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Unread Sat, 7th-Apr-2012, 11:26 AM BnetId: pulsePsych.283  Race: Clan: Pulse  Location: Philippines  Total Posts Made: 43 # 1
pulsePsych
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TvZ Help

I'm really getting a hard time on TvZ today especially for the fast mutas and infestors. Also the late game. My standard opening is Reactor Hellion Expand to 3 Tank Timing Push and I also use BF Drop which SlayerS_BoxeR used against EGIdrA for pressure. Is there any other opener and transition that are also solid so I can practice it for the upcoming tournament here in my country. Thanks.
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NA: StyX | SEA: PsyCh | KR/TW: KimMaeGo
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Unread Sat, 7th-Apr-2012, 12:06 PM BnetId: [fray]FLuX.195  Race: Clan: mGG  Location: Dunedin, New Zealand  Total Posts Made: 860 # 2
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Hey Psych; generally for these threads people request to see replays, so that we can see exactly what it is that's going wrong for you in your games. If you could post a couple, I'm sure that we can provide better advice for you
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Unread Sat, 7th-Apr-2012, 12:35 PM BnetId: pulsePsych.283  Race: Clan: Pulse  Location: Philippines  Total Posts Made: 43 # 3
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^Thanks for the reminder. Will upload some replays later. Still at work.
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Unread Sun, 8th-Apr-2012, 11:02 AM BnetId: LithiuM. 361  Race: Location: Sydney  Total Posts Made: 5 # 4
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Well lately, it appears the metagame has shifted and most people are using the 1rax expand in to reactor hellion. It allows for a lot more econ, and is quite safe with proper scouting. I have tested this build and followed MMA's variant and i quite like it .

It involves pumping out 4-6 hellions followed up by a banshee do to some harrass while securing your own 2nd and 3rd. From there its your choice whether you go mech or marine/tank.
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Unread Sun, 8th-Apr-2012, 1:13 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 5
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yo ill help out just need those reps
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Unread Fri, 13th-Apr-2012, 10:44 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 6
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If you can post a replay or 2 that would help a lot, but for now I can tell you, that slowly crawling up and siege-ing up your tanks would be better, than just running up (since zerg is really, really fast). Dont be afraid to "leap frog" with turrets and bunkers too.

GL man
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It's not easy to split marines and macro under pressure MaTterJunKie. 819
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Unread Sat, 14th-Apr-2012, 12:39 AM BnetId: Qwerty.832  Race: Clan: OS  Location: Esperance  Total Posts Made: 119 # 7
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Try mech. i had my first game as mech. had no idea what i was doing and still won. mech is amasing haha
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Unread Sat, 14th-Apr-2012, 12:42 AM BnetId: wTlzq.495  Race: Clan: wT  Location: Singapore  Total Posts Made: 207 # 8
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u could check the reactor hellion into fast third cc. Its quite solid and generally safe if u get tanks behind it and scout for what t2 units the zerg is going for


edit:
Quote:
Originally Posted by QwertyJD View Post
mech is amasing haha
u spelled disgusting wrong
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its a small L not a capital i

Last edited by wTlzq; Sat, 14th-Apr-2012 at 12:45 AM.
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Unread Sat, 14th-Apr-2012, 7:19 AM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 9
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Generally if you do reactor hellion into fast 3rd cc, you need some marauders + stim, in case of roach busts, if they dont bust you can also execute the marauder + hellion push. Transitions nicely into marine-tank and will do good if you have 3 orbitals.
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Unread Sun, 15th-Apr-2012, 6:04 AM BnetId: nRvRemaerc.171  Race: Location: Montreal, Canada  Total Posts Made: 8 # 10
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lair tech......... just all in!
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