I played a game this afternoon where I would have won ( TvT - the guy literally built no army units for 12 minutes before massing battlecruisers) if I found his one (and only) base. After watching the replay, I saw him move bases 4 times. It was so frustrating :/.
Standard strats, micro, matchups and positioning is pointless to someone who is floating 2k off 1base with an expo not mining anything and having 2 barracks 20 minutes into the game.
I get really sick of people who go for example:
Player (x): help, im stuck in bronze, I lost to a marine tank push, heres the replay
Player (y): Oh i saw the replay, yeah you really gotta scout that, it helps to have muta/ling/bane to kill rine tanks.
If you cant micro for shit, then muta/ling/bane isin't even the counter to marine/tank.
Moral of the story, if you have more units than your opponent, you win
Standard strats, micro, matchups and positioning is pointless to someone who is floating 2k off 1base with an expo not mining anything and having 2 barracks 20 minutes into the game.
I get really sick of people who go for example:
Player (x): help, im stuck in bronze, I lost to a marine tank push, heres the replay
Player (y): Oh i saw the replay, yeah you really gotta scout that, it helps to have muta/ling/bane to kill rine tanks.
If you cant micro for shit, then muta/ling/bane isin't even the counter to marine/tank.
Moral of the story, if you have more units than your opponent, you win
This is something that is relatively bronze friendly, day9 explains this really well
Started playing end of Season 4, placed solidly into Bronze. I've stuck with the same race since, and am now looking like I'm going into Diamond with Zerg. Macro was the important thing for me. Once I was nailing those overlords and injects, making drones and expanding; scouting all-ins, I just won.
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Best way to get out of Bronze imo is not to even think about the league system in SC2. Instead focus on 1 game at a time and try to better yourself.
As many people are saying, focus on constant production of workers, army and supply. I like to use the MIPSA acronym;
M - Map (look at your map)
I - Income (Check your income and spend it!, try to keep your resource count low)
P - Production (Keep up your army production, no production building should be idle
S - Supply (Check supply and do not get supply blocked)
A - Army (Be active with your army, take watch towers, pressure your opponent)
For any Bronzie Terrans out there, 1 Full saturated base can support constant production of;
- 3 Raxes
- 1 Factory
- 1 Starport
@Erasmus, leaving an SCV in your opponents Natural mineral line still works at Platinum level as well lol.
For toss, a good 4 gate rush (hiting all the cronos is a must) or 3 gate robo into expand into out macro both work quite well, 3 gate robo is the safest and dt's/cloke bashee wont do a thing, also keep scounting for hidden expands, and how many bases the other player has and get a ruff idea of genral unit comp.
zealot stalker collous (with late game cannons at every base) and dubble ups workes well in bronze, go for 1a type of unit comp's, no point going something like mass pheonix if you cant micro it constantly to harass
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Clan QED Bourkes.624
and this will force u into one base play...which if u want to expand...is tough cause ur trying to get a 400min base while supporting these three diff prod facilities...
what Bloodmyst has pointed out is good..MIPSA is a good acronym but it lacks the prioritising you need to gtfo of . Four things you need to do (in order of importance) to gtfo of to and hopefully is:-
Constant ******* production of workers. At cheese will be common and workers will be cut, bla bla bla. BUT at because cheese is common, worker WILL be cut and/or potentially forgotten till either the cheese fails or he is just one lazy bastard. BUILD workers all the time whenever you have the mins to spend. Not only will you have a kazillion more workers than your opponent, your mins will be low and you can saturate another base in no time!
Another thing. Idle workers are workers not bringing in the money. Get them the **** back to either a min patch or gas geyser. Nuff said.
Seen pro players get supply blocked? Yea, there's the occasional supply block cause either they're busy fending off something or their supply got shot to pieces. BUILD supply. No supply means no workers. No workers mean no income. No income means no army and no supply. See where I'm trying to go? I don't remember who said it but its better to have more free supply than no supply.
Each race is unique in how its units are 'spawned in'. s have it the worst cause you build 1 unit (2 with the reactor) at a time. Which is why you need multiple production facilities. The number of bases dictates how many you can support. For every one base it can support either 3Rax, 2Rax 1Fac/Port, 1Rax 1Fac 1Port. Note with the last two, you're gonna be stretching gas a looong way. Anymore than 3 buildings per base, your gonna have either money problems or expansion problems.
have it so-so. Your larva numbers dictate how many units you can have at any one time.So, injects have to be there more or less. You don't need PiG or Mafia inject timing. Just so long as you remember to inject its good! I'm not a Z player so I have no ******* clue what you do. All I know, inject inject inject. Oh and macro hatches help too.
have it the best imho. Once warpgate is researched, any gateway unit can just be warped in anywhere on the map so long as there is a power field. Robo and Stargate units are produced like units but can be chronoed out. Protoss units are expensive, so I believe it kinda works like just on 2 bases. (4gate is off 1base I believe and is an all in cause by the time your attack comes in, you would have little money left. So, if you 4gate, make sure its worth it and save some units too!)
All in all, you want units to defend and attack. But, making units also keeps resources low! Bonus! When you have a steady income or better income compared to your opponents and resources remain low with units being produced, you're otw to !
Another thing s players have a problem. Map awareness can save your sorry ass from a nasty ending. See that little red dot on the minimap in the corner of your eye? What was it? Is it close to your base? Might be a proxy. Is it a scout? Is it something that can fly and blow shit up? Or is it an enemy force approaching? Spotting these things can save you (well, spotting the worker helps cause is vs prevents bunker rush, prevents cannon rush, prevents proxy hatch)
So, every now and then give you minimap a little love and peek at it. It might just show you something interesting and potentially make life so much sweeter.
Another thing is keepin towers and having vision of key travel routes. In combination with the above, you be spammed with false allegations of maphacks you'll start laughing at the stupidity of the situation.
There are a kazzillion other things ranging (Race Specific Macro, Micro, Upgrades, Positioning, Luck; just to name a few) but those four key things will bring any to, one day, the shiny leagues.
That is all, I am tired, stressed and had a shitty 4v4 round where 1 player cbf to wall died to a tiny trickle of lings and we were left to fend off mass thors, marines and tanks. g'nite
ThePandarine
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NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Easily one of the best resources I have seen yet. Is currently helping me immensely, and while I can't vouch for the effectiveness of it (because I am still Bronze working on these things) it is making me see the game in a whole different way.
Focusing just on macro was harder than I thought. Never missing SCVs. Never missing marine production. Buying more Rax and expanding when minerals got high. Still working on it though!
1. Watch GSL VOD
2. Pick your Favorite Player
3. Copy their build Order
4. Problem Solved
Doesn't really work in bronze league unless you plan on cheesing/all-ining every game. Scouting things doesn't really help (I've seen players who take double gas and try to 2 rax all in, among various other things) which means you could make wrong tech choices very easily at a point in the build order.
People posting tips to get out of bronze seem to have some idea, but really all you need to know is:
Size of their army.
Composition of their army.
Is their army moving out.
Will my army beat theirs in a straight up fight.
If not, how can I manipulate the engagement to favour my army.
Assuming you know how tomake units out of all your production facilities constantly (T and P), or you know how to inject (Z), you should be able to beat the vast majority of things.
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