It's also a good idea to have lings at most - if not all - the expo's, so you know when your opponent is being greedy.
this sort of thing seems obvious when you state it but i never thought of that playing or watching the replay, definitely going to start working more zerglings into my zvp lategame. it should especially help with my lousy map awareness cos lings will auto attack expanding probes plus cos they're so fast they'll synchronize well with static defense as well
i suddenly feel super encouraged to play more ladder
hey guys need some help regarding tvz
diamond level
thanks
the Fatty vs kotbullar
League :
Map : Shakuras Plateau
Length : 25:36 m
Version 1.4.2
Replay Analysis
9:25 :
You make a early 3 tank push, that's quite a quick timing, that's good. But you have too much minerals and not enough gas and tech. You're only beginning your tech lab on the rax, no Starport yet;
Taking a third CC and still having 600+ minerals. I think you could take your 3rd and 4rth gas quicker. Medivacs, upgrades, Shield, Steam, Thors if needed are really needed after 10 minutes;
You have no engineering bay, then no upgrade and the risk of being murdered by Mutas in 30 sec
9:54 : You're sieging to late. You could have won this battle if sieged before and not clumped up. You were 10 food ahead at that moment and on the same number of bases. Use your hellion to scout the path of the tanks and siege them in advance when they see the army arrive from far. You must have your army selected on "tanks" and hit the "siege hotkey nearly by reflex when your hellions spot the army arriving.
10:10 : Now 15 food behind just because a bad engagement.
12:04 : One of the biggest problems at your level is your lack of production of units. Watch your replays and the amount of time you're production facilities are not producing. Watch your resources. Queue your resources in your production facilities as long as you don't have perfect production.
12:14 : 34 SCVs in your main vs 12 in your natural and in consequences a lower income in spite of the mules on the same number of bases.
17:34 : You're reacting too slowly to muta attack. From that point, you're too far ahead and pinned in your base. You must look before for reasons of your defeat.
Strong points
Good opening. You were 10 food ahead at your first push.
Will to expand often.
What could be improved
Bad positioning of tanks and army when pushing. Scout with the hellions in front of your army and never ever get caught unsieged, never.
Produce for each of your buildings. Each of them, all the time unless you're completely broke. Better queuing your money than not producing.
Beware of Mutas, react quickly to their presence spreading your marines in each of the base exposed. React more quickly to their presence. Use different hotkeys for that.
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