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Unread Sat, 24th-Dec-2011, 6:18 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 41
asdfSchnitzel
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Mutalisk >.<
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Unread Sat, 24th-Dec-2011, 8:20 AM BnetId: ToRWelshy.946  Race: Clan: ToR  Location: Victoria, Australia  Total Posts Made: 158 # 42
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I hate seige tanks, mass void rays are bad too.
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Unread Sat, 24th-Dec-2011, 8:30 AM BnetId: UncleTom. 182  Race: Clan: crux  Location: Auckland, New Zealnad  Total Posts Made: 194 # 43
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Those probes always building stuff.
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Unread Sat, 24th-Dec-2011, 9:14 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 44
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I didn't mind immortals until neural got nerfed into uselessness. Mass pheonix can be a real *&^ch when used correctly in ZvP. I hate how they counter both muta and hydra. Roach counter attacks can only do so much against a good wall. I'm actually pretty fine with mutas in ZvZ, thats what hydra, spore, infestor is for, although in invariably ends up in a base trade situation. ZvZ = MAD, mutually assured destruction. But I hate most the infestors. So strong in ZvZ, so useless in everything else (except burrowed infested terran surprises ). Just give us back our neural range and put some decent pathing into them!
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Unread Sat, 24th-Dec-2011, 10:46 AM BnetId: Xarayezona.932  Race: Location: Boston, USA  Total Posts Made: 12 # 45
Xara
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Any unit that comes out of a Terran Barracks.
I can never learn to use them, and I hate fighting a stimmed bioball.
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Unread Sat, 24th-Dec-2011, 11:02 AM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 46
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It's not a unit but it's my least favourite thing to see in game: Random.

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 syfPhoenix:  
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Unread Sat, 24th-Dec-2011, 11:46 AM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 47
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i dislike the marine.... such a hard counter to muta's :P (i like muta's a lil too much)
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Unread Sat, 24th-Dec-2011, 1:38 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 48
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banshees. Particularly from the 2 port variety.
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Unread Sat, 24th-Dec-2011, 8:09 PM BnetId: elimzkE.250  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts Made: 157 # 49
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marines.
effective early, mid and late game. they would be fine if they didn't have such a ridiculous fire rate. i don't mind the dps, but the fire rate just means that you can't save buildings if you're not 100% prepared for a drop, and it makes it sooooo hard to save spines vs terran cheese (take your pick, there are so many of them)
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Unread Sat, 24th-Dec-2011, 10:13 PM Clan: Demise  Location: Australia  Total Posts Made: 31 # 50
Demisesodlu
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Stalkers why must they be able to beat my Marines, My Marines are supposed to be unbeatable.
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Unread Sat, 24th-Dec-2011, 10:20 PM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 51
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******* planetaries
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Unread Sat, 24th-Dec-2011, 11:01 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 52
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High Templar piss me off - MERRY CHRISTMAS
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Unread Sun, 25th-Dec-2011, 12:33 AM BnetId: XiXNe. 440  Race: Clan: QED  Location: Hong Kong  Total Posts Made: 60 # 53
Goldie
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colo. vs terran is really annoying since i have to make terran air units -.-
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Unread Sun, 25th-Dec-2011, 12:01 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 54
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I hate Mutalisks they just tear me out

SO i make carriers.
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Unread Thu, 29th-Dec-2011, 4:08 PM BnetId: phoney.812  Race: Clan: single  Location: Singapore  Total Posts Made: 35 # 55
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Banelings enough said...
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Unread Thu, 29th-Dec-2011, 8:07 PM BnetId: rizE.377  Race: Clan: SQL, iM  Location: Sydney  Total Posts Made: 46 # 56
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Larvae, because their grubs
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Unread Fri, 30th-Dec-2011, 6:40 AM BnetId: lolwut 901  Race: Clan: TCP  Location: wellington new zealand  Total Posts Made: 298 # 57
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Sentries and archons.

Little F!@#$%^ will forcefield my lings and own my mutas

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 deL:  
not so good against infestors though
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make something idiotproof and someone will invent a better idiot.

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Unread Fri, 30th-Dec-2011, 7:09 AM BnetId: Volition.893  Race: Location: Toowoomba  Total Posts Made: 209 # 58
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I have a new one to add: Observer.

Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.

I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
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Unread Fri, 30th-Dec-2011, 7:48 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 59
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Quote:
Originally Posted by Volition View Post
I have a new one to add: Observer.

Whenever i see an observer running around my base it makes me really mad. to deal with this 50/50 unit (well that is what i thought it is), i have to either spend a scan (370 mins) or build turrets in my base, being say 300-400 minerals.

I think it is strange that you need a detector to see his detector - it just gets me really angry when i see it running around my base - GRRRRRRR. Observer is OP for it's cost and accessability
25/75 for the observer and 270 mineral "cost" for the scan.

http://sea.battle.net/sc2/en/game/unit/observer
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- EU.Nemo.#368
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Unread Fri, 30th-Dec-2011, 8:40 AM BnetId: Firehawk.272  Race: Clan: storm`  Location: Melbourne, Australia  Total Posts Made: 54 # 60
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Anything that starts with m: marines, marauders, medivacs, mutalisks. Except for motherships.
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