A quick summary of the replay:
It was a TvT between me (Babyface) and another guy on Shakuras Plateau. I went Marine Tank while he rushed to Cloaked Banshees. During the first time he scanned to my base, I knew something was going on. I suspected that he was going Banshees so I put up an Ebay to make turrets. Apparently I was right and I tried defending that attack with my Marines but he cloaked and killed some of my Marines. I teched to Ravens for mobile detection. Then, after a few minutes or so, I decided to push out with the army that I have at that moment, and I didn't know that he also was about to push. My Marine Tank army is out of position, and he had a superior army to mine so I lost that engagement. Then I made a small fuss about Banshees and left the game without GG. (Was kinda pissed so yeah...)
Just a quick question though, how many turrets do you usually get when you suspect a Banshee rush on your mineral line, and do you get an extra turret in front of your base as well?
A quick summary of the replay:
It was a TvT between me (Babyface) and another guy on Shakuras Plateau. I went Marine Tank while he rushed to Cloaked Banshees. During the first time he scanned to my base, I knew something was going on. I suspected that he was going Banshees so I put up an Ebay to make turrets. Apparently I was right and I tried defending that attack with my Marines but he cloaked and killed some of my Marines. I teched to Ravens for mobile detection. Then, after a few minutes or so, I decided to push out with the army that I have at that moment, and I didn't know that he also was about to push. My Marine Tank army is out of position, and he had a superior army to mine so I lost that engagement. Then I made a small fuss about Banshees and left the game without GG. (Was kinda pissed so yeah...)
Just a quick question though, how many turrets do you usually get when you suspect a Banshee rush on your mineral line, and do you get an extra turret in front of your base as well?
Babyface vs BSFourteen
League : vs
Map : Shakuras Plateau
Length : 15:53
Version 1.4.2
Replay Analysis
4:40 : Both going 1-1-1 but you're ahead with better macro.
6:11 : Good timing to put down a turret in your mineral line, it might help against banshees. One only is not a big investment for the moment.
6:44 : Second turret placed at the entrance. That's where you have a problem : You're not making a Starport and then you have no Viking (or a Raven), you must scan his base to check for banshees as you can't invest more in turrets. But in case of banshees, it will be very hard to defend only with marines and 2 turrets for detection. It's a micro battle where you're pinned in your base without possibility to deal with them definitely.
7:23 : Banshee begins to fire
7:53 : He cloaks his banshee. That's hard to defend, then take more marines to kill it quicker just siege your tank at the entrance to defend and rally your barrack to your bunker. Stay then in range of detection and fire of your turret and "jump" on it if it comes to close. Make a 3rd turret in the same time.
7:58 : That's the range of detection of the turret. Jump on the banshee with all your marines and back and forth with them.
8:11 : So many marines not defending.
9:29 : You're now really behind in army, SCV, Money and tech. You could still win but it's indeed your defense of the banshee harass that you must concentrate to defend better.
12:41 : Why build your CC that far of the natural ?
13:36 : You're ambushed out of your base and loose the game.
Strong points
Good macro
Nice placement for minimum turret
Good general level
What could be improved
1-1 is for me a very delicate build that trades tech for quicker tank push. It needs very good scout for all the s opening in TvT and respect of a quick timing push. I strongly recommend you to go for a real 1-1-1 and opening with a Viking that will always help (patrolling for incoming drops) and a Raven as soon as you see a banshee. 2 turrets for early detection and a Viking will be enough to defend banshees perfectly until you get your Raven. Bunker, wall and sieged tanks will defend your entrance forever if he makes a early push.
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