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Unread Fri, 8th-Jun-2012, 11:34 PM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 1
Snx.FigJig
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Season 8 Map Pool Update

Season 8, which begins the week of June 11, will bring with it some changes to the 1v1 and 2v2 map pools. In season 7, we experimented with a larger 1v1 map pool. After reviewing player feedback, we’ll be returning to a pool of 8 maps. We will continue to maintain a heavy focus on tournament viable 1v1 maps, and that thought process has influenced our decisions regarding which maps will be removed from the ladder for Season 8.

The new maps are playable now! You can experience them via the custom game interface now, and they’ll join the ladder when the new season starts next week.

1v1 map pool

Map being added:

(4) Condemned Ridge

Click the image to open in full size.

We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points. On the other hand, non-rotationally symmetric maps are not common on the tournament circuits. To add variety, we’re introducing a new symmetric, potentially tournament viable map, suitable for macro style play.

The map hasn’t been finalized yet, and we would like to hear your opinions about how it plays before the Season 8 begins. Your feedback is appreciated!


Maps being removed:

This season, tournament viability was our primary criteria regarding whether a map remained on the ladder or not, though map balance is also always a consideration.

(4) Metalopolis
Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

(4) Korhal Compound LE
This map was one of the winners of the Team Liquid Map Contest. While we were pleased to make this addition to the ladder, unfortunately, Korhal Compound hasn’t gained traction in the tournament scene. In addition, this version of Korhal Compound also has some balance issues.

We'll continue to watch Korhal Compound Tournament Edition, and if it gains traction in tournaments then that version of the map may come back to the ladder in the future.


2v2 map pool
The 2v2 map pool will continue to feature maps with close spawn positions. Main difference in this format is we’re not aiming for a 100% fortress style maps only, and including a semi fortress map also. In team games, we try to make the gameplay and layout of maps relatively simple to ease coordination between teammates. The maps should mostly be self-explanatory using the screenshots. Like Condemned Ridge these maps aren’t final, and we welcome your feedback.

Maps being added:

(4) Molten Crater

Click the image to open in full size.

This map is a semi fortress style map.

(4) Desolate Stronghold

Click the image to open in full size.

This map is a fortress style map lacking easy expansion within the fortress area.

Maps being removed:

(4) Discord IV

(4) High Orbit


While we did not feel that the feel that the existing 2v2 map pool suffered from any significant issues, we wanted to breathe some new life into the ladder pool. Since we wanted to stay with an 8 map pool in this bracket, it became necessary to remove a pair of the older maps.

We plan to both introduce new maps to the 2v2 pool on occasion as well as potentially cycle old map back into rotation, so even though these two maps are gone for now, they could return in future seasons.



Source: http://eu.battle.net/sc2/en/blog/505...8_06_2012#blog
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Unread Fri, 8th-Jun-2012, 11:37 PM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 2
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wow... talk about a 2v2 map that can be exploited by terran... look at that tunnel in molten crater. Geeze tanks are going to suck on that.
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Unread Fri, 8th-Jun-2012, 11:39 PM Who's Who:   BnetId: Fenner.227  Race: Location: Sydney  Total Posts Made: 716 # 3
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Quote:
Originally Posted by nRvPickleWeasel View Post
To add variety, we’re introducing a new symmetric, potentially tournament viable map, suitable for macro style play.
Are blizzard actually on crack?

Rocks on third, potentially tournament viable.

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 Snx.FigJig:  
exactly what i was thinking
 SLCN.Kez:  
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Unread Fri, 8th-Jun-2012, 11:39 PM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 4
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does blizzard not know what symmetric means? they are gonna have to disable spawns on this map, which is just SHIT map design to have to dsiable spawns to make it balanced.

Well actually blzizard wont disable close spawns, but any tournament to pick up this map will.
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Unread Fri, 8th-Jun-2012, 11:41 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 5
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It seems quite hard to take a fast third on Condemned Ridge, as there are rocks on the third closest to the natural and the other one is further away. There are two paths leading to the third not covered by rocks, so maybe the base there will be more easily sniped. However, once the rocks are taken out, one area guards three bases which is good.
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Unread Fri, 8th-Jun-2012, 11:45 PM BnetId: 562  Race: Total Posts Made: 356 # 6
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Rocks at third making ZvP impossible, ridge behind 3rd for Terran's to jizz over zerglings in runbys, I'm thinking I'm vetoing this one pretty damn quick.
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Unread Fri, 8th-Jun-2012, 11:47 PM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 7
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tank exploit again. welcome back the ridiculous terran defense on some maps. Tanks can cover 3 bases by being placed on that ridge. easy 3 base terran = easy win. I should swap race -.-
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Unread Fri, 8th-Jun-2012, 11:52 PM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 8
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Wtf were Blizzard even thinking with the back bit... I'm not even terran and I think it's retarded!
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Unread Fri, 8th-Jun-2012, 11:54 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 9
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Condemned alright.. rocks at the 3rd and a ledge right behind. Yep that map is condemned to my veto list
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Unread Fri, 8th-Jun-2012, 11:56 PM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 10
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nice condemmed bridge.

Korhal Compound is quite a bad map imo.
but it got promoted
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Unread Sat, 9th-Jun-2012, 12:02 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 11
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Rocks at the third.... haven't they played ZvP recently?!
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Unread Sat, 9th-Jun-2012, 12:03 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 12
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So condemned bridge has rocks at 3rd for no reason and a ramp behind the 3rd. hmmmmmm I feel terran will be exploiting this somehow :P
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Unread Sat, 9th-Jun-2012, 12:04 AM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 13
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y does blizzard hate zerg? zvp looks impossible on that new map

EDIT: although i can see potential for some mutalisk's =D yeah

Last edited by syfPhoenix; Sat, 9th-Jun-2012 at 12:07 AM.
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Unread Sat, 9th-Jun-2012, 12:08 AM Race: Total Posts Made: 322 # 14
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It's obvious all blizzard staff plays Terran. Look right above third. That was made for terran siege tank drops. You could say for festors terran drops , but they would not have anywhere to run after that.
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Unread Sat, 9th-Jun-2012, 12:28 AM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 15
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Quote:
Originally Posted by iVnStinger View Post
It's obvious all blizzard staff plays Terran. Look right above third. That was made for terran siege tank drops. You could say for festors terran drops , but they would not have anywhere to run after that.
theres a ramp to it, dont think siege tank drops will be viable at all :P dont worry.
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Unread Sat, 9th-Jun-2012, 12:34 AM BnetId: 562  Race: Total Posts Made: 356 # 16
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Quote:
Originally Posted by NvRossi View Post
theres a ramp to it, dont think siege tank drops will be viable at all :P dont worry.
Its a trap!!!
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Unread Sat, 9th-Jun-2012, 12:11 AM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 17
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also exploitable by colossus and sentry drops.... one ff to block any defense up that ridge, and put a colossus down. bye bye third
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Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
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Unread Sat, 9th-Jun-2012, 12:21 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 18
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i know when i first look at a map i think to myself, how can i abuse colossus drops

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 inFeZa:  
archon drops yo.
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Unread Sat, 9th-Jun-2012, 12:41 AM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 19
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its simple . . .you get a map like that as Z you allin that map. . good practice 10pool. roach timing, fast sling. this is what i do when i get taldarim cos getting the 3rd with the block is a right pain in the ass if ur being traded the whole game like whats currently happening
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Unread Sat, 9th-Jun-2012, 1:35 AM BnetId: XenomorphSPR.194  Race: Clan: SPR  Location: Canberra, Australia  Total Posts Made: 180 # 20
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Blizzard: "OMG WE HAVENT PUT ROCKS IN ANYWHERE, ZOMG WHAT DO WE DO???"
Dustin Browder: "Just put them at the third, zergs only do 2 base all ins anyway."

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 Statix:  
yes. even more so with rocks
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Unread Sat, 9th-Jun-2012, 2:03 AM BnetId: Crimson.900  Race: Location: Wellington, New Zealand  Total Posts Made: 303 # 21
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Click the image to open in full size.

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 Nemo:  
lol
 inFeZa:  
i read this in his voice too
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Unread Sat, 9th-Jun-2012, 2:19 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 22
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Take Entombed Valley. Lower elevation of 3rd. Add rocks. Rotate 90 degrees. Mix in a little bit of Abyssal Caverns. Voila.

Condemned Ridge.

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 inFeZa:  
map maker doxator
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Unread Sat, 9th-Jun-2012, 6:37 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 23
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Yes! I now have 2 free map vetos! To now use on new map and antiga, awesome! Also, High Orbit was best 2v2 map, 3 nexus before gate op
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Unread Sat, 9th-Jun-2012, 7:48 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 24
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More 2 Base roach rushes! Hooray.

Also. Wheres the new 4v4 maps? seriously needing much bigger ones.
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Unread Sat, 9th-Jun-2012, 7:50 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 25
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Hey i just made you, and this is crazy, dustin called me, said add rocks maybe?

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Why is this a meme T_T
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Unread Sat, 9th-Jun-2012, 10:32 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 26
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why on earth get rid of korhal and keep both cloud and ohana?
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Unread Sat, 9th-Jun-2012, 12:09 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 27
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Quote:
Originally Posted by nRvPickleWeasel View Post
suitable for macro style play.
How can they say this when they put rocks at a third base, on what appears a Medium sized map? ffs.

Also, im starting a protest. Its called the make-antiga-cross-only-already-you-*****-protest.

I mean, they even talked about symmetric issues - why not address this with what they have, rather than creating new crap?

/rant

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 ToRDolo:  
Blizz continues to herpderp when it comes to maps T.T
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Unread Sat, 9th-Jun-2012, 12:10 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 28
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Jesus **** what is wrong with blizzard. They don't remove Tal'darim altar, and they add in some ******* terrible new map...

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this map looks pretty good for toss d00d. id say play it before u judge it
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Unread Tue, 12th-Jun-2012, 10:38 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 29
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UPDATE
June 6, 2012: We have decided to remove rocks from Condemned Ridge. Thank you for your feedback.

http://us.battle.net/sc2/en/forum/topic/5626191144

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 TABottles:  
pre-emptive rock destruction
 FLuX:  
I'm glad they killed the rocks for me. Also, I lol'd at them getting the date wrong
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Unread Tue, 12th-Jun-2012, 10:41 AM BnetId: Mazaire.859  Race: Location: Canberra  Total Posts Made: 87 # 30
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It would appear that blizzard is run by monkeys with type writers.
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Unread Tue, 12th-Jun-2012, 10:50 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 31
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Why's that?
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Unread Tue, 12th-Jun-2012, 1:57 PM BnetId: DarK  Race: Location: Sydney  Total Posts Made: 239 # 32
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And on the sabath day, it was decided there should be rocks, and rocks thou shalt have.
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Unread Tue, 12th-Jun-2012, 2:07 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 33
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lol at the forum posters ''This change rocks!''

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herrr i geddit
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Unread Tue, 12th-Jun-2012, 2:09 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 34
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Once the rocks get removed, I think it's going to be a great map. I like there are some expos NOT on the edge of the map, I like the sniper-ridge-esque hill between 'close spawns'. I like the ridge above the 3rd that you don't need a drop to reach.
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Unread Tue, 12th-Jun-2012, 2:12 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 35
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Originally Posted by VB_Rhuubarb View Post
Once the rocks get removed, I think it's going to be a great map. I like there are some expos NOT on the edge of the map, I like the sniper-ridge-esque hill between 'close spawns'. I like the ridge above the 3rd that you don't need a drop to reach.
I kind of want to scout early then proxy stuff (especially say, banshees) up on that ridge over the third...
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Unread Tue, 12th-Jun-2012, 2:13 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 36
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I never get to proxy banshees... cause I always make them part of my army :P
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Unread Tue, 12th-Jun-2012, 2:16 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 37
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LOL bad map much
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Unread Tue, 12th-Jun-2012, 3:19 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 38
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I've found some new vetos I guess
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Unread Tue, 12th-Jun-2012, 3:50 PM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 39
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they still havnt removed close positions for entombed FUUUUUUUUUUUUU

they havnt changed spawns for antiga either, but im vetoing it now so *** them

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Im jelly. My veto for entombed-gaylley, tel'da-gay and Gay Kingdom are still tied up :(. IM WITTY BTW.
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Unread Tue, 12th-Jun-2012, 10:09 PM BnetId: Pocshi  Race: Location: Australia  Total Posts Made: 16 # 40
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Haha haven't yet played it
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Unread Tue, 12th-Jun-2012, 10:11 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 41
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rocks are removed a lot better
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Unread Tue, 12th-Jun-2012, 10:12 PM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 42
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******* D.Browder removing rocks. Didn't think it would happen. Now we gotta remove TDarim.
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