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Unread Sun, 18th-Sep-2011, 1:24 AM BnetId: Waffles.728  Race: Total Posts Made: 1 # 1
Waffles.x3
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Could someone please add me to one of the H rosters? I just recently joined HT and would like to participate in this clan league on their behalf. Thanks! Waffles - 728 (Plat Terran)
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Unread Sun, 18th-Sep-2011, 1:22 PM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 2
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Waffles, you can't just be added to a team. Talk to Grim about being put in one first.
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Unread Sun, 18th-Sep-2011, 1:51 PM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 3
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I would like Waffles to be added to Team 3
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Unread Mon, 19th-Sep-2011, 11:01 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 4
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didnt get in time to vote in the poll but wat about the proleague format (the current one without 2v2).

For those not familiar it is where the maps are set and each time chooses a player to play on that map (the other team dosent know their opponents choice). It then takes the shape of a best of X (usually 5 or 7) with different players on each map (for both teams) with the inability to choose a player that has already played. The exception to this is when teams are tied 2:2 3:3 where they may pick any palyer even if they have played previously (this is know as the ace match as usually u send ur best player)

advantages
-ensures against map imbalance as the map pool and order is know
-allows for maps that may be imbalanced for one race option but are very balanced for the other 2.
-prevents iloveoov syndromme where the team has one really good player who just dominates everyone (especially important in this sort of format as there is a skill cap)
-allows for multiple people to have a turn
-benifits teams that have balanced player base in terms of skill and race
-the absense of a single player will not weeken the results as it is determined by how u as a team perform rather than one individual.

Disadvantages
-some people find it boring playing the same maps
-disadvantages teams that are monoracial (maturity pls) i.e. 4 terrans and 1 protoss. thus one can predict with more accuracy the match up per map.
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Unread Mon, 19th-Sep-2011, 11:19 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 5
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some else seperate from my other post is that in the rules u should be probly asked to set ur status to busy

also with regards to the maps probly should get someone to host them (iam willing to btw just tell me how, where to get etc) so that they are curent, well labeled and from a smalll pool of hosters. as the last thing we need is there be a disupte over which version/uploader of the map that will be used.

so for example the map used would be

mlg shattered temple hosted by malik
mlg tal darim hosted by malik
etc...

then say a whole other bunch could be hosted by someone else
mlg shakeuras plataeu by agentmapmaker
etc...

this could then be listed in the forums and people can easily predownload them before the match with certainty that this is the map version that they will be playing on also it prevents waiting around while people download maps etc.

edit: also probly should limit the map selection to that of the CURRENT map pool of established tournaments such as GSL/MLG as this removes alot of the argument that could occur over which maps are selected as well as ensure that maps of varying sizes are integrated into the map pool. This also builds on the post above (if it is implmented) that the map variability allows for more interesting gamese but also benifits a balanced team vs a team that dependent on their opener or an ace player as a balanced team will more likely be able to have players that will do well on that particular map.

Last edited by Malik; Mon, 19th-Sep-2011 at 11:42 AM. Reason: adding more wordz
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Unread Mon, 19th-Sep-2011, 12:15 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 6
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Gofire.. sorry but I can't allow people masters on NA to sign up. It's very possible for their to be a bunch of masters on NA that just haven't laddered much on their SEA account.

As for format: I will keep with the poll for now and just do a GSTL format. I also feel the skill gap between plat/diamond is really not as big as BSG so any extra rules about sending out a certain number of plats or in a certain order are unnecessary. Depending on how well this guys, possibly try out a different format like that for season 2.

map pool will be discussed: possibly all MLG maps (prob. not GSL as there a lot of those maps many PD people will not have played on) or something to keep it simple and avoid issues with people not knowing versions. any further opinions are welcome.

Will rotate starting maps, and I don't want to allow repicking the same map (BSG last season must have had 50% of games on xel'naga or something...)
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Unread Mon, 19th-Sep-2011, 12:42 PM BnetId: TragicHero.742  Race: Location: Kuala Lumpur, Malaysia  Total Posts Made: 94 # 7
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Any teams needing players? XD
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Unread Mon, 19th-Sep-2011, 3:35 PM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 8
Malik
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suggestion 1 maps choice

probly have a rotation of the starting maps and make it so that a map can only be played once in set.

if people also want it could be expanded so that u have a map pool of say 10 maps and then number them 1 to ten and then move by an odd number such as (2) e.g

week 1: maps palyed would be 1-7
week 2 : maps 3-9
week 3 : maps 5-10 + 1

though u dont have to follow the numbers strictly e.g. play 5 before 6 or 9 before 10 it would make it more interesting and force people to play on maps that they are not necessarily familar with as if u have a map pool with 7 familar maps and 3 unfamilar maps the unfamilar maps will not get played in this way it makes it a bit more interestring and fresh.

suggestion 2 map choice

personally i think that map selection should be predetermined which makes u think harder about the player that u send out and at wat time in the match additionally it makes the games go quicker a u dont have to muck around figuring out wat map is being played a game can be set up and then all you have to do is invite the players.
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Unread Mon, 19th-Sep-2011, 7:37 PM Race: Location: Perth  Total Posts Made: 3 # 9
Ghnaschnakoff
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Ascension Gaming signing up
- AsGNasch.465 Platinum Zerg
- AsGThor.102 Diamond Terran
- AsGSedz.549 Diamond Zerg (Captain)
- AsGEman.213 Diamond Protoss
- MrScience.106 Platinum Zerg
- zealo.897 Platinum Random
- Inferno.769 Platinum Zerg

We all can't wait.

Last edited by Ghnaschnakoff; Tue, 20th-Sep-2011 at 11:15 AM.
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Unread Tue, 20th-Sep-2011, 5:59 PM BnetId: AsGSedZ  Race: Clan: AsG  Location: Perth, Aus  Total Posts Made: 137 # 10
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Quote:
Originally Posted by Ghnaschnakoff View Post
Ascension Gaming signing up
- AsGNasch.465 Platinum Zerg
- AsGThor.102 Diamond Terran
- AsGSedz.549 Diamond Zerg (Captain)
- AsGEman.213 Diamond Protoss
- MrScience.106 Platinum Zerg
- zealo.897 Platinum Random
- Inferno.769 Platinum Zerg

We all can't wait.
We wanna add one more to this if possible.

Goosejuice.945 Diamond Protoss
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Unread Mon, 19th-Sep-2011, 7:24 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 11
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what rules will you use for race picking?
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Unread Mon, 19th-Sep-2011, 7:49 PM BnetId: CobrA.528  Race: Total Posts Made: 2 # 12
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any teams wanna take me in?
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Unread Mon, 19th-Sep-2011, 8:42 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 13
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any teams wanna take me in?
Cobra, i'll talk to you about fielding a team of our own . Dont worry
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Unread Mon, 19th-Sep-2011, 10:35 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 14
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I'll update the OP tomorrow to add the following to the rules:
- No race picking. If you want to Random then actually Random. Avoids teams preparing agaisnt protosss (like say, against TA) only to have them all pick Zerg.

- Make it clear no repeat maps are allowed.

I'll also add the ascension roster then.

But I also have a proposed map pool:
+ Show +

MLG Xel'Naga Caverns
MLG Metalopolis
MLG The Shattered Temple
MLG Shakuras Plateau
MLG ICCUP Testbug
GSL Daybreak
GSL Tal'Darim Altar
GSL Antiga Shipyards
ESL Abyssal Caverns

It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
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Unread Mon, 19th-Sep-2011, 11:22 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 15
Maynarde
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Quote:
Originally Posted by |Erasmus| View Post
But I also have a proposed map pool:
+ Show +

MLG Xel'Naga Caverns
MLG Metalopolis
MLG The Shattered Temple
MLG Shakuras Plateau
MLG ICCUP Testbug
GSL Daybreak
GSL Tal'Darim Altar
GSL Antiga Shipyards
ESL Abyssal Caverns

It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
Balanced versions of the good ladder maps and GSL maps. What's not to like? +1 for this pool.
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Unread Tue, 20th-Sep-2011, 12:23 AM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 16
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Take out abyssal shipyards, put in either Dual Sight or Terminus.
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Unread Tue, 20th-Sep-2011, 12:35 AM BnetId: Synizta-662 NA  Race: Location: Adelaide, Australia.  Total Posts Made: 225 # 17
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Quote:
Originally Posted by souljah View Post
Take out abyssal shipyards, put in either Dual Sight or Terminus.
Abyssal Shipyards? what?
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Unread Tue, 20th-Sep-2011, 10:32 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 18
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Originally Posted by ToRSynizta View Post
Abyssal Shipyards? what?
abyssal shipyards is just not a good map plain and simple has some major positional imbalances.
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Unread Tue, 20th-Sep-2011, 10:36 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 19
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Quote:
Originally Posted by Malik View Post
abyssal shipyards is just not a good map plain and simple has some major positional imbalances.
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
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Unread Tue, 20th-Sep-2011, 11:13 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 20
Malik
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Quote:
Originally Posted by |Erasmus| View Post
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
i saw shipyard and my brain filled in the rest any wat i meant was the antiga shipyards is a bad map with some positional imbalnces.
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