In all honesty the queen change doesn't change much, bane all ins in zvz will be slightly weaker, queens as a unit are stronger, reapers require less skill to defend but will still do equal amounts of damage vs good players and maybe 2 gate zealot builds are weaker.
Other than that theres not much of a change, zerg still cant rly take a third until speed is done vs hellions (4queen opener, no roaches). Basically the hellions can't infinity kite anymore BUT 6 hellions are actually surprisingly good at killing queens without support so speedlings and spines are still required. I'd say biggest difference here is that maybe zerg will definitely need only 1 spine to spread creep out vs hellions relatively safely. Basically it makes everything a queen did before a little better but I don't believe enough to be game changing (I think this is what they were going for?). I like the change so far.
Overlords are like on speedhacks now, ITS CRAZY THOSE BUGGERS RUN LIKE SOOOOOOOOO FAST. I like this change a lot, the more zerg can scout the better (as long as it means the other races can still conceal some parts of their tech if they place it correctly.
Observer build time seems like its encouraging players to build more observers with their army, whilst still remaining the same army value as before. it might just make players get bigger armies though so who knows
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