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Unread Tue, 5th-Jun-2012, 8:18 PM BnetId: BIGGUN.962  Race: Location: Gold Coast  Total Posts Made: 138 # 1
TABiggun
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Quote:
Originally Posted by nirvAnA View Post
I just want to highlight this. this is HUGE. how did people miss that? aren't hacks known to have that specific camera lock feature whenever you look through the fog of war? and that directly contradicts all the "dead time" where the "camera locks" and he does nothing?
When me or Rossi talk about the 'random pauses' this is what we are talking about. I have said in many posts that there are random pauses. This is not new news, but hopefully people will notice this now because I have been talking about this since the beginning and noone seems to notice it.

Here is a quote of part of what I originally posted:


Quote:
Originally Posted by TABiggun View Post
I would just like to quote a paragraph from the recent Spades thread because it is very relevent.

Source: http://www.teamliquid.net/forum/view...opic_id=342248

Before starting... for those of you who don't know, the latest maphacks on the internet block your camera on the last place visited when u are looking at some place u haven't got ANY kind of vision on, so that if people watch the replays they don't find it so evident that you are hacking. Camera block situations should be taken as moments where the camera is COMPLETELY frozen but no action is being made, they are easy to spot because most progamers are constantly moving around with the mouse, and almost never leave their camera at the exact same spot, if they do, it's just for about 1-2 seconds.


This is exactly what is happening throughout Chobo's games. It is clearly evident in the Mafia vs Chobo game on shakuras. Chobo looks into the main and then just randomly pauses for a moment with no actions at 5:30 as a baneling nest is being constructed and I also noted this was happening throughout many of the replays; a random pause with no actions. In sc2gears i looked throughout that time at his actions and there was no right click with his scvs on the mineral patches or anything, just a random look into the main and then natural.
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Unread Tue, 5th-Jun-2012, 8:44 PM BnetId: AsGCHoBo.216  Race: Clan: TBA  Location: Perth, Australia  Total Posts Made: 190 # 2
CHoBo(kice)
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7:03 - 7:04 : Looks at Bunker ready to salvage and leaves before queens even get there to attack.
I thought I had already salvaged it and this was just pure coincidence.

7:40 - 7:42 : Looks at Enderr's base through fog of war, see's the gas, but moves his camera up more
I wanted to confirm his gases and if he had a bane nest. Sometimes when your attacking you do not catch all the information because your too busy focusing on the attack itself. the place where i scrolled up is a common position for a bane nest.

9:55 - 9:56 : Sends rally point from Starport(Viking in production) straight to the overlord on the right hand side of his base,

I know this is a common positioning for a OL

9:57 - 9:58 : Realises that theres another overlord at the bottom left of his base which is closer and would scout his 3rd command centre plus tech so changes his rally to kill that one instead.

I changed my mind because I was hoping to do a drop this using this path at a later stage. common ol pathihing.

10:42 - 10:47 : Rally point of Viking goes directly aimed through 4 overlords on the map.
if he was maphacking, wouldn't he go for the one on the right of his base, as it's closer?

These are common locations for pathing for drops... overlord placement is common by good players in these locations, this pathing also avoids any queens etc.

11:28 - 11:29 : Is planning on taking his 3rd, looks at his third realises there's a ling there and kills it with his hellions before lifting his cc.
clearly any good zerg would put a zergling at third to know of terran third timing, some even borrow. regardless pull the hellion to be there so i can scan if needed.

11:47 - 11:50 : Notices how he sends his hellions straight but immediately realises theres 1 ling coming to the 4th base so changes the direction of his hellions to kill it.
game sense, thought he would try scout after the ling die to see what defence on third i had.. i.e. if i had bunker, supply wall or planetary to see what is up

12:26 - 12:29 : Selects Viking and redoes his attack rally straight through 2 overlords on the map.
He ran away from the queen, then redid his attack rally to avoid the third base, but went back to the original path (looking at the edges of the map)

Just using common pathing....

12:45 - 12:50 : Notices 1 ling attacking his 3rd, immediately realises my opponent knows I have a 3rd, what's he gonna do is he gonna attack me? So moves his camera to the watchtower where Enderr's units are to see if hes in threat.

obviously you would focus attention to larger blobs on map because force is larger, just common practice.

13:00 - 13:07 : Notice how Enderr has some lings on the map moving to his 3rd and he puts down 3 supply depots conveniently to prevent runbys from happening.
Later in the game, this depo wall dies and he rebuilds it shortly after. It may have been "conveniently" placed the first time, but that might have been coincidence. It looks like something he just does on this map.

I even did this in the third game with you. its a good place to block runbys and i always re-build makes it better to control that particular map

13:22 - 13:30 : Controls his hellions and positions them perfectly way before he even sees any lings on the minimap.
I have really good hellion control, do you not remember the games where I used to open gas first hellion into hellion drop into mech against you going back a few seasons sir?

14:40 - 15:00 : Moves out of his base with his army, but purposely leaves some marines behind and rallys to his natural because he knows that there are units positioned at the 4th.

I like to have some units at home, its far to common when runbys/basetrade occur.

16:00 : This far into the game hes had 3 Orbitals and a viking has not scouted his opponents base to see if hes going mutas at all, what kind of retarded terran doesn't afraid of mutas makes 0 turrets. At this point all he has seen on the minimap is 2 hatcheries 1 pool and 1 extractor.

This is just experience and game sense. Mutas are not as common right now, and I would probably lose to something as stupid as a 8min spire timing.

16:46 - 16:48 : The 3rd time he selects his viking all game, his rally pathing goes straight through 2 overlords and 3 zerglings(which are the only things on the whole right hand side of the map) pretty godly starsense.

my viking pathings are mainly rhs anyway >><<

16:54 - 16:59 : Notice how he selects his SCV because there are 40 zerglings at his 4th he looks there before knowing theres anything there.

This has been explained by delete....

17:18 - 17:24 : Notice how his 2 medivacs are already rallied but because he realises he's flying past either an overlord or a zergling he is planning to change the direction of his medivacs but then once they get closer he realises it's only a zergling so he's just ignoring it and going back on course.
He controls his double medivac drop to try and kill any of the lings that killed that scv shortly before. He doesn't see any, and resets the medivacs path to do the drop in the main. He flies over a zergling that was barely out of the medivac's vision while his camera was on the medivacs.

It's hard to control double medivac drops, so you can understand that im gonna panic at a zergling thinking its an ol. that's just a panic response because of discipline which I have put on myself after analysing my own games and improving i got to the stage where I do not like making mistakes. had i just gone right over the same path would have been a mistake for me.

19:39 - 19:40 : He directly pinpoints his army movement to where the zergs army is just infront of.

Are you even serious?

Quick Comments
 TABiggun:  
This is what we have been asking you to do this whole day. Now we can finally analyse some explanations
 MrToast:  
 nirvAnA:  
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