Not quite sure what I should do differently here. I should have waited for my upgrades to finish, because when we engaged it was +2 attack vs my nothing, but I reckon I still would have lost.
Positioning wasn't fantastic either, and those forcefields really butchered me, but comparing our armies as he was walking across the map - in a hypothetical situation where I engaged in the open, I wouldn't have had enough.
Cheers dudes.
As soon as he walked up that ramp it was game over. The way to beat heavy heavy sentry all ins like that is to have a lot of roach ling and engage in the open, preferably on creep. In fact, that's pretty much how you beat every protoss all in. Except the ones with high tech like collosus/void rays.
It's true that in this game you didn't have enough stuff to engage it at that point. I think it's because you were setting yourself up for the midgame too much. You can't really tech that hard with double upgrades if he's going to do some gateway all in like that.
You ended up having too much gas. I'm not sure exactly how many geysers zerg are meant to get, but I'm guessing 3. It's not a problem if you have too many minerals - those just go to zerglings. But if you have too much gas, you cant produce enough units to defend.
I think a lot of it came down to scouting. You didn't really have any idea that he was going to do that until he pushed out to your base with a giant army, so you were playing blind. I think you need to get two overlords near his base, one sitting in his third to suicide scout later, and one checking the gas at the natural. You had one near the gas at the natural, but you weren't using it to check the gas timings.
If you did have the overlord there, you would have seen that he took those gas way early. Normally this indicates some kind of heavy tech play, usually stargate or DTs. But in this game he just used the gas to get a crapton of sentries.
Since no stargate units or DTs appeared, you have to wonder where the gas is going. I would be thinking some kind of collosus timing, or some kind of all in with lots of sentries.
I have no idea what I'm talking about. Get a sacrificial overlord scout so you know exactly what he's doing and can respond appropriately.
If you take a quick third against an FFE you need to drone up heavily. Watch the replay and keep an eye on the worker count. You made too many lings early. Against 2 zealot pressure you only need to have a queen and around 8 zerglings. If you made those zerglings to take down the rocks, you shouldn't hvae. You have plenty of time to take them down, you have to prioritise droning up early on. Don't miss injects!
In Summary
Scout to know exactly what he's doing
Don't tech up until after you've held off the all in for sure
Don't get too much gas until when you want to tech
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