Of the few times I play nowadays, I almost exclusively play macro games that drag past the 12 minute mark. I think it helps to improve macro builds and skills, which are in my opinion, harder to master than early rushes and all-ins.
The way you word this really is hilarious - a game that doesn't 'drag past 12 minutes' has very little scope for any form of transitions, macro, or game sense. It implies someone all-ined or rolled over and died to pressure.
Playing a 'macro' game is what I would consider standard Starcraft because doing otherwise means you're not looking at the full depth of strategy. If your macro game isn't good you will simply not be a good player, because anyone can blind-rush to Master league.
For the OP, get used to expanding early, taking bases and droning when you have the advantage, and winning through harass, map control, and superior numbers. Once you're good at that, you'll understand when it can be beneficial to all-in during the game and punish excessively greedy players.
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