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Unread Thu, 20th-Oct-2011, 1:04 PM BnetId: Zepph.293  Race: Location: Unkown  Total Posts Made: 258 # 61
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oh thank christ I didn't waste too much time on this. NIRV! DROP THE BANHAMMER!
what he said
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Unread Thu, 20th-Oct-2011, 1:06 PM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 62
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I think at this point, no one cares anymore AtlasMech. You can stop trying already.
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Unread Thu, 20th-Oct-2011, 1:07 PM Who's Who:   BnetId: TAMiLes.787  Race: Clan: TA  Location: Melbourne, Australia  Total Posts Made: 1,168 # 63
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I don't think you understand life bro.
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Unread Thu, 20th-Oct-2011, 1:09 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 64
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ah **** it... never mind, i'm wrong, you guys win.

Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 1:11 PM.
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Unread Thu, 20th-Oct-2011, 1:09 PM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 65
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Quote:
Originally Posted by AtlasMeCH View Post
No wait...

What I meant to say is that red, also being the opposition of blue and yellow is the inversion of the synthesis of blue and yellow (Green)

So what the primary colors represents as far as using inversion to generate unique AND balance is quite complex.

All 3 primary colors are in opposition to each other...

When you invert yellow you get blue, when you invert blue you get yellow.

When you invert the synthesis of blue and yellow(green) you get red.

It's some kind of complex inverting function that generates 3 unique bodies yet retains balance.

And it does follow a pattern of 2 similar or same and 1 different.

Clearly in this case, red is the odd color out.
Atlas, do you know why the inversions of colours work that way? It's because someone decided that this was the simplest and most straight-forward way to invert colours. What does this have to do with game design? I honesty don't know.

Also, you didn't answer my question. Do you want to make me cry?

The question, again...
Is Chess symmetrical?
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Unread Thu, 20th-Oct-2011, 1:12 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 66
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If you worded your posts better I would bother arguing with you. A true philosopher can communicate his ideas alot clearer then what you have done here AtlasMech. This is not a philosophy lecture you need to work on getting your communication clearer.
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Unread Thu, 20th-Oct-2011, 1:12 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 67
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I no longer like the post ranking system how your avatar effectively levels up on this website... It could make people actually believe that AtlasMECH has actually progressed while hes spent time on these forums.

After reading all that off-topic stuff about colours, Im now 100% sure that the OP said his original opinion and then went out on a witchhunt to prove everyone else wrong, instead of thinking it through...
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Unread Thu, 20th-Oct-2011, 1:15 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 68
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Originally Posted by SatuSPR View Post
I no longer like the post ranking system how your avatar effectively levels up on this website... It could make people actually believe that AtlasMECH has actually progressed while hes spent time on these forums.

After reading all that off-topic stuff about colours, Im now 100% sure that the OP said his original opinion and then went out on a witchhunt to prove everyone else wrong, instead of thinking it through...

"The truth is a trap, you cannot get it with out it getting you" - Soren Kierkegaard
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Unread Thu, 20th-Oct-2011, 1:16 PM Total Posts Made: 828 # 69
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obvious troll thread
He says he wants to hear from people who know what they're talking about yet doesn't himself
anyone who disagrees with his reasoning of rewording the same sentence and using it as evidence of the previous is is said to not know what they're talking about
OP also a terrible waste of time to anyone who has to read it. Had to read it twice just to figure out what you were trying to say

Think about what you write and proof read it. Then think about your ideas
fail troll is fail

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 PiG:  
>3 you bro, well said.

Last edited by Meatex; Thu, 20th-Oct-2011 at 1:18 PM.
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Unread Thu, 20th-Oct-2011, 1:18 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 70
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Quote:
Originally Posted by AtlasMeCH View Post
"The truth is a trap, you cannot get it with out it getting you" - Soren Kierkegaard
"
Quote:
"You're a ******* moron" - iaguz
"

-iaguz.

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The words of very wise man.
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Seconded! LOL
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Unread Thu, 20th-Oct-2011, 1:18 PM Total Posts Made: 828 # 71
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I would suggest this thread be promptly locked but thats just me
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Unread Thu, 20th-Oct-2011, 1:22 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 72
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Quote:
Originally Posted by FaDeMeatex View Post
obvious troll thread
He says he wants to hear from people who know what they're talking about yet doesn't himself
anyone who disagrees with his reasoning of rewording the same sentence and using it as evidence of the previous is is said to not know what they're talking about
OP also a terrible waste of time to anyone who has to read it. Had to read it twice just to figure out what you were trying to say

Think about what you write and proof read it. Then think about your ideas
fail troll is fail

Nah, the truth is the truth, with out inversion/synthesis for the purpose of achieving symmetrical balance in a 3 race system...

All is truly lost, and the game simply can not and should not be taken seriously on a competitive level.

To everyone who considers taking this game seriously on a competitive level, don't... it's counter intuitive because the game doesn't strive for general balance.... play it simply to have fun and be stupid.

It isn't anywhere near an accurate measure of doing something special.

Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 1:26 PM.
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Unread Thu, 20th-Oct-2011, 1:23 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 73
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I didn't like the part where people said queens are a useless defensive unit.

I liked the part where people said queens are a useful defensive unit.

I will say I thought based on the title, this would have been about spawn locations and how people who spawn at the top/side of the maps are at a disadvantage. Thinking about all that wasted mining time because your units spawn at the bottom of the hatchery and walk to the top to mine, whereas if you spawn at the bottom of the map.. your units spawn at the bottom.. then walk down to mine which is much faster.

Clearly we need this addressed.

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Best thread commentary ever.

Last edited by ZergGirl; Thu, 20th-Oct-2011 at 1:26 PM.
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Unread Thu, 20th-Oct-2011, 1:25 PM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 74
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Quote:
Originally Posted by AtlasMeCH View Post
All is truly lost, and the game simply can not and should not be taken seriously on a competitive level.
This is, wait, what? So possibly the most successful eSport ever created, which has lasted for 12 years so far should not be taken seriously on a competitive level?!?

Also, you're gonna make me cry. Just answer my question. Is Chess symmetrical?
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Unread Thu, 20th-Oct-2011, 1:29 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 75
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Quote:
Originally Posted by Bugalugs McScruffin View Post
This is, wait, what? So possibly the most successful eSport ever created, which has lasted for 12 years so far should not be taken seriously on a competitive level?!?

Also, you're gonna make me cry. Just answer my question. Is Chess symmetrical?
Yes, chess is symmetrical

But that is one race...

the question is, how to you divide 1 in to 3? 3 unique and retain symmetry.

all 3 races are one and the same, all 3 are totally different.
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Unread Thu, 20th-Oct-2011, 1:32 PM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 76
Bugalugs McScruffin
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Quote:
Originally Posted by AtlasMeCH View Post
Yes, chess is symmetrical

But that is one race...

the question is, how to you divide 1 in to 3? 3 unique and retain symmetry.

all 3 races are one and the same, all 3 are totally different.
Okay, second question. Is Chess balanced?
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Unread Thu, 20th-Oct-2011, 1:33 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 77
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To the OP, I understand where you're coming from, although I don't really agree with the conclusions you draw from it. One other thing you need to consider though, is what most people refer to as the meta-game, and the discovery of new strategies, builds, and new uses for/combinations of units. For the game to be designed in complete symmetry, it is implied that the game designers know and understand entirely from the outset how the game will be played and all the different variations that can be achieved out of different playstyles and matchups. Yet even today people are innovating with new builds and the game is constantly evolving. It's a little too complex to simply achieve basic inverted symmetry, unless you want to make the game less diverse, and in my opinion, more boring.

Last edited by mGGDaedalus; Thu, 20th-Oct-2011 at 1:36 PM.
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Unread Thu, 20th-Oct-2011, 1:35 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 78
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I'm thinking someone doesn't know how to handle early harass in SC2? and Maybe you keep getting your pool sniped?
Firstly, sc2 is quite balanced - it would be boring if all the units were exactly the same but for each race, they simply looked different. That would suck.
Personally, I would love to have a tier one unit like the marine.. but while they are a potent unit - they die easy too.
there are units in the game (for each race) that have a significant potency in particular match ups. But there is a simple and effective way to kill these units from every race.
Like banelings v Marines (or burrowed.. which is amazingly effective).
or storm, collo or well placed forcefields v Marines.

These methods of killing units and microing to counter the enemy units benefits are the skills players need to learn to get better at the game.. so if your having trouble with something - like, say Banshee harass or cannon rush.. learn how to scout it and if you see it how to counter it.
I know I got cheesed a ton in silver and I was stuck there for ages.. Until I worked out it really was a free win if they invested that much into cheese (those players at that level often don't have a transition planed - or if they do, its incredibly stupid.. like after the cannon rush they go for a 1 base mass void ray or something dumb)
Anyway, when you stop QQing and thinking about how to make spawning pools ridiculously weird and OP. Then try booting up the game and work out how to stop the things that are troubling you.. there are ways to do it. otherwise i suggest just un-installing SC2 and playing a more balanced game - like Solitaire or minesweeper?....
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Unread Thu, 20th-Oct-2011, 1:35 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 79
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If it is turn based? probably not as the player making the first move would suggestively have the advantage.

In a dancing sense? Perhaps...

In a real time sense where you both make your moves at the same time and dance... probably.
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Unread Thu, 20th-Oct-2011, 1:37 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 80
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Quote:
Originally Posted by Bugalugs McScruffin View Post
Okay, second question. Is Chess balanced?
Technically chess is not balanced, since white always gets to play first
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