiplayer and vice versa. Take for example the lack of Marauder stim in single player but not in multi.
Overall I think this will be a good patch, bringing back the more "BW-style" protoss that I am used to.
It is going to some getting used to though - basically every P build order developed to date is now obsolete. This is mildy irritating given I had to completely change my play style for SC2 and now it feels like I will just be changing back to how I played protoss in BW (to some extent at least).
Dislike the pylon radius and the stacking of flying units changes. I'm quite happy about the 4-gate changes, except in PvP you're still forced to go colossus or face a painful death.
early pressure from the gateway should be even better now. it would really get a zealot and stalker out fast, especially with saved crono, 2 gate early pressure might be quite powerful againest terran if they haven't walled in or bunkered up, could mabe even get some cool transitions into fast expand from it
early pressure from the gateway should be even better now. it would really get a zealot and stalker out fast, especially with saved crono, 2 gate early pressure might be quite powerful againest terran if they haven't walled in or bunkered up, could mabe even get some cool transitions into fast expand from it
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