To be fair Dingobloo the Xel'Naga have been a major part of the lore since vanilla Starcraft, and with Samir Duran in BW you just knew it was going to come up in the future. Kerrigan going human and back served two important purposes: 1) Duran/Narud needed to suck all her power into the xel'naga artifact so he could resurrect his dead master (Amon, or w/e his name is I forget, the dark voice). And 2) it allowed Kerrigan to regain her power without the corruption from Amon, allowing her to lead the swarm of her own will, a fundamental change to the zerg.
I will say though I'm a bit confused at how they claim now that the fallen Xel'Naga was responsible for evolving the zerg, I thought all the Xel'Naga did that together. Unless they mean he corrupted their evolution without the others knowing.
At the end of the day though I can accept Kerrigan's decisions and motivations (even though I miss a purely animalistic primal evil zerg like the old days). The main issue I had was Raynor's progression from "You and me are over" to "See ya darl" as she floats into the sky. It makes sense for him to put aside his differences to help her destroy Mengsk, but I really thought he would have more questions before letting her go away to do her thing.
I can't wait to see nidala ... nidalee? ... wtf was her name ive forgotten lol.. the one who infests the shiP? (someone fill it in in comment)
Anyway i cant wait to see her again in the next campaign I reckon she'll be all like KILL ALLL THE PROTOSS (as she pretty much exlaimed as you last see her on the protoss ship flying away)
loved it. It wasn't perfect, but I never expected perfect. I never expected to like it this much, either.
Having a hero unit for most of the missions made the gameplay so much fun. It made it easy, I guess, since Kerrigan could just kill everything, but that's also fun. fun fun fun. I want warcraft 4.
And abusing all the broken units and upgrades for broken units. Those are the things that could make starcraft fun, but I guess those are also the things that don't work in multiplayer.
I felt like it was a bit too easy, especially in the later missions. I mean, when the Odin was sent out and Jim is all like "oh no, I'm dead, go on without me!" and then the Odin dies in 10 seconds and kills like one ultralisk, but the ultralisk respawns anyway? what happened to that button with the skull on it?
And I loved all of the little jokes they put in there, like when kerrigan says "omg, the gorgon is huge! no wonder general warfield can only send one to the battlefield at a time!"
I felt so sad when Kerrigan walked out of that pod and had tentacles... T_T
WoL last mission on Brutal was unbelievably hard. HoTs last mission on Brutal was... stupid. I think this is because of how strong some of the units were -> Kerrigan, Sand/Skeleton King ultralisks, sheesh.
having kerrigan respawn all the time was kinda op, but did work with the whole we are going to swarm and keep attacking u again and again. Having played thru this on brutal i was a bit dissappointed i was expecting to get stuck at least once, instead i just beat everything first time giving itthe feel of being an easy game :/ o well free portrait
blizzard has a bad habit of focusing each campaign around one theme.
wings of liberty - you are Reynor. at the end of the day what mattered to Jim was him getting Kerrigan back, and it happened.
heart of the swarm - you are Kerrigan. at the end of the day what mattered to her was getting her revenge.
LotV - assuming you are Zeratul. at the end of the day, what matters to Zeratul?
they seem to have this idea that their main protagonists have to be very stubborn/fixed in their beliefs and that they are the part of the world that doesn't change. Kerrigan hates Mengsk, and she always has to hate him, build the story around that.
with plot twists, Narud / Duran was awesome! until they killed him off... which brings me to my starcraft 1 vs starcraft 2 rant
in starcraft 1, there were sick twists which included quite a lot of surprise betrayals. when Kerrigan killed of pheonix, that was a pretty big shock to me, and i yelled at my screen a little calling Kerrigan a bitch. i mean **** the duke, good riddance to him, but pheonix?! finding Duran on the moon trying to make Hybrids? woah!
in starcraft 2 WoL, the only big surprise to me was when you found out the overmind created Kerrigan as a means to free the Zerg from the Zel'Naga. i really appreciated this part of the campaign
in HotS. I don't think many people believed Jim Reynor was actually killed, and at that point the assumption he would be used as deterrent to Kerrigan was pretty easy to conclude. finding Duran again was wicked, until he was killed off...
the whole kerrigan reynor thing is growing on me now with what seems to be a "forbidden love" or "fate won't let them be"
and of course campaign was stupidly easy on brutal (lets you macro to infinity on nearly every level) and evolution missions were good functionally, but were the biggest waste of 7/8 missions and a bit of a rip off for mission count
tl;dr
i expected it to be pretty average(/shit), but somewhere inside of me i respect that it is a blizzard game and up my expectations. I rate the campaign as okay+, but for a blizzard game, it should be better
I really didn't like how they didn't clarify that Narud was Duran... i mean Duran was a huge part of the story and we all know that it IS in fact duran.. unless blizzard are really out of name ideas.. (narud being duran backwards) but they never gave the clarification that it was infact him.. cos kerrigans interaction and acknowledgement of duran in bw etc was clear.. but yeh.. oh well
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Previously known as Washington
I really didn't like how they didn't clarify that Narud was Duran... i mean Duran was a huge part of the story and we all know that it IS in fact duran.. unless blizzard are really out of name ideas.. (narud being duran backwards) but they never gave the clarification that it was infact him.. cos kerrigans interaction and acknowledgement of duran in bw etc was clear.. but yeh.. oh well
Kerrigan didn't actually know Narud was Duran in HotS right?
Wasn't a big part of Narud in WoL that Kerrigan knew who he was?
I think it's safe to take it as fact. The Duran/Narud naming was just an easy way for Blizzard to tell us they are the same person.
Kerrigan knowing who Narud was etc. All this was implied knowledge. Besides, with only 20 missions, it would be difficult to include everything. I think the books would cover it a lot better, lol...
When I saw the cutscene where Raynor is freed from the prison ship I wondered "hey I think it's weird they kept in the same clothes and he kept his smokes"
About a day later it also occured to me he had his pistol. With 6 bullets in it. With his hands unbound. ON A PRISON SHIP.
I mean ignoring the fact it's monstrously retarded to keep him alive at all, who the **** leaves him his ******* handgun. that's just pants on hand ******* mental.
Also, Blizzard ******* sucks at creating villains. The entire point of a villain is to create someone that threatens the protagonist so that we can appreciate the suffering they go through and feel inspired to also dislike them. They are also required to actually do things that pose a genuine threat. Take Darth Vader, he brutally chokes people (even on his own side), he kills likeable wise Obi Wan right in front of his son (well we don't know he's his son yet, but Vader knows dammit) and is complicit in the use and maintenance of a machine which destroys entire planets. He is completely without mercy or remorse or any virtue at all. Plus he looks and sounds scary and menacing. That's villainy one oh ******* one right there.
Mengsk doesn't have these qualities. The closest he gets on getting a win over kerrigan is by pretending he killed Raynor. Which is ******* stupid. Raynor should of been killed off in a dramatic fashion. The simplest (and perhaps most cliche'd but I'm not a professional writer so bear with me here) would be to have a scene near the start where Kerrigan and Raynor go through some wacky death defying escape from the Dominion, Raynor lags behind a bit and just before he catches up you cut to a shot of Mengsk ordering someone or hitting a button and BOOM Raynor just gets blown away right in front of Kerrigan.
See? Now imagine if we actually liked Raynor. We'd be ******* pissed! We'd want to go through this story to get our cathartic ending where Mengsk gets his face zapped and we'd enjoy it more, perhaps.
Oh I suppose the actual closest mengsk gets to being a danger to kerrigan is his weird unexplained lightning device (**** was with that anyway?!). It did feel extremely Emperor Palpatine but eh w/e. Then Raynor runs in 'unexpectedly' and saves her. Which was undramatic because we already knew Raynor forgave Kerrigan for going back to being Zerg by appearing in that final level to begin with. If it had seemed like Raynor had completely given up on Kerrigan earlier and THEN he shows up to save her that could conceivably be dramatic. Imagine the difference between Han Solo coming back when he does in A New Hope and an alternative version where Han decides he actually does decide he cares about the Rebellion and his new friends after all and agrees to help blow up the Death Star and flies out with all of them. One of those is surprising and dramatic. The other is a Blizzard plot.
Argh so much stupid in the writing for this game. I dunno whose responsible for this (if it's Metzen just stick to voice acting mate) but I wish they'd get someone better.
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Last edited by ROOT`iaguz; Fri, 15th-Mar-2013 at 12:50 AM.
I think the lightning device was the artifact from WoL right?
I thought Duran said something about having used the artifact to take all of her power so he could use it to resurrect his boss Amon or whoever (note that his name sounds just like Emon the science guy from Hyperion NICE WORK WRITERS).
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Reluctant new users of this so called... Twitter- @ROOTiaguz
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