oh SC2SEA still here eh! been missing playing d3, hit 60 last night on my WD, at work now so I thought I'd see what the latest is, glad there is a WD thread !
I change my build all the time for various things but I think I'll go a glass cannon type build to start with for inferno such as -
with Increased attack speed this move really starts to put out some dps !
Mouse 2 - Grasp of the Dead - Unbreakable Grip
really handy for slowing down the mobs and splitting up groups a bit
1 = Spirit Walk - Jaunt.
3 seconds just gives you that bit more time to get away and also more time for other abilities to come off cooldown
2. = Hex - Hedge Magic
A great CC vs small packs of elites/champions as well as heal, very handy.
3 = Wall of the Dead - Unbreakable Grip
Another good CC but also Damage, kiting will be quite important, though I might change this for Medusa Spiders as they attack around corners and can show you when monsters are just off screen with their movement and have a decent slow rate, with fast attack speed lots of spiders very fast, and they look cool !
4 = Horrify - Face of Death
I'll mess around with a few runes on this but I think Face of Death considering I'll die in 1 hit to most things when spirit vessel is off cooldown.
So yeah, going to kill the end boss in hell and start inferno when I get home ! can't wait, but I have to.
I was skeptical about the WD for some of my leveling due to pets getting useless and even last parts of hell I felt my AOE was quite weak (apart from Zombie Bears, omg op!) Didn't really like the idea of Vision Quest as 4 moves on CD leaves not a lot of room for defensive options and is quite limiting!
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