If someone could give me some advice on this replay: http://drop.sc/170127 it'd would be much appreciated.
So the game starts off with him doing a cc first I feel there isn't much point getting a fast stalker since his bunker would be up so i couldn't really do much damage, instead i cut at 20 probes and make a nexus. I follow up with a 3 gate push, I don't think it went terribly well possibly a little bit in his favour, I had lost more stuff but was ahead in workers by a bit. I feel I wasn't producing and chronoboosting probes as well as I should have been, was this a reason I lost?
I see he has a third and try to take mine as well but stop when i see him moving out since I don't see me winning without a small choke, even with the choke I end up not being very cost efficient and am behind a lot of workers. I get some collosus out and take my third but he manages to not only focus down my nexus but destroy my army as well so I feel that the game had already been lost before that engagement.
If someone could give me some advice on this replay: http://drop.sc/170127 it'd would be much appreciated.
So the game starts off with him doing a cc first I feel there isn't much point getting a fast stalker since his bunker would be up so i couldn't really do much damage, instead i cut at 20 probes and make a nexus. I follow up with a 3 gate push, I don't think it went terribly well possibly a little bit in his favour, I had lost more stuff but was ahead in workers by a bit. I feel I wasn't producing and chronoboosting probes as well as I should have been, was this a reason I lost?
I see he has a third and try to take mine as well but stop when i see him moving out since I don't see me winning without a small choke, even with the choke I end up not being very cost efficient and am behind a lot of workers. I get some collosus out and take my third but he manages to not only focus down my nexus but destroy my army as well so I feel that the game had already been lost before that engagement.
Any help and advice would be appreciated, thanks
With that three gate push, what was the purpose behind it? You could do it to force him to commit to defense - and not attack you - buying yourself time to get a third nexus fast. Or you be doing it for damage. If you were doing it for damage, you would want to make it an all in attack though. Your 3gate pressure was successful, it kept him back and forced him to make a couple more bunkers, but you didn't use that to your advantage. Try not to be too greedy when you do these attacks. Once you've forced him to make bunkers and pull scvs for a while, that's already damage. If you can trade evenly, then keep going. But if you're losing some units just to kill a bunker, without killing units, you've gone too far.
Vs terran you need to get some kind of edge over them. An incredibly fast third base while keeping them defensive. Double upgrades chronoboosted while they have nothing. Collosus while they don't have vikings. High templar while they don't have ghosts. In this game you didn't have any of that, and that's why he was able to just straight up kill you.
If you want to go for fast collosus as your edge, it has to be faster than that. Maybe you can get it to work with the 3gate pressure, I don't know. It's possible. But one collosus isn't going to do much when he has 4 medivacs and stim.
Something to also keep in mind is that unupgraded gateway units suck against terran once he has stim and medivacs. You need to have either way more units, better upgrades, and preferably the twilight upgrades before you can put up a fight. You can compare it to a tonne of +1 zealots against unupgraded zerglings. It's just a slaughter.
There's a lot to think about there, I'll leave it up to you. There's plenty of ways to play pvt. If you want to keep on doing the early gateway pressure, I suggest going to 4 or 5 gates and taking a third behind it, like parting. I don't have much experience with this style myself though, so you'll have to ask someone else or research if you have trouble with that.
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