1. They have the proper facilities to support it. And by PROPER I mean enough mid-high end computers that can handle a decent framerate in 200/200 late game battles.
2. There are sufficient amount of SCII players who are still in college or students that are willing to try out the game at least. This is a problem, since the e-sport influence in Aussie isn't as big as in Korea, that means there will be little to none volunteers in each college. Chances are there will be only like 4 players/college in Australia, and that's being generous.
3. It doesn't have a major influence on academic endeavors. This one will least likely happen, so I wouldn't consider it as a major problem.
4. There are monthly Starcraft tourneys between colleges. That means we might need someone to sponsor the tourneys. TtEsport and SC2SEA maybe?
Other than that, I don't see a reason why shouldn't we add E-Sports within colleges in Australia. If they did, I would be willing to move to Australia from Indonesia (In case my parents agree ;P) The SCII community in this country is unfortunately quite small, there are only like 2 GMs from Indonesia, and there are barely active Indonesian SC2SEA.com users (aside from myself I guess).
Uh, most major universities in Australia have a starcraft 2 society that is quite large. For instance UQSS has around ~300 members. Not all of them are 'hardcore' and they probably balance out to around 70~ active people in a local community.
Frame-rate issues on PCs I see as a huge issue, however most schools (even public) in Australia now have at least one room with high-end PCs to accommodate software engineers/programmers/designers/art and media times.
You'd be surprised at how many people are interested in eSports. It isn't as big as Korea, but then again no where per capita (apart from perhaps Sweden) can really rival Korea in it's interest in online gaming.
You worry about sponsors but forget that there are joining fees and club allowances at each and every university, which means that there can be funding from that club put towards a collective prize pool for an inter-campus competition. You have to spend money to make money and you can't approach sponsors without any evidence of profit to be made FOR them by putting money into this event.
(I.e. Fraglabs is now common amongst sc2 communities and the first suggestion when someone asks for a gaming laptop).
The problem always lies with academic achievement and whether or not sc2 hinders or increases the liklihood of getting better grades. I'd like to say it does both, but in reality it probably does the former. Just like someone who spends more time rehearsing or training... someone who spends more time playing will eventually notice a decline in their grades. You can't actually get good marks if you don't understand the subject material. Period. Starcraft 2 can help you develop an approach to learning that subject material, like Acting can help you with public speaking and rhetoric.. or sport can help you with fitness and increased amounts of energy. As I've said before the solution is to force them to get 'good' grades to participate within the leagues. i.e. A GPA of 4 cannot participate in this tournament, you must be 5 and above, or something to that effect.
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