Starcraft is unique among other eSports in that it develops problem solving, creative thinking and multi-tasking. It's very good for your brain in the same way that chess is and in my opinion would be an excellent school sport even if only for the mental development of competitors.
I definitely agree on this, I actually want to get a starcraft II extra-curricular going but I don't think anyone would be interested
Quote:
Originally Posted by Bash
Its totally plausible, but it will always boil down to how much effort you're willing to put into getting a club to happen and how enthusiastic your group is.
i was in all sorts of "not socially-acceptable" clubs through high school (BHS Debating and Energy breakthrough reppin' yo)
Dont expect it to count towards your marks or anything, but if you enjoy it and you're willing to put the effort in then it can totally happen, just make sure that its run like a real school club and you have a clear goal and ways to get there. ^_^
I agree on this as well. I guess thats really the big problem that has to be tackled, the fact that it is in a way 'socially un-acceptable' and the amount of people joining because of this will be low. Plus its easy to start a physical sports team because the school will just have to buy a few things such as a ball or a bat. But with SC2 we have to buy licences for the games and that can be costly :P. I doubt the school, or the students would be willing enough to commit to something like this .
Although I am thinking really hard about it but im just not sure the worlds ready yet
Last edited by TCPMilkyMan; Sun, 19th-Feb-2012 at 2:23 PM.
It has been proven though, that Starcraft helps to increase the brainpower/intellect of players just by the sheer thinking that has to go into all of the decisions that have to be made as you play. Of course, it is unlikely that it will be implemented into a school as society views gaming in an unrelentingly harsh manner. If you pushed the point with numerous supporting documents, however, I'm sure that it could eventually be trialled.
It has been proven though, that Starcraft helps to increase the brainpower/intellect of players just by the sheer thinking that has to go into all of the decisions that have to be made as you play. Of course, it is unlikely that it will be implemented into a school as society views gaming in an unrelentingly harsh manner. If you pushed the point with numerous supporting documents, however, I'm sure that it could eventually be trialled.
Good luck!
Hey Para, any chance you have the links for your claims on SC increasing brainpower/intellect? Would love to read up on it.
You may want to contact some university sc2 clubs and see if they have statistics on how their players perform better at uni compared to other clubs. There are a few in Aus.
You may want to contact some university sc2 clubs and see if they have statistics on how their players perform better at uni compared to other clubs. There are a few in Aus.
Much as I support the cause, I would cringe if any school agreed to do something because a bunch of students said that something made them do better.
Parox, not sure that's been proven. If anything I'm sure it could be said that training your brain to make fast decisions in starcraft 2 makes you better at making decisions in starcraft 2. It's an exciting prospect that it may improve things like multitasking, but it's not been proven based on what I've seen so far
Much as I support the cause, I would cringe if any school agreed to do something because a bunch of students said that something made them do better.
Parox, not sure that's been proven. If anything I'm sure it could be said that training your brain to make fast decisions in starcraft 2 makes you better at making decisions in starcraft 2. It's an exciting prospect that it may improve things like multitasking, but it's not been proven based on what I've seen so far
Statistics from university clubs may help support what Paroxysm said with more facts if you're having trouble finding published studies.
Statistical support is not people saying it made them better, it's evidence of the fact.
Statistics from university clubs may help support what Paroxysm said with more facts if you're having trouble finding published studies.
Statistical support is not people saying it made them better, it's evidence of the fact.
But it's not acceptable evidence to use for this sort of thing. There could be any number of reasons why people who start playing SC2 at uni get better grades. It may be that there's a social element which makes them enjoy going to uni more, therefore they are attending class more, and attending more classes means better results. You'll get the same results for the knitting club if someone who really enjoyed knitting and talking about knitting joined. That doesn't mean SC2 causes you to have better grades, and anecdotal indication of correlation shouldn't be taken to mean causation.
But it's not acceptable evidence to use for this sort of thing. There could be any number of reasons why people who start playing SC2 at uni get better grades. It may be that there's a social element which makes them enjoy going to uni more, therefore they are attending class more, and attending more classes means better results. You'll get the same results for the knitting club if someone who really enjoyed knitting and talking about knitting joined. That doesn't mean SC2 causes you to have better grades, and anecdotal indication of correlation shouldn't be taken to mean causation.
As a trained biotechnologist and forensic chemist, I understand anecdotal evidence is not acceptable in a scientific community. The people Venom is proposing this to are not the scientific community, they are going to be average Joes and any evidence he can get will be good evidence for this case.
Any ideas you have to help him out with how to propose this to schools would, I'm sure, be welcomed.
Im all for expanding the eSports-ness and everything.
Although knowing high school kids, most of them would attempt to participate just as an excuse for gaming.
As simon said above, this would have to be done outside of school hours, so that you have to actually put in hours and commit to it.
If it happens during school hours, your just asking for every student and their dog to come and procrastinate.
But anyway. say this is all well and good. So lets do a bit of brainstorming here.
What would a school provide by including eSports within its sporting curriculum?
Sports in schools as we know it currently provide playing fields/courts, equipment, general coaching and some form of inter-school league/tournament to participate in.
For eSports the playing field is online so no worries there.
Not entirely sure how many schools are willing to fork out the money for enough gaming rigs to support a "team" and I dont think many kids would find it convenient to bring their own rigs to school every week. Laptops are also an option but I wouldn't want to be using a laptop in a... "eSports training environment"
I'd have no idea on the actual facts for this, however I would be surprised if there are more than even a third of high schools in which they have a staff member who is into eSports and would be able to be a team coach. Perhaps in the future next generation of teachers there may be more as the eSports demographic becomes older. Or perhaps someone can volunteer to coach their local high schools eSports team/s?
As for inter-school leagues and tournaments, this website here is pretty much proof that this would be no problem in setting this up should there ever be a green light for eSports to commence in highschools.
just my 2cents
(ok that was a bit longer than i expected lol. sorry if i bore you guys :P)
training your brain to make fast decisions in starcraft 2 makes you better at making decisions in starcraft 2.
is 100% correct. Its like the current debate on whether schools are actually teaching kids or simply teaching them how to pass tests.
In terms of an actual school subject its really quite absurd to make a computer game a subject. When I was at school I had athletics as a subject. It wasnt an actual subject, it was to do with the amount of time I actually spent training every night and lowering my workload to a manageable level. I would spend around 4-5 hours a day training (weights/practicing etc) along with attending interstate carnivals and trips to the AIS. After all this, my first year out of school I had a knee reconstruction, the end of my sporting 'career'. My question to anyone thinking this is do you really need to drop a subject to become a pro gamer? I dont think so.
The main reason there is no co curricular activity for sc2 in schools is because there is no one to sponsor it. There is no state carnival run by the government to see who the best sc2 players are for the national squad. There are no development teams, nothing. This is the reason you can play a wide variety of sports during school, because eventually if you have the genetics and the will you could represent the country/state/club in it. There is money in it, there are sponsors willing to pay for trips/equipment. Unfortunately in SC2 the majority of the best players have trouble paying for flights and accommodation. Let alone 10 kids who are probably around Gold level. This is probably one of the biggest limiting factors. Basically until more money is invested and more people are willing to host/run events etc a school co curricular activity on the same level as current sports will never happen. Also just remember that co curricular activities aren't a bunch of kids rocking up every week to kick a ball around, there is a whole support team that makes sure it can happen too.
In my mind make an SC2 club at your school, if you run it well and maybe get other schools to join in you basically have what you want. You might even be able to get it listed as a co curricular activity. Just dont expect the school to fund your trip to America to try and get into MLG.
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