I know protoss have had woes with Zerg. I think Zerg can still manage with this MU, however as soon as there are a 'mass' of collosus/archons, its gonna be seriously hard to effectively army-trade without Tier 3 support.
In starcraft 2, if you are behind in tech, and same in other aspects, you should probably be losing. Zerg could roflstomp protoss deathball (which comprises of tier 3 units) just by using Infestor roaches (highest tier 2) and neural parasiting the colossi.
Quote:
Originally Posted by TADivinity
Where I get grumpy is the fact that Ghosts and HT's exist in this game, and this really just gives less of an incentive to make them. I know HT's are a bit useless without their energy upgrade, but as soon as they feedback an infestor its practically a complete 1:1 trade (in regards to resources)
Its the similar thing with ghost's EMP. It depends on who manages to cast a spell faster. If a infestor is already neural parasitng a colossi, or fungaled your entire army, there is no point of feedbacking it. This gives infestors great advantage when you try to feedback them, unless you somehow manage to ninja your way in and feedback all of them before you get killed.
Its the similar thing with ghost's EMP. It depends on who manages to cast a spell faster. If a infestor is already neural parasitng a colossi, or fungaled your entire army, there is no point of feedbacking it. This gives infestors great advantage when you try to feedback them, unless you somehow manage to ninja your way in and feedback all of them before you get killed.
Have you seen how fast a Feedback goes down compared to a Neural? How hard is it to keep the collosus back until you shoot off the Feedback - and then enter the collosus (Who are long range anyway?). Then if you manage to keep the HT alive you get bonus archons..
And I know Fungle is easier and faster to cast than Neural - but that is being nerfed too. (Not complaining about this nerf btw)
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