I only have empirical evidence, I don't think Blizzard go publishing their infrastructure plans - have you got a source yourself? it seems clear that someone is a host of a match. Next time you see Spartaz online, ask him to host (which is an option you choose at custom game menus) a series of matches with 3 obs and witness his lag (he gets a horrible connection to SEA). Then play a series with him not hosting but in the game and witness the difference. It is clear when in this situation with people who lag out as hosts that the act of 'hosting' puts additional demands on their connection. Sure I may be wrong but what I have said seems the most plausible based on the evidence I have at hand. Would be interested to know if you base it on the same?
Players most certainly do not host games - this was one of the biggest infrastructure changes from traditional (ie. Brood War, WarCraft 3) Battle.net and SC2.
Battle.net hosts all games, whether it be AutoMM or Private.
Players most certainly do not host games - this was one of the biggest infrastructure changes from traditional (ie. Brood War, WarCraft 3) Battle.net and SC2.
Battle.net hosts all games, whether it be AutoMM or Private.
Any idea where I can read about this? I'm having a hard time on google, it'd be pretty interesting to find
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