Not seeing a point to it doesn't mean blizzard won't do it as others have said its more for 'friend finding' reasons than stability or anything else.
With regards to the custom game hosted locally that IS the full redesign of the architecture aka full blown LAN.
We will not get LAN for SC2 (piracy being one of the main factors).
That issue is solved by having them log into battle.net so they're verified by the server then bypassing the server to play the game. The way it -sounds- like this works is that if they can detect you are on the same ISP (as they said) they can route packets properly to give you (pretty close to) lan ping. This still doesn't help those of us on ISPs such as Optus though, unless we are playing someone else on the same ISP (or it's more than just ISP it's detecting and managing to avoid going all the way to the server).
And because the finding game stuff is still done exactly the same way as normal (including custom games where you add people with the battle.net ids) there is no additional piracy risk at all.
That issue is solved by having them log into battle.net so they're verified by the server then bypassing the server to play the game. The way it -sounds- like this works is that if they can detect you are on the same ISP (as they said) they can route packets properly to give you (pretty close to) lan ping. This still doesn't help those of us on ISPs such as Optus though, unless we are playing someone else on the same ISP (or it's more than just ISP it's detecting and managing to avoid going all the way to the server).
And because the finding game stuff is still done exactly the same way as normal (including custom games where you add people with the battle.net ids) there is no additional piracy risk at all.
Same IP was announced, not same ISP. Huge difference.
Last edited by Peleus; Tue, 13th-Mar-2012 at 12:14 PM.
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