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Unread Sat, 26th-Nov-2011, 6:20 AM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 21
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Originally Posted by VB_Potthead View Post
GL to all SEA involved! And nirv, you should train SC2, even if you don't think you'll make it out, you should put in your best and show the casters what SEA really is
This.

Bryan Fighting ~~
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Unread Sat, 26th-Nov-2011, 12:25 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 22
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Wherez glade?!
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Unread Sun, 27th-Nov-2011, 12:00 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 23
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From Iccup Diamond on TL

Quote:
On November 26 2011 10:32 Diamond wrote:
So WCG annouced this quite quietly but ESV worked hand and hand with WCG this year to make the Grand Final maps. They wanted their own unique versions and we think we came up with it. So since they are not published worldwide yet (in the process right now) I figured I'd show you guys the maps and the changes.

[big][big]WCG Shakuras Plateau:[/big][/big]
(Published under "WCG2011 GF Shakuras Plateau)

Click the image to open in full size.
-Added supply depots at the bottom of each main ramp.
-Cross spawn positions only.
-Aesthetics redone to Mar Sara (Desert).

[big][big]WCG Metalopolis:[/big][/big]
(Published under "WGG2011 GF Metalopolis)

Click the image to open in full size.
-Cross spawn positions only.
-Added supply depots at the bottom of each main ramp.
-High Yield Expansion changed to Normal Expansion.
-Some aesthetics changed to Tarsonis.
-Changed lighting to Daytime.
-Added the space shark in the center.

[big][big]WCG Antiga Shipyard:[/big][/big]
(Published under WCG2011 GF Antiga Shipyard)

Click the image to open in full size.
-Cross spawn positions only.
-High Yield Expansion changed to Normal Expansion.
-Added supply depots at the bottom of each main ramp.
-Changed aesthetics to Castanar (Space Platform).

[big][big]WCG Tal'Darim Altar:[/big][/big]
(Published under WCG2011 GF Tal'Darim Altar)

Click the image to open in full size.
-Cross spawn positions only.
-Tileset changed to Char (Volcanic).

[big][big]WCG The Shattered Temple:[/big][/big]

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-Cross spawn positions only.
-High Yield Expansion changed to Normal Expansion.
-Added supply depots at the bottom of each main ramp.
-Tileset mixed.

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Unread Sun, 27th-Nov-2011, 3:13 AM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 24
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Tal D and Shattered look weird...

First 3 look cool
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Unread Sun, 27th-Nov-2011, 5:59 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 25
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Man I hope they get the right people to the finals!

And hot damn, those redesigned maps will be a nice change from the norm! Looking forward to seeing that lava Tal'Darim!

Practice hard Nirvana!!!!
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Unread Wed, 30th-Nov-2011, 8:10 AM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 26
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Moonglade is now in Group A which looks like a pretty awesome group to play in(socke, sen, elfi as the toughest playest i recognize)

full details here
http://www.teamliquid.net/forum/view...opic_id=224188
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Unread Wed, 30th-Nov-2011, 8:14 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 27
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I spot 3 entire groups with NO TERRANS... whoah.

Also:
22 P
22 Z
14 T

Listed in the brackets linked there.
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Unread Wed, 30th-Nov-2011, 8:31 AM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 28
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Terran is underpowered
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Unread Wed, 30th-Nov-2011, 8:43 AM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 29
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I predict a thread to be made soon about the lack of Terrans in this tournament requiring a patch.
I say give banshee's unlimited cloak and let them come out of the star port with them.

Marines should also have a researchable tech called "conscription" whereas they only cost 10 minerals each
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Unread Wed, 30th-Nov-2011, 8:48 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 30
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Mules need to nuke upon impact. Problem solved.
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Unread Wed, 30th-Nov-2011, 8:55 AM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 31
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Quote:
Originally Posted by Mayo View Post
I predict a thread to be made soon about the lack of Terrans in this tournament requiring a patch.
I say give banshee's unlimited cloak and let them come out of the star port with them.

Marines should also have a researchable tech called "conscription" whereas they only cost 10 minerals each
NO.

But after said prediction of a thread about Terran's requiring a buff - there will be a spout of shit talking and a series of Show matches from it?...

COME AT ME MAYO!
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Unread Wed, 30th-Nov-2011, 11:21 AM Who's Who:   BnetId: MiTHjump.493  Race: Location: Bangkok, Thailand  Total Posts Made: 245 # 32
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glade you in group A

btw this is your match
http://www.wcg.com/renew/tournament/...gID=G110715103
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