Don't tech up until after you've held off the all in for sure
Don't get too much gas until when you want to tech
Drone up as quickly as you can early on
Hydras suck
Yeah that makes a lot of sense. I do need to be more diligent with my scouting, but it's good to know I'm not doing anything fundamentally wrong; just minor tweaks that need to be made.
And on looking at the replay again, those early lings really did murder my econ.
Cheers dude, much appreciated
___________________________________ Apth.767 SEA | NA | KR
Sorry the sound is still too low. But I hope you will get the genera idea.
Summary
Make a gas sooner if you want to 3 gate robo
Always be sure to have your zealots in front of your army
As soon as you have sieged him, expand because you had a huge lot of money
When expanding make as many units as you can from your existing buildings. Don't go 6 gates on one base. You begin to add more gates when your expand is begining to produce minerals and minerals is going high
Take a Third before bing mined utin your main. You never want to be on only one mining base.
Don't over tech. Begin by colossi on 2 base then blink when you take your 3rd.
As you see charge is not useful against Force Field and Colossus combo ...
I think you are better than your opponent. He just play simpler than you did.
Ok, so lately I have been struggling in all of my matchups, but I played this game against someone who is decent in a clan war. I felt that I played alright since I am just coming back to starcraft 2 and he is at a high standard, however there are a few things I don't understand. I want to pick up some flaws in my play, and I had a look at it myself, but i'm uncertain where I could improve some aspects. I felt as though I was incredibly far behind for the majority of the game, but that I couldn't push out due to the fear of being completely destroyed. Hopefully you guys will be able to help me out
Oh, it is a ZvT, Metalopolis, I'm Masters, he's apparently a GM player. Pretty standard play from both players I believe.
1) Random who turned zerg, and dropped the shit out of me.
2) Over9000 banelings, and i BARELY won. After every engagement I thought I was going to lose this one. You get to see my staple 3-3-3 carriers in this one
1) How to deal with such zerg when you are on the ground
2) What can I improve to not get crushed so miserably by every damn baneling on the map (sim city, scouting, idk)
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
1) Random who turned zerg, and dropped the shit out of me.
2) Over9000 banelings, and i BARELY won. After every engagement I thought I was going to lose this one. You get to see my staple 3-3-3 carriers in this one
1) How to deal with such zerg when you are on the ground
2) What can I improve to not get crushed so miserably by every damn baneling on the map (sim city, scouting, idk)
For the first replay: 1)You need sentries verse mass ling. Watch the replay, keep an eye on the sentry count. You had three when you moved out, which isn't going to do much verse 100 zerglings and banelings, especially after he baited out 4 forcefields.
When you expand, you have to have a sim city as soon as possible. Building the sim city also takes up minerals, leaving you with excess gas to build more sentries. Sentries. Just always ask yourself "What would happen if he ran in with 30 speedlings right now?".
If you do end up losing some of your early game sentries, you have to rebuild them. When I 1gate/3gate expand, I usually aim for about 6 sentries, but you can go for even more if you want.
2)Army compositions. Once he gets banelings, it gets a bit tricky. I myself have trouble against zergs who do this style. If you split up your army, the lings get more surface area. If you clump up your army, the banelings destroy everything. With the gateway army you had just then, unless you did really really perfect forcefields, you couldn't engage that. You need some kind of AOE. High templar or collosus. Also, against army compositions with lots of zerglings, you want good attack and defense upgrades. So double forge would help a lot.
2)Scouting. Try to get a scout of his main base as soon as you can. Your first observer, at about 13 mins, saw a swarm of lings and banes with some overlords. That's too late. You need an earlier observer, or a hallucinated phoenix to scout.
Key things you should be looking for when you scout:
Does he have a third base? (if not, he's either going all-in, or teching really fast, most likely to mutalisks)
What is his lair timing? (if not, then you know 100% that he'll be relying on speedlings and roaches for a long time. He won't have any scary tech units such as mutas or infestors for a long time)
Does he have any T2 buildings? (spire, infestation pit, hydra den)
Is he taking a lot of his gas geysers? (if he does, it usually means he's teching really fast to infestors, or going for lots of mutas. Either way, you have to pressure him as soon as possible to stop that. Sometimes you can even just win if he's really greedy. Note that in this game, he took all of his geysers but didn't tech really fast or go for mutas. That was a mistake on his part, resulting in him having 1k extra gas)
So anyway, if you scouted him earlier, you would have noticed no roach warren. No roaches means you can just get a bunch of gateways, +1 zealots, and go kill him.
He gets an early baneling nest, as well. If you scouted that, you would have known he was going for a ling bane overlord drop style, and prepared accordingly.
Watch the replay again, and look for points where you could have just moved out and killed him. Note that on these spawn positions on antiga, you already have a pylon close to his third at the edge of your base. IMO antiga is incredibly protoss favoured in these positions.
In Summary
Sorry pretty tired atm couldn't be bothered to do a proper analysis. I hope all of the above makes sense.
no roach warren means there is a timing where you can just go and kill him.
sim city, don't lose your sentries
you have to scout what he's doing and play a style that "counters" it
Ok, so lately I have been struggling in all of my matchups, but I played this game against someone who is decent in a clan war. I felt that I played alright since I am just coming back to starcraft 2 and he is at a high standard, however there are a few things I don't understand. I want to pick up some flaws in my play, and I had a look at it myself, but i'm uncertain where I could improve some aspects. I felt as though I was incredibly far behind for the majority of the game, but that I couldn't push out due to the fear of being completely destroyed. Hopefully you guys will be able to help me out
Oh, it is a ZvT, Metalopolis, I'm Masters, he's apparently a GM player. Pretty standard play from both players I believe.
Thanks in advance guys
Firstly he's a Masters player
Anyway, here goes.
You start off fine, pretty solid opening. However you take all 4 gas geysers REALLY early. This can be good for quick muta/infestor play but your lair isn't early enough to make that work. Because of this, you are really behind in minerals.
Here is where the game starts to go downhill. You waste a lot of units because your roaches block the banelings from connecting. When terran push up that ramp a flank from the lower ground is often effective. Even though you manage to clean up, the terran has the gold base up now and your fourth base isn't even started. Also, look at the amount of gas you have. This is all stockpiled from that early 4 gas and most of it should be minerals.
Your muta's are really late because of the amount of roaches you made. The terran made the switch to marine tank quite early so you probably could have stayed on ling/bane. Its 4 base to 4 base but you don't have enough drones and your fourth isn't mining at all. About 80 workers is good, 70 is too little.
Also you should be getting Hive around this time.
A lot of your engagements seemed rushed. In this fight, you wasted half your lings before pulling back...
When the Terran is in a position like that, don't feel pressured to engage. You can wait for him to advance or even counter attack.
By this point, the game is over. Your muta's haven't done any harass even though his main is virtually undefended. You lose your fourth and he still maintains the position on the left side where you keep engaging.
Overall I think you need to be more aggressive, especially when you are behind in economy. Taking that gold, especially as an orbital leaves you open to counter attacks. That game you were really behind because of the gas at the start but I think improved engagements could have brought you back.
Looking back, most of this feedback is quite negative... but I hope it helps!
That's really good advice! It's a great start for helping me to improve Pet! When is a good time to take my gases, if i may ask? And yes, the engagements were incredibly rushed. I felt as though I was under too much pressure, and that If i didn't do anything I would lose anyway.
According to spook this guy is better than Dano, so I thought he was GM haha :S
That's really good advice! It's a great start for helping me to improve Pet! When is a good time to take my gases, if i may ask? And yes, the engagements were incredibly rushed. I felt as though I was under too much pressure, and that If i didn't do anything I would lose anyway.
According to spook this guy is better than Dano, so I thought he was GM haha :S
Thanks again Pet!
Um really not sure about timings >.< ZvP is the only MU where I have timings for anything at the moment... Maybe check out some replays from players better than myself :S But since there are a lot of different openers for ZvT (I do double evo ling festor) its hard to give standard gas timings.
hi guys, havent put a replay in here before. I was wondering if someone could help me with my PvP.
I felt like I should have easily won this game, but this one engage was terrible for some reason and i cant work out why, im pretty sure that lost me the game.
I actually forgot my forges so my upgrades where a bit slow, so already worked out that mistake, but im sure there's a million others.
any help would be very much appreciated.
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Previously known as ToREchoFive ToREchoFive.923
hi guys, havent put a replay in here before. I was wondering if someone could help me with my PvP.
I felt like I should have easily won this game, but this one engage was terrible for some reason and i cant work out why, im pretty sure that lost me the game.
I actually forgot my forges so my upgrades where a bit slow, so already worked out that mistake, but im sure there's a million others.
Don't make a 4 gate and expand in the same time. 4 gate, try to kill and if it fails and you think you have a opportunity to expand expand after the push
Same with the 3rd, don't make 4 more gateways, a robotic facility and twilight council and a 3rd in the same time. You found yourself unable to make units after that
You're not making enough units from your structures. That's your major weakness today. Make units from all your structure all the time as soon as they are ready to produce. Expand and make new structures from your excess after you produced at the maximum.
Don't make a 4 gate and expand in the same time. 4 gate, try to kill and if it fails and you think you have a opportunity to expand expand after the push
Same with the 3rd, don't make 4 more gateways, a robotic facility and twilight council and a 3rd in the same time. You found yourself unable to make units after that
You're not making enough units from your structures. That's your major weakness today. Make units from all your structure all the time as soon as they are ready to produce. Expand and make new structures from your excess after you produced at the maximum.
i cant find my video nemo?
thanks for making this btw!!!
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Previously known as ToREchoFive ToREchoFive.923
i'm really not sure what more i could have done in this game.
I scouted him going mass marines so i make a tonne of stalkers and try to kite his marines across the map, the only thing i see that i could have done better is keep my sentries alive (sorry delete ) to use guardian shield when the army arrived at my base. I felt my macro was pretty good I had a higher income than him once he sent his first wave of scvs. should i just have sacrificed my natural and defended with forcefield while teching to collosus or something?
i'm really not sure what more i could have done in this game.
I scouted him going mass marines so i make a tonne of stalkers and try to kite his marines across the map, the only thing i see that i could have done better is keep my sentries alive (sorry delete ) to use guardian shield when the army arrived at my base. I felt my macro was pretty good I had a higher income than him once he sent his first wave of scvs. should i just have sacrificed my natural and defended with forcefield while teching to collosus or something?
thanks for any help
If you can't win a battle, don't fight it. As soon as you saw him pull scvs with his first push you should have taken probes from natural to main and sacrificed the nexus. The lost mining time would have hurt him more than it hurt you, and if he tried to move up the ramp you have forcefield.
For the second push, you had no sentries. Because you tried to kite with them in the main army. What you should have done was send the sentries home and kite with stalkers only. Stalkers can kite no stim marines because of the range/speed advantage etc you should know this. Kiting with sentries is about as effective as kiting with zealots.
Guardian shield would have nullified 40% of the damage taken. Or you could have sacrificed natural and forcefielded main. Remember that he's on one mining base as well, and already lost the SCVs he took with his army.
You didn't do any kiting with the stalkers after he moved up your ramp at the end. I think you might have been able to out micro him, or at least whittle his army a bit more and even win in that situation.
Don't get zealots against mass marine unless you have a good amount of sentries to support them. Pure stalker was the way to go, every time you warped in a zealot it died doing 0 damage.
This point is pretty important. Set up a concave with your stalkers every time you engage. Don't ball them up. If you watch the replay, sometimes the stalkers at the back weren't really shooting at the marines. Also, if you set up a concave you can pull back injured stalkers to the back line easily.
I am struggling with protoss timing push with void phinix and +1 zealot. Everytime he pushes I dont have enough roach to def.Is there anyway to counter it ?.
Even I know it's coming I still cannot def it. When I face this build on ladder, how can Zerg stop this if cannot scout out?. If Zerg sack an overlord he even behind in timing.
I am struggling with protoss timing push with void phinix and +1 zealot. Everytime he pushes I dont have enough roach to def.Is there anyway to counter it ?.
Even I know it's coming I still cannot def it. When I face this build on ladder, how can Zerg stop this if cannot scout out?. If Zerg sack an overlord he even behind in timing.
i'm not zerg but I do a similar variation of this quite a lot.
Your main problem was scouting you should have two ovies in position to sac for some scouting info at 6-8 minutes. you would have seen the stargate for sure and hopefully the 6 extra gateways too. But even if you don't see the gateways you can guess thats its coming from his forge being chronoboosted (you should have a ling poking up to see whats up every now and then. You also saw a bunch of zealots and sentries going across the map this is quite a good indication an attack is coming. I'd also suggest having lings scout around for proxy pylons, denying these will slow down his attack quite a lot. Also make sure your bases are connected by creep so you can defend the voidray pheonix push with queens (you really shouldn't have lost that queen.
Once you saw the stargate with ur sac'd ovie at 7 minutes put down a hydra den as well so you CAN make hydras if you NEED to.
When you realized that there was a big push coming you can make a shittonne of roach hydra, make sure you use the roaches as a buffer. I also noticed your roach micro needs some work since you lose lots of roaches to zealots on creep when you should be taking hardly any damage from them unless you're off creep. Also make sure you don't get supply blocked so hard, if you see stargate play you should make some ovies preemptively because you will lose some for sure. I think that your supply block at 94 was what really cost you the game. you also didn't make any extra queens to handle the air, if you aren't gonna get hydra at least get some extra queens to deal with pheonixes and void while you micro your roaches vs the zealots.
then there was your attack right at the end, there was no real reason for this attack, you could have just double expanded and you would have been fine since you were still on about even workers. and about even army supply, sure he would be a bit ahead but at least you wouldn't have been out of the game.
He opens 2 gate which I scout normally, but I react terribly and end up losing my expansion (and also way behind in workers). Could someone explain what my mindset should be when I scout 2gate and what the standard response is?
I then proceed flustered and forget to scout his tech at a normal timing and get steamrolled by Void Rays (beta anyone?).
He opens 2 gate which I scout normally, but I react terribly and end up losing my expansion (and also way behind in workers). Could someone explain what my mindset should be when I scout 2gate and what the standard response is?
I then proceed flustered and forget to scout his tech at a normal timing and get steamrolled by Void Rays (beta anyone?).
not 100% sure as I play toss not zerg, but I think you should have at least tried to get your natural hatchery down at the normal time (your drone just turned around and went back home).
I don't know the proper response to this, but it's not roaches (since you have to cut so many drones to get them). I think you just have to put the hatchery down and make as many lings as possible. If you didn't take the gas geyser or make the spine crawlers, you would have had enough lings to take down the three zealots before the cannons got up (with the queen helping out)
Don't worry about the void rays, you probably would have held that off fine in a normal game, but in this game you were so far behind that no matter what he did, he would have won.
I think your mindset should be something like "he's investing a lot of resources into this attack and delaying his economy and tech by doing this. I just need to hold it off and I'll have plenty of time to drone up afterwards."
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