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Unread Sat, 11th-Feb-2012, 3:34 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 101
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Quote:
Originally Posted by kez View Post
I think a lot of the reason golds will always be better for terran is because the mule can still mine over the scvs mining the gold base so they still mine it out quicker and get more minerals per minute than other races, also because terran is pretty reliant on minerals and gas isnt as much of an issue unless theyre going mech the more minerals they have the better, where as for zerg or protoss its not highly uncommon to see 1 or 2k minerals banked but have gas as their limiting factor, but I spose atleast they changed it somewhat
Not at all. Terran gets mules because protoss gets to chronoboost probes and zerg gets inject so they can both outproduce Terran in workers. So if mules mine the same amount regardless of where you drop them, it's actually disadvantageous for Terran to drop them on gold precisely because you are mining it out faster without the faster income the gold -should- be providing.
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Unread Sat, 11th-Feb-2012, 3:37 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 102
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Patch change threads: The only place where you can rage about imbalance and not be called a noob
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Unread Sat, 11th-Feb-2012, 3:46 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 103
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Quote:
Originally Posted by |Erasmus| View Post
Not at all. Terran gets mules because protoss gets to chronoboost probes and zerg gets inject so they can both outproduce Terran in workers. So if mules mine the same amount regardless of where you drop them, it's actually disadvantageous for Terran to drop them on gold precisely because you are mining it out faster without the faster income the gold -should- be providing.
While you make a good point of mining out gold bases faster, it isn't really that much of an issue.

If you accommodate to the influx of money you will get then it is still a bonus. Sure it is only temporary advantage, but I still think your dumb not to drop mules onto a gold patches for the pure fact you don't mind to mine it out fast.

Think of it this way, TvT both players are just mining minerals and producing marines / barracks, and that is it, both macroing perfectly, the only variable is that one Terran player is dropping mules on the Gold, where the other isn't.

During the Mules being dropped, the gold muling player has a temporary advantage as his income will be greater than the non-muling terran, thus giving him higher rate of production, which then leads onto more food towards units and, should we say, a slight timing attack to hit when he has a slightly greater food count.

Of course the advantage will run out and will become even again, but for a short amount of time, there is a slight advantage in the Terran that is popping mules on the Gold that I really think it isn't too much of an issue to worry about mining out a gold base quicker than normal.
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Unread Sat, 11th-Feb-2012, 3:46 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 104
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Quote:
Originally Posted by |Erasmus| View Post
Not at all. Terran gets mules because protoss gets to chronoboost probes and zerg gets inject so they can both outproduce Terran in workers. So if mules mine the same amount regardless of where you drop them, it's actually disadvantageous for Terran to drop them on gold precisely because you are mining it out faster without the faster income the gold -should- be providing.
yes in that way it does disadvantage terrans but gold bases are a lot harder to secure for the other races as it is (especially protoss). The issue was the fact a terran could have next to no workers land a base on the gold and drop 20 mules and get a ridiculous income for a few minutes that gives them an enormous advantage. now the bonus from a gold base shall be even which is good.
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Unread Sat, 11th-Feb-2012, 3:52 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 105
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Quote:
Originally Posted by SatuSPR View Post
Patch change threads: The only place where you can rage about imbalance and not be called a noob
To be fair, most of us are absolutely thinking it with half these posts, however I'm too nervous to downvote people because I wouldn't be the first person banned for doing it ^^;;
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Unread Sat, 11th-Feb-2012, 4:08 PM BnetId: 562  Race: Total Posts Made: 356 # 106
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Quote:
Originally Posted by SatuSPR View Post
Patch change threads: The only place where you can rage about imbalance and not be called a noob
I love satu, he is the nicest person ever.

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Not nice
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LOL
User has received an infraction for this post. Accumulation of points pass a certain number will result in automatic bans.

Last edited by Peleus; Sun, 12th-Feb-2012 at 3:21 PM.
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Unread Sat, 11th-Feb-2012, 4:27 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 107
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Reading into the ghost change a bit more I get the impression Blizzard wants us to use them to kill infestors and whilst this sounds ******* HARD rather then just sniping the shit out of everything it kinda makes sense. Snipe took 3 shots to kill an infestor, now it takes 2. This means I can have say 3-5 ghosts and when Zerg's running in the little buggers then I can focus on trying to pick 'em all off quick before they plop fungals. Once Zerg run out of fungals their late game units are terrible. Ultras cannot function without fungal they just die to tanks and marauders. Broodlords cannot function without fungal they die to everything except the tanks. The main exception to this is when you play an ultra passive TvZ lategame and the zerg builds up an enormous brood/corruptor/infestor/queen ball and nothing you have can ******* touch that.

I'm not sure what I have to do there, other then simply avoid that game state because when you get to it it means the Terran has lost.

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dont know what to do on shakuras with a lead vs terran personally :D
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Is the font colour in my posts white? I said this before haha.
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Unread Sat, 11th-Feb-2012, 8:06 PM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 108
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Unread Sat, 11th-Feb-2012, 8:26 PM Who's Who:   Race: Total Posts Made: 964 # 109
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suck it beadface

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u mean beardface right? :P
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Unread Sat, 11th-Feb-2012, 8:29 PM Who's Who:   BnetId: BaronByrnsy.518  Race: Clan: FaDe  Location: Perth, Australia  Total Posts Made: 347 # 110
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Quote:
Originally Posted by xGKingiaguz View Post
Reading into the ghost change a bit more I get the impression Blizzard wants us to use them to kill infestors and whilst this sounds ******* HARD rather then just sniping the shit out of everything it kinda makes sense. Snipe took 3 shots to kill an infestor, now it takes 2. This means I can have say 3-5 ghosts and when Zerg's running in the little buggers then I can focus on trying to pick 'em all off quick before they plop fungals. Once Zerg run out of fungals their late game units are terrible. Ultras cannot function without fungal they just die to tanks and marauders. Broodlords cannot function without fungal they die to everything except the tanks. The main exception to this is when you play an ultra passive TvZ lategame and the zerg builds up an enormous brood/corruptor/infestor/queen ball and nothing you have can ******* touch that.

I'm not sure what I have to do there, other then simply avoid that game state because when you get to it it means the Terran has lost.
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Unread Sat, 11th-Feb-2012, 8:36 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 111
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@System

I don't get you. If I understand MULE change correctly, the amount harvested by a MULE is equal on gold and normal, not MULE = SCV-mining-gold.
Why then will MULEharvesting on gold lead to a higher income than MULEharvesting on normal patch?

EDIT: Sorry you were talking about the status quo aren't you >< thought you meant. Post-patch

EDIT2: No wait you ARE talking about post patch. I'm on ERASMUS's side on it, but while it WILL disadvantage Terran, but not make Terran disadvantaged. (i.e. it's a nerf on a previous imbalance)

Last edited by crAzerk; Sat, 11th-Feb-2012 at 8:43 PM.
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Unread Sat, 11th-Feb-2012, 9:42 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 112
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Quote:
Originally Posted by crAzerk View Post
I don't get you. If I understand MULE change correctly, the amount harvested by a MULE is equal on gold and normal, not MULE = SCV-mining-gold.
Why then will MULEharvesting on gold lead to a higher income than MULEharvesting on normal patch?
Oh right, I assumed that a MULE mining the gold will mine at the rate of a SCV mining the gold :S

Mis-read on my part sorry
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Unread Sat, 11th-Feb-2012, 11:16 PM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 113
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Will people really get Fleet Beacon to get Phoenix upgrade? .____.

When I play as P, I just push out before they have a critical mass and win...
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Unread Sun, 12th-Feb-2012, 2:14 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 114
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I like the phoenix upgrade, but if it was in the cybernetics core and took a longer time to get, rather then in the fleet bacon as that would limit the use of the range upgrade to only late game.

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Unread Sun, 12th-Feb-2012, 2:48 PM BnetId: tFczealjEUNg.536  Race: Clan: RgTg  Location: Paranaque, Philippines  Total Posts Made: 27 # 115
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Smiley: Question

On the phoenix:
how will then the phoenix buff affect TvP?
phoenix will be included in the ball and medivacs will go down much faster,
how will it fair against vikings?

us terrans uses turrets when going out of base, iiric toss have cannons?

On the snipe:
On the lower league levels, rarely do we reach sniping ultra/broods,
guess we dont have enough apm for it actually,
now that we know it'll be harder, we will be more inclined to finish the game early..just saying
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Unread Sun, 12th-Feb-2012, 3:18 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 116
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How will the phoenix buff affect TvP?

Not at all. Phoenixes are a unit you make when you want to lose games of TvP and if the Protoss can pay for a Fleet Beacon and for things that require a fleet beacon then they've probably already won. Phoenixes are not an answer to medivacs and vikings, stalkers and psi storms are the answer to these things.

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 zealous:  
i see! ..just remember before my opponent had stalk colo n phoenix, my medivacs were sniped down so quickly
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Unread Sun, 12th-Feb-2012, 3:22 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 117
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Quote:
Originally Posted by nirvAnA View Post
I like the phoenix upgrade, but if it was in the cybernetics core and took a longer time to get, rather then in the fleet bacon as that would limit the use of the range upgrade to only late game.
I think that's the intention, small amounts of mutas can be handled by small groups of phoenix or blink stalker, but that massive ball they get up and wait until you move out and base trade with is countered this way.

Also gives the zerg opportunity to fake going mass muta, to force the phoenix w Beacon reaction and hit with an infestor roach hydra army or something.

All just speculation, have to see how its played out once the patch hits.
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Unread Sun, 12th-Feb-2012, 3:42 PM Who's Who:   BnetId: iMMaFia.376  Race: Location: Sydney  Total Posts Made: 539 # 118
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they finally realised that ghosts r op just like when they nerfed infestors

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Unread Mon, 13th-Feb-2012, 2:58 PM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 119
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Quote:
Originally Posted by kez View Post
I think a lot of the reason golds will always be better for terran is because the mule can still mine over the scvs mining the gold base so they still mine it out quicker and get more minerals per minute than other races, also because terran is pretty reliant on minerals and gas isnt as much of an issue unless theyre going mech the more minerals they have the better, where as for zerg or protoss its not highly uncommon to see 1 or 2k minerals banked but have gas as their limiting factor, but I spose atleast they changed it somewhat
Bit of a fallacy there - it gives no more an advantage than any other mineral patch. Terrans may still choose to mule golds to deplete them faster, because it means that if their base gets killed off they'll have mined out more gold than they otherwise would have, but the overall income is no different whether they mule a gold base or their main.
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Unread Mon, 13th-Feb-2012, 3:05 PM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 120
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Quote:
Originally Posted by xGKingiaguz View Post
How will the phoenix buff affect TvP?

Not at all. Phoenixes are a unit you make when you want to lose games of TvP and if the Protoss can pay for a Fleet Beacon and for things that require a fleet beacon then they've probably already won. Phoenixes are not an answer to medivacs and vikings, stalkers and psi storms are the answer to these things.
Not to mention that as a Protoss, you can already include Phoenixes in your ball to shoot medivacs and vikings if that's what you desire.
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