That brings up another question. Since one base can only support 4 building structures.
Here's the scenario:
You have 2 bases and 8 warpgates. However, due to your crap macro, you have horded 1000 minerals. Do I make warpgates even though I know that I can't support it? What do I do?
I also tend to have the problem of the imbalance of minerals and gas. Sometimes I would have too much minerals and no gas and sometimes vice-versa.
That brings up another question. Since one base can only support 4 building structures.
Here's the scenario:
You have 2 bases and 8 warpgates. However, due to your crap macro, you have horded 1000 minerals. Do I make warpgates even though I know that I can't support it? What do I do?
I also tend to have the problem of the imbalance of minerals and gas. Sometimes I would have too much minerals and no gas and sometimes vice-versa.
Technically, you shouldnt be there. If your on two bases, and at thousand minerals, you were doing something very very wrong. Your mineral count should never go above 500 as a general rule.
If you follow a build perfectly, you will ideally not have any money remaining. Pick a build from liquipedia, get a replay of a pro doing it, and see if you can match his timings atleast for the first 10 minutes, if you can do that perfectly you've solved the problem of floating too many minerals early in the game, and instantly give you a nice boost initially.
Timing is very very important, as you saw in the game against the zerg, the late gas mining messed up a lot. Late gas mining->no stalkers/sentries->late warp gates->delays expo/tech. And not to mention, Any standard roach aggression would've ended the game right there.
And dont go 8 gate on two base...that just leaves you vulneralble to anything above tier 1, or anything that can cloak, you need to tech more.
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