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Unread Wed, 14th-Sep-2011, 8:16 AM Race: Location: Syd  Total Posts Made: 13 # 1
sir.psycho
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Cheers for all the help guys! Think next time im gonna go for like 5-8 raoches + mass ling.

I think (and those experienced in the push might agree) is that the problem is unit count. Not so much composition (on zergs part). If you've deviated from knowing exactly what this build is it's very hardto have the lavae to make the untis to defend it...macro hatch much?
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Unread Wed, 14th-Sep-2011, 1:20 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 2
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Originally Posted by sir.psycho View Post
Cheers for all the help guys! Think next time im gonna go for like 5-8 raoches + mass ling.

I think (and those experienced in the push might agree) is that the problem is unit count. Not so much composition (on zergs part). If you've deviated from knowing exactly what this build is it's very hardto have the lavae to make the untis to defend it...macro hatch much?
React to what you see, more helions = more roach less ling
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Unread Wed, 14th-Sep-2011, 4:47 PM BnetId: HDPhoenix.202  Race: Location: Singapore  Total Posts Made: 560 # 3
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Quote:
Originally Posted by sir.psycho View Post
Cheers for all the help guys! Think next time im gonna go for like 5-8 raoches + mass ling.

I think (and those experienced in the push might agree) is that the problem is unit count. Not so much composition (on zergs part). If you've deviated from knowing exactly what this build is it's very hardto have the lavae to make the untis to defend it...macro hatch much?
Don't mean to nitpick but I believe the issue is active scouting and larve management, rather than pre-set mentalities. Its dangerous to think I'll build X if he goes Y, cause that will limit your thinking and progress. Instead, have a mental checklist, scout and cross out what builds he CAN'T be going for.

Read more below for more elaboration.

+ Show +
Early game, you have 2 sources of scouting, directly with an overlord at the 6min mark or indirectly with lings at the front, counting how many marines he has and/or hellions/marauders.

If your overlord sees 3 barracks, you can cross out all air play and thors, so get a banelings nest (but not banelings yet) and 10-12 lings to poke his front. These lings will either become banelings once he pushes or counter attack his mineral line. If your overlord didnt see anything, just poke his front and count his marines. After a while, you'll get a sense of how many barracks he has by his unit count.

If your overlord spots 2 gas or a 1-1-1 (destiny cloudfist!), you can cross out most infantry pushes so skip the banelings nest. Lings can deal with the odd marine pushes. Its really hard to tell if he is going mech or air, but you DO know he cannot push without a larger army so you can get your 3rd (for larve), get a roach warren, get your lair and 3rd queen. Notice that only costs 2 larve (for RW and Hatch), the rest should be pure drones since he can't push you cause he's teching. Drone hard till roughly the 8min mark, then poke again and see if you can spot which tech path he is going (mech or air).

If mech, get more overlords so you have supply to spam roaches when they move out. Larve management is importantly. Use your 3rd hatch to continue making drones but store larve at your 1st and 2nd. You'll have extra gas so throw that into +1 missiles and roach speed.

If air, get your lair then spire up to deny drops as its often accompanied with MMM styles. If its early 2 port banshees, your ling scouts will notice very very little marines so spend your gas on an earlier lair and get a 3rd queen to join your hatches together.


TL:.DR version: Always land your larve injects. After every larve inject, poke his front to check. Use that info to decide whether to make drones or units.

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Last edited by HDPhoenix; Wed, 14th-Sep-2011 at 4:55 PM.
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