Ok, here are the biggest problems that are HUGEEEEEEE:
1: With 2 entrances into the main base its COMPLETELY unviable. Any type of 6 pool will be impossible to stop since you cant wall it off, I advise putting dustin browder rocks at the backside entrance.
2: the 3rd looks a lil too easy to hold, maybe widen the back part a lil bit and then since there will be rocks protecting the backside of the main remove the rocks protecting the gold to add ease getting to main base rocks and then easier to attack 3rd base.
3: Back the defensive high ground up a lil bit defending the gold rocks. I feel it will be too easy to put a tank or 2 up there and have the gold very easy to defend, and then the gold is quite close to where the enemies 4th would be if they dont take their respective gold base.
4: I think there is TOO much dead space between the natural and the natural ramp and the 3rd base ramp. Protoss and terran rely a lot on holding chokes near or around their natural, but im not sure if this will actually end up being a big deal or not but i think it might be, i havnt actually played games on it yet sorry, just loaded up a custom on it and walked around. The problem with it being so far away is there are 3 entrances so setting up at the ramps is too hard and they are too far away to set up at ur natural as theres just too much room everywhere.
5:not that it makes a difference at the moment since its far away from the nat but the ramps leading up to natural from 3rd and other ramps are abusable to put a bunker in front of them and put a marine behind it (similar to entombed valley)
This is about all i can see atm, for reference im high master zerg but i have off raced protoss too and know a lot about the game so yeh.
good luck on contact me on twitter @heyitskez if u wanna set up somethign for more feedback!
Ok, here are the biggest problems that are HUGEEEEEEE:
1: With 2 entrances into the main base its COMPLETELY unviable. Any type of 6 pool will be impossible to stop since you cant wall it off, I advise putting dustin browder rocks at the backside entrance.
This! Rocks would be great sollution as I like the idea of having the double entrance come into play later in the game
Quote:
Originally Posted by kez
2: the 3rd looks a lil too easy to hold, maybe widen the back part a lil bit and then since there will be rocks protecting the backside of the main remove the rocks protecting the gold to add ease getting to main base rocks and then easier to attack 3rd base.
I think that's part of the character of the map. It is so easy to take and hold bases, so it enourages long drawn out macro games.
Quote:
Originally Posted by kez
3: Back the defensive high ground up a lil bit defending the gold rocks. I feel it will be too easy to put a tank or 2 up there and have the gold very easy to defend, and then the gold is quite close to where the enemies 4th would be if they dont take their respective gold base.
This is a pretty good point. This makes it uber turtley
I haven't had the chance to try it out (am at work right now) but I'm keen to give it a crack. Overall I love the look/feel, I hope you are going to be doing more!
This! Rocks would be great sollution as I like the idea of having the double entrance come into play later in the game
I think that's part of the character of the map. It is so easy to take and hold bases, so it enourages long drawn out macro games.
Also, your right on the money here, it is kinda the style or character of this map, the idea was to give a fairly juicy looking 3rd while giving the attacker and way to get in there later, or you could defend your front and break to back sets of rock to take a 4th which is easy to defend with high ground near by and a Xel'naga tower for vision. But all this could very well play out quite differently, only play time will tell.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.