Well from my own experience (~masters) the 4gate does work if the T doesn't see it coming and has no scvs beside their bunker ready to repair and I can just break through and go straight for the tech lab on the starport. Pretty tight timing I think as I've destroyed it ~2 secs before cloak completed though but otherwise it should be an easy win as there's usually only 1 tank 1 banshee and a few marines.
I've won quite a few times with 4g against 111 but maybe my opponents are just bad at it haha.
Last edited by Venom; Fri, 9th-Dec-2011 at 2:24 PM.
Well from my own experience (~masters) the 4gate does work if the T doesn't see it coming and has no scvs beside their bunker ready to repair and I can just break through and go straight for the tech lab on the starport. Pretty tight timing I think as I've destroyed it ~2 secs before cloak completed though but otherwise it should be an easy win as there's usually only 1 tank 1 banshee and a few marines.
I've won quite a few times with 4g against 111 but maybe my opponents are just bad at it haha.
imo the best way to rush at a 1/1/1 would be an Immortal bust build.. but I don't hit many T's that 1/1/1...
hit with 2 immortals.. take out the bunkers and do some damage.. comes down to micro.. but afterwards you have a robo and some gates.. plus if you do a bit of damage you should be able to expand behind it.... I think the aim isn't always to kill.. but to do some damage and derail or delay the 1/1/1 till its easier to deal with..
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