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Unread Mon, 12th-Dec-2011, 4:03 PM BnetId: ToRMaverick.466  Race: Clan: ToR  Location: Bundaberg, Qld, Aust.  Total Posts Made: 373 # 1
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Quote:
Originally Posted by Nemo View Post
  • Don't attack tank defended positions without very superior army. Abuse his tanks immobility by ambushing him and over expanding him.
  • Micro your army. Zealots in front, Colossi fire and save your stalkers that can quickly flee when it's over.
  • Never let the Xel'Naga to the ennemy
  • After Colossi, tech to Storm on 3 bases to avoid vikings
  • When you scout tank, marauders and thors, the counter is Immortals.
A couple of quick follow up questions...

In this example and other PvT should I wait outside his ramp when he is turtling (outside the range of his tanks) and try to force him to engage?

Microing the zelots... Is it best to double click the zelots and move them in first then manually send in the rest or do you do some other trick to make it easier. This is something I struggle with as zelots are bloody slow.. should i have them on 2 seperate hot keys? I have always used a single hotkey for my army which makes microing more difficult.

All the rest is excelent advise and am surprised how obvious it all its. Thank you for you effort.
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Unread Mon, 12th-Dec-2011, 6:26 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by Conundrum View Post
A couple of quick follow up questions...

In this example and other PvT should I wait outside his ramp when he is turtling (outside the range of his tanks) and try to force him to engage?
Well, first of all, remind that what I said is guidelines and external ideas. You must mature them so that it fit in your own playing style.

To attack a turtling , you can pin him in his base by constant harass (if his on 2+ bases) (warp prism with zealots, immortals, DT, Blink, etc.) and/or deny 3rd and expands with Deathball.

Generally speaking, army is not good at containing as a good will drop your base and 2 full medivacs of MM can't be stopped by warped units, you need a part of your army to deal with them. Your army is best placed between your bases to be able to defend each one and in the same time you must check the entrance of his base with an obs and attack him as soon as he get out. When you watch pros, you will see their Deathball is always moving.

To attack tank-defended positions, attack at an angle where only one or 2 tanks can fire with your colossi. He should then send his Viking, back your Colossi to engage them with your Stalkers and quickly back them after. It's a "poking" battle indeed. The guy that send his infantry in the death zone of ennemy splash damage dies.

Quote:
Originally Posted by Conundrum View Post
Microing the zelots... Is it best to double click the zelots and move them in first then manually send in the rest or do you do some other trick to make it easier. This is something I struggle with as zelots are bloody slow.. should i have them on 2 seperate hot keys? I have always used a single hotkey for my army which makes microing more difficult.
The more hotkeys you use, the easiest you micro will be. For example you can put all your army in 1. Zealots on 2, Stalkers or sentries on 3, templars on 4. For zealots, you can just put them some space ahead just before the battle, then engage with Colossi, then send the zealots and stalkers as soon as MM arrives and then put FF to break enemy ball.
Quote:
Originally Posted by Conundrum View Post
All the rest is excelent advise and am surprised how obvious it all its. Thank you for you effort.
Glad it helps. Thanks for the feedback, it's appreciated.
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