As Yang said, that initial probe scout is pretty huge. If you're doing nex first keep that scout alive in a corner of a nearby base (like you would against a zerg) then head back in to test the water at some point, and you don't see gas prepare for a world of pain.
A big thing some people do - which to me is incorrect - is using chrono on warp gate tech. If you're doing nex first you need to 'catch up' on where you would normally be on a military front. Chrono'ing out the first couple of stalkers (or zealots, depending on how you're doing the build) is the best way to do that.
As Yang said, that initial probe scout is pretty huge. If you're doing nex first keep that scout alive in a corner of a nearby base (like you would against a zerg) then head back in to test the water at some point, and you don't see gas prepare for a world of pain.
A big thing some people do - which to me is incorrect - is using chrono on warp gate tech. If you're doing nex first you need to 'catch up' on where you would normally be on a military front. Chrono'ing out the first couple of stalkers (or zealots, depending on how you're doing the build) is the best way to do that.
The best person to watch Nex first is Axslav, that kid smashes it up regardless of what his opponent does.
hm... I think I know my mistake now. I keep chrono my warpG tech instead of getting more units. No wonder I keep dying whenever I go nexus first or even 1 gate nexus. Thanks for the tip there =) Will definitely keep that in mind for next time.
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