So by zerg's mechanics, you mean how they are able to outproduce the other 2 races in drones or units? The way zerg is meant to be played is like extremes, either you make a shit load of drones and barely defend everything till you have the optimal amount, or you can make just enough drones and keep throwing armies at your opponent... this is in comparison with the other 2 races whereby they have to have even production of both probes /scvs and combat units cos its difficult for them to insta-flood 28 food worth of units off 2 bases. In that sense, zergs have the best ability to instantly react to any attacks that are incoming, and hence make the minimal amount of units needed to defend it.
and who says you have to build lings as mineral dump when going mutas,,, cant you go drones and more hatches while your mutas are pulling your opponent every ass way -.-
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Drop hacks, gotta watch out for dem Drop hacks.
So by zerg's mechanics, you mean how they are able to outproduce the other 2 races in drones or units? The way zerg is meant to be played is like extremes, either you make a shit load of drones and barely defend everything till you have the optimal amount, or you can make just enough drones and keep throwing armies at your opponent... this is in comparison with the other 2 races whereby they have to have even production of both probes /scvs and combat units cos its difficult for them to insta-flood 28 food worth of units off 2 bases. In that sense, zergs have the best ability to instantly react to any attacks that are incoming, and hence make the minimal amount of units needed to defend it.
and who says you have to build lings as mineral dump when going mutas,,, cant you go drones and more hatches while your mutas are pulling your opponent every ass way -.-
Zerg is a race of extremes in the sense that when ever you start making offense, you feel forced in to having to KEEP making offense and following through on your attack to win the game, and if that fails, which is not that hard for an opponent to cause... that player wins just by surviving... that's not how it should be.
It isn't that zerg can just go back and forth between offense and economy, offense and economy... they have to saturate their base first before making ANY offense so as to not slow them down.
Mutas are in tier 2 which makes them difficult to rush too....
As long as you stay aggressive on the zerg with your earlier faster tier 2 (marine, stalker), you don't have to worry about mutas because you can finish off his buildings faster then your mutas can...
Maybe what you are suggesting is that mutas should have a special damage against buildings...
The reaper is a herassing unit like the muta but has a special attack against buildings...
Why doesn't the muta have one?
Last edited by AtlasMeCH; Sat, 22nd-Oct-2011 at 12:14 PM.
first of all i think that right now sc2 is the most balanced it has ever been.
i like how in your last thread you talk about how bad the queen is at offense or defense and completely disregarding the fact the they produce more larva and now suddenly you are talking about using the queen for tumors and making larva which is their true purpose. there is nothing wrong with expanding to your natural instead of having 2 hatch inside your main and increasing the amount of mineral and gas patches.
i really cant help but think that you dont understand how to play starcraft at all which is sad for someone that has played "50,000" games
This guy must be trying to troll the website, because what he is saying is making no sense at all.
He must be in low league and as said before sc2 balance wise is quite good with both races have great success in the tournament scene with the GSL having the same amount of race winners, tournaments having great amount of different race winners like Idra, huk and koreans so this has to be a troll
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