Thank you so much Nemo. One thing I've been doing is to try to ignore micro to focus on macro a lot more. But I seem to fail at that thus lacking in both micro and macro(thus the army splitting is bad as well as production stops for long periods of time). And I have really bad mini-map awareness which I hope to be able to rectify really soon.
So thanks again for the advice and hope to be able to improve =)
Thank you so much Nemo. One thing I've been doing is to try to ignore micro to focus on macro a lot more. But I seem to fail at that thus lacking in both micro and macro(thus the army splitting is bad as well as production stops for long periods of time). And I have really bad mini-map awareness which I hope to be able to rectify really soon.
So thanks again for the advice and hope to be able to improve =)
You're welcomed.
In fact, it's when you put yourself in such difficulties that you learn. That's harder than just making units and A-clicking, then you learn more like that.
There's a lot of possible openings in TvP of course but 1 Rax expand and 2 Rax are probably the more classic. There is different philosophies behind that:
1 Rax expand give you a economical edge for the middle of the game but you could be under pressure if the goes for a 1 base attack.
2 Rax counters more easily 1 base pressures but you need to pressure yourself if opponent 1 gate Expo.
If both players goes 1-Base opening, they are even and the best macro player will have the advantage after.
In conclusion, when you're making 1-Rax-Expand, finally you're trading harder micro at the beginning for easier macro after, then you're investing on ... your micro skill.
So just play the style you like, both will help you improve macro and micro.
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