Ok, here are the biggest problems that are HUGEEEEEEE:
1: With 2 entrances into the main base its COMPLETELY unviable. Any type of 6 pool will be impossible to stop since you cant wall it off, I advise putting dustin browder rocks at the backside entrance.
This! Rocks would be great sollution as I like the idea of having the double entrance come into play later in the game
Quote:
Originally Posted by kez
2: the 3rd looks a lil too easy to hold, maybe widen the back part a lil bit and then since there will be rocks protecting the backside of the main remove the rocks protecting the gold to add ease getting to main base rocks and then easier to attack 3rd base.
I think that's part of the character of the map. It is so easy to take and hold bases, so it enourages long drawn out macro games.
Quote:
Originally Posted by kez
3: Back the defensive high ground up a lil bit defending the gold rocks. I feel it will be too easy to put a tank or 2 up there and have the gold very easy to defend, and then the gold is quite close to where the enemies 4th would be if they dont take their respective gold base.
This is a pretty good point. This makes it uber turtley
I haven't had the chance to try it out (am at work right now) but I'm keen to give it a crack. Overall I love the look/feel, I hope you are going to be doing more!
This! Rocks would be great sollution as I like the idea of having the double entrance come into play later in the game
I think that's part of the character of the map. It is so easy to take and hold bases, so it enourages long drawn out macro games.
Also, your right on the money here, it is kinda the style or character of this map, the idea was to give a fairly juicy looking 3rd while giving the attacker and way to get in there later, or you could defend your front and break to back sets of rock to take a 4th which is easy to defend with high ground near by and a Xel'naga tower for vision. But all this could very well play out quite differently, only play time will tell.
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