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Unread Sat, 11th-Feb-2012, 8:08 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 1
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Quote:
Originally Posted by TAJPMoney View Post
The word is nerfed, yes, they were nerfed, the +dmg to psionic is to keep the current snipe relationship w/ infestors and ht the same, as the feedback/storm vs snipe/emp fights, as well as sniping infestors, are a big part of lategame tvp/tvz which blizzard obviously didn't want changed by reducing the overall dmg of snipe.

Also I'd bet all my battlenet accounts you still won't be able to snipe anything non-biological (including archons, lol).

Also, they still haven't changed archons size to fit through one hex gaps ={. It's a big ball of energy that can't fit through gaps that stalkers can T-T.
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,

STATS:
Broodlord range: 9.5
Fungal range: 9
EDIT: Ghost Snipe range: 10

so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
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Last edited by ToRSmotPokingFish; Sat, 11th-Feb-2012 at 8:18 AM.
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Unread Sat, 11th-Feb-2012, 8:15 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 2
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Quote:
Originally Posted by SmotPokingFish View Post
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,

STATS:
Broodlord range: 9.5
Fungal range: 9
Ghost range: 6

so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
dude... snipe range =/= ghost attack range...

Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
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Unread Sat, 11th-Feb-2012, 8:17 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 3
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Quote:
Originally Posted by TAJPMoney View Post
dude... snipe range =/= ghost attack range...

Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
Snipe range, my bad i must go wake up

true there are other things which are more demanding but if it that hard to just fungal (F?) and then have BL kill the ghosts?
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- is for I have no self respect'
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Unread Sat, 11th-Feb-2012, 8:26 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 4
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Quote:
Originally Posted by SmotPokingFish View Post
Snipe range, my bad i must go wake up

true there are other things which are more demanding but if it that hard to just fungal (F?) and then have BL kill the ghosts?
You could argue you should be fighting with stuff other than just ghosts sitting back and sniping the broods, like running marine in first etc, but then you could argue that the marines get killed by banelings, but thats okay cos the banelings get killed by the tanks, but then the tanks get sniped by mutas, but then the thors get good hits off on the mutas, but then the infestors neural parasite the thors, but a pack of marauders run in and quickly snipe off the infestors, but then a fuckload of zerglings come out of nowhere to attack the marauders, but the marauders get lifted off in a medivac, but then the medivac gets killed by the corruptors, but the vikings take out the corruptors so that the terran can drop again, but hydra's are there to target fire the vikings, but a hellion flank comes and roasts the hydras, but then roaches unburrow ontop of the hellions, but not before banshees show up just in time to save them, but a bunch of queens rock up to force the banshees away, but then a high templar shows up out of nowhere and starts feedbacking queens, and now there are hybrid destroyers fuckin shit up all over the place, and the leviathian is suddenly heading in from the east, but it's okay because artanis shows up in his mothership and vortexes the entire battle, and jim raynor kicks the hyperion into overdrive and launches a 500% power yamato cannon into the vortex and kills everything inside.

So all in all it doesn't really matter if the infestors fungal the ghosts so the broodlords can kill them.

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you should take up story telling :p
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Bwhahaha, is that how your games usually go O_o ^_^
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Unread Sat, 11th-Feb-2012, 8:31 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 5
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Quote:
Originally Posted by TAJPMoney View Post
You could argue you should be fighting with stuff other than just ghosts sitting back and sniping the broods, like running marine in first etc, but then you could argue that the marines get killed by banelings, but thats okay cos the banelings get killed by the tanks, but then the tanks get sniped by mutas, but then the thors get good hits off on the mutas, but then the infestors neural parasite the thors, but a pack of marauders run in and quickly snipe off the infestors, but then a fuckload of zerglings come out of nowhere to attack the marauders, but the marauders get lifted off in a medivac, but then the medivac gets killed by the corruptors, but the vikings take out the corruptors so that the terran can drop again, but hydra's are there to target fire the vikings, but a hellion flank comes and roasts the hydras, but then roaches unburrow ontop of the hellions, but not before banshees show up just in time to save them, but a bunch of queens rock up to force the banshees away, but then a high templar shows up out of nowhere and starts feedbacking queens, and now there are hybrid destroyers fuckin shit up all over the place, and the leviathian is suddenly heading in from the east, but it's okay because artanis shows up in his mothership and vortexes the entire battle, and jim raynor kicks the hyperion into overdrive and launches a 500% power yamato cannon into the vortex and kills everything inside.

So all in all it doesn't really matter if the infestors fungal the ghosts so the broodlords can kill them.
That was a fun read
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Unread Sat, 11th-Feb-2012, 8:18 AM BnetId: TAdippa.684  Race: Location: Sydney  Total Posts Made: 663 # 6
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Quote:
Originally Posted by TAJPMoney View Post
dude... snipe range =/= ghost attack range...

Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
and let's not get into this mwheel trick that's just become public over the last few days -,-

also, infestors apparently have 90hp. my bad. no wonder i'm shit at the game ~_~
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Unread Sat, 11th-Feb-2012, 11:09 AM BnetId: TAEdarus.427  Race: Location: Ballarat, Australia  Total Posts Made: 449 # 7
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Quote:
Originally Posted by SmotPokingFish View Post
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts.
I think it was dippa who said it earlier, but take a look at the scroll-wheel method for snipes

Quote:
Originally Posted by TAJPMoney View Post
Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
I don' think shift-sniping works properly anyways? Something to do with the cooldown timer on the ghosts?
I think if you have more than one selected they'll each fire off one but then wont fire another until their auto-attack command completes (they kill what they sniped at)?


Phoenix buff extremely interesting and I can see this being utilised, but how often and in what situations? Having that extra 2 range is useful for more than just mutas
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