I have a 57 minute TvT game that I feel was kinda close until the end where he just stomped me over with his Thors while I didn't perform my micro well enough as well as letting my macro slip and a bit earlier than that, not taking all the other bases. Though I am not sure whether this is the correct analysis so is there a kind soul who would sit through 57 minutes of a kind of passive game then ending up with BCs and Nukes?
I just got promoted into Plat in Season 4 though I think I still belong in Gold(the guy I played was a Gold himself)
I have a 57 minute TvT game that I feel was kinda close until the end where he just stomped me over with his Thors while I didn't perform my micro well enough as well as letting my macro slip and a bit earlier than that, not taking all the other bases. Though I am not sure whether this is the correct analysis so is there a kind soul who would sit through 57 minutes of a kind of passive game then ending up with BCs and Nukes?
I just got promoted into Plat in Season 4 though I think I still belong in Gold(the guy I played was a Gold himself)
League : and
Map : The Shattered Temple
Length : 57:08
Version 1.4.1
Replay Analysis
4:01 : That's a strange build you do, gas first, then instead of a reaper, a Marauder ? 2nd gaz. 3rd depot too late, gonna be supply block.
5:00 : I get it, you're using your Marauder to defend reapers and Hellions, that's shrewed.
9:39 : You're expanding too late since you don't pressure and you don't get pressured. Opponent has a Second orbital command you don't even have started your CC.
11:24 : CC started after you scouted his expand, you should have push before this moment. If you one-base, then be aggressive. Now he catch you on army food and you're very behind 1 base vs 2.
12:32 : In consequence, you have 4 tech buildings, not all producing and you're broke. A tank is blocked by your own Simcity
13:00 : Your opponent is preparing his 3rd and your CC is done but not moving to your expo and not morphing into OC. You're falling too much behind in macro.
16:48 : Good drop defense with vikings
20:00 : good runby by hellions but you're now quite behind in army and not ahead in SCV
21:00 : 5 bases vs 3 for him
21:30 : You have Tank - Viking vs Tank - Thors, that's a loosing composition since Thor > Vikings
24:23 Another Hellion runby that gives you the lead in worker. You're opponent don't build enough SCV
26:25 : Don't fall behind in upgrades. Put your armory in a shortcut to include them easilly in your production cycle
27:25 : Your opponent is ahead in Tech and is rightfully using nukes to break your tank line. Scan to kill them
28:46 : Your opponent loose patience and attack you. Your tanks destroy him. It was time to counter !
36:23 : You switch to Battle cruser that's a excellent idea since he does not have starports but he has a big load of Thors;
50:19 : You losse Air Battle, that's your doom
56: He destroys your mining base, you're mined out, that's over.
Strong points
Quite good Harass
Good defense on nukes
Good transition to Battle Cruser. But don't engage the thor army head on. Take your fleet to attack the side bases. Your tanks will keep the center of the map for you.
Good use of PDD in air battle.You can also use the missile
What could be improved
Expand more. You lost because you were behind in bases.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.