FYI when you host a multiplayer game on PSN (Playstation Network) via PS3 or PSP, the matchmaking works similarly to SC2. (2 clients connected to a server) However, if a local connection (or wifi) can be established (ie. unified gateway) between the two clients, the game data will be transmitted locally, whilst remaining connected to PSN for authentication.
People seem to have glazed right over the UI improvements, stream support and art tools being released to the public. This is a very big deal.
People seem to have glazed right over the UI improvements, stream support and art tools being released to the public. This is a very big deal.
I agree, I am very interested in what this stream support idea is. It could be anything, though. Something as minor as embedded tournaments or as large as rewritten code to optimise stream encryption or some shit. Guess it depends how you interpret the statement.
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