The words of ALL the Feedback contributors is actually most wanted.
GLHF and thanks.
Day9 once said something like: when analysing why you lost, you should always go to the first mistake. Because most of the time, the problems that occur later in the game are a result of the first major mistake you've made. So I'll be talking a lot about your "crappy" concussive shell opening.
With early marauder against protoss, you have to be very crisp with your timings. 5 seconds could be the difference between being forcefielded out, or marching in and taking out a couple of units for free. Your tech lab rax was done at 3:25, but you were busy controlling a scout scv, and didn't start the marauder/conc shell upgrade until 3:40. You also cut scv production during those 15 seconds. It takes 17 seconds to train an scv, so that's pretty much one potential scv that you lost. It might not sound like a big deal, but over time, it makes a big difference. When setting rally points like that, you don't need to set them all at once. You can set 3 points, go back to making scvs and training units, then look back at the scv, and set some more points. Constantly switch back and forth from macro and micro, and make sure you have both under control.
The aim of the early marauder aggression is to take advantage of the timing window before protoss has warp gate tech complete, because there is only a stalker and a zealot to defend, maybe a sentry as well. Your first two marauders completed at 4:40, and his warpgate tech finished at 6:30. So you had a bit under 2 minutes to get to his base and do some damage, before his warp gates were done.
You have to get there as early as possible, with 2 or 3 scvs to lead the way up his ramp. So next time I suggest you take 2-3 scvs and push out as soon as your second marauder finishes, and go straight to the pylon, and straight to his base. Every second counts.
At 6:50 (after his warp tech is done), you do a kind of cute move and scan his base and take out a stalker. In my opinion, this was not worth the scan because you could have summoned a mule with that energy, and if he was paying attention, he would have pulled the stalker back. If you bring 2-3 scvs along for the ride, they can spot the high ground for the marauders and take the damage for your units. It takes 3 swipes from a zealot or 5 shots from a stalker to kill an scv. (during this time you had 3 scvs in the middle of the map, you probably were intending to bring them along, so I'm guessing that it's a mistake that you already know how to fix).
Also the timing of your upgrades were a bit off. Stimpack finished just after your army died. You should time your attacks for when your upgrades finish, and take advantage of the timing. So attack as soon as concussive shells are done, or attack as soon as stimpack is done. Not before.
The main aim of the 2rax pressure opening is to buy time so you can get up an expansion. The early attack picks off a few stalkers, and by the time the protoss can warp in enough units to attack, around 6, you will already have one or two bunkers in place, and an expansion behind them. Instead, you stayed on one base and teched to ghosts and medivacs. You didn't really need to attack him, if that was the unit composition you wanted. If you attack, you're delaying your tech for nothing.
So next time I suggest you do the same push (earlier), and throw down an expansion and a couple of bunkers behind the attack. Then add on a few more barracks so you can hold off any counter attack, and then you can proceed to get ghosts and medivacs. Or, you could abandon the push entirely, and just rush ghosts and medivacs off one base, without attacking.
And the things that happened after your opening are kind of irrelevant, because the reason they happened were because your opening didn't do enough damage. It was just 2base 96food vs 1base 51food. There was no way you could have won after that.
Harsh harsh words. You were right btw. I usually remember to at lest put down an expansion inside/throw down 1-2 bunkers in the natural opening but I didn't. Guess it was the nerves.
I would say the scan was for sniping sentries because some players tend to have em close enough at the edge you could snipe em. And yeah, those SCVs were there to be the meat shields but I kinda messed up (hence the reason why I say crappy conc shell opening).
Yeah, my upgrades are all off and I need to rework my macro-micro management.
Conclusion: Timing, Macro-micro management and Expansion.
Yes?
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Harsh harsh words. You were right btw. I usually remember to at lest put down an expansion inside/throw down 1-2 bunkers in the natural opening but I didn't. Guess it was the nerves.
I would say the scan was for sniping sentries because some players tend to have em close enough at the edge you could snipe em. And yeah, those SCVs were there to be the meat shields but I kinda messed up (hence the reason why I say crappy conc shell opening).
Yeah, my upgrades are all off and I need to rework my macro-micro management.
Conclusion: Timing, Macro-micro management and Expansion.
Yes?
sorry, I didn't mean to be harsh!
It's just the timings and the follow-up. Your macro/micro is fine, that improves with practise.
The logic behind the build is to put pressure on the protoss with the 2rax, because that makes it safe to throw down the expansion at home.
If you follow up the attack with one base tech, that kind of defeats the purpose of attacking in the first place, because you would be safe to tech up anyway.
That's the main thing you should learn from this replay. By the sound of it though, you already know everything you need to know. good luck
It's just the timings and the follow-up. Your macro/micro is fine, that improves with practise.
The logic behind the build is to put pressure on the protoss with the 2rax, because that makes it safe to throw down the expansion at home.
If you follow up the attack with one base tech, that kind of defeats the purpose of attacking in the first place, because you would be safe to tech up anyway.
That's the main thing you should learn from this replay. By the sound of it though, you already know everything you need to know. good luck
hahahaha...harsh words are good! well for me that is casue it give a sense of clairvoyance :P
now i get the point of 2rax pressure. Pressure to make it safe to expand. K. Better informed now lol. I used to think it was suppose to kill your opponents ability to produce units/force units to cause economic problems.
and i dont quite know everything yet I have this little mantra macro>army comp>timing>micro>positioning
tell me if theres something else too :P
GLHF
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
I'm not a Terran player, so take this with a grain of salt.
Earlygame
That cute little Marauder pressure should have had something behind it - a quick expansion, some tech, something. There was no way you were going to kill him with that push. Don't just act - act with purpose.
Midgame
You wern't aware of his expansion timing, or his tech. Scans are cool. Stimming single marines across the map can be cool also.
You also left four SCVs at your ramp the whole game - don't do this. It hurts your econ, especially on one base. Move your SCVs out for repair when you see your opponent moving out across the map.
Lategame (ish)
That drop was too little too late, and you perhaps shouldn't have comitted to it so hard. You were aware - or should have been - that he had the superior army, so trying to engage with that drop rather than just harass wasn't the best idea.
Your expansion should have been behind that drop - a good time to expand is when you know your opponent isn't able to be aggressive. While he's fending off drop harass is a good time to get another base.
You didn't defend your expansion - when you expand, start putting up bunkers and moving your army down your ramp while your CC is flying down. As it stood, your opponent got your expansion CC for free.
Distance mining your nat while your opponent was sitting in it? Baller man, freakin baller.
Conclusion
The reason you lost the game; your opponent was on two bases for the vast majority of the game, you were on one. Thus, he had more stuff.
If you're going to knowingly stay behind in econ, you need to make up for it in other ways - tech, harass, aggression, whatever. You can't just sit in your base and let your opponent macro up a deathball.
Suggestions
Keep an eye on your opponents expansion timing, so you know if you are ahead or behind economically. If you see your opponent take an economic lead, either punish him for it, or take one yourself.
A good time to take an economic lead is behind an attack or harassment. Have a gameplan; for example, get those Marauders out, get quick drop tech, and harass while you get your natural expansion up. Or something. Ask someone who knows how to play Terran, I'm just making educated guesses.
Hope that helps
___________________________________ Apth.767 SEA | NA | KR
Last edited by Apth; Sat, 22nd-Oct-2011 at 8:55 PM.
Reason: Correct ALL the grammar!
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