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Unread Wed, 27th-Jul-2011, 4:22 PM BnetId: FaDeHalstrom.629  Race: Clan: FaDe  Location: Melbourne, Australia  Total Posts Made: 91 # 21
Halstrom
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As Protoss

1/. Main army
2/. Casters
3/. Harrass units
4/. All nexus
5/. Robo
6/. Stargate
7/. Gateways (because it's further away and once Warpgate is up I just use W)
8/. Cybercore (for air upgrades)
9/. Forges (for upgrades)
0/. Twighlight/Robo bay

Location 1: Area that I build structures
Location 2: Rally point for forward warp-ins (forward pylon)
Location 3: Main nexus
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Unread Wed, 27th-Jul-2011, 7:25 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 22
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Achievements (1)
1- Army
2- Nexus (i know, this SHOULD be casters etc, but i'll get there eventually)
3-Gateways, i like having them on a hotkey.
4- 2nd production (robo/stargate)
5- My scouting/roamingaroundthemap Obs.
6- Casters/ Warp Prism/Stargate units.
7- Forge(s)

5&6 Are my 2 side mouse buttons, they're super handy.
8/9/etc. gtfo.
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Last edited by Bash; Thu, 12th-Jan-2012 at 10:47 AM.
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Unread Thu, 28th-Jul-2011, 10:34 AM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 23
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W+Mouse1

Oh you meant SC2

Terran

1 - Main Army
2 - Harass Force
3 - Harass Force
4 - Command Centers
5 - Barracks
6 - Starports
7 - Factories
0 - Engineering Bay/Armoury/Ghost Academy
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Unread Thu, 28th-Jul-2011, 11:25 AM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 24
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Terran:

1 - Main Army
2 - CC, OC
3 - Prod buildings (I tab my way through my buildings :P)
4 - RRD (for thm drops and mutas)
5-0 - rarely used but mostly for proxy buildings, SCVs, engineering, armory

gotta remember the location hotkey command cause I scroll my screen too much :P
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Unread Thu, 28th-Jul-2011, 11:28 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 25
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0 nexii
9 robo's
1-8 random units, early game 4 is buildings like gateways/stargates

for refrence i use P for probe, [ for chrono boost, i for immortal, o for observer, p for warp prism and k for collosus.
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Unread Fri, 29th-Jul-2011, 9:06 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 26
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Quote:
Originally Posted by TAJPMoney View Post
0 nexii
9 robo's
1-8 random units, early game 4 is buildings like gateways/stargates

for refrence i use P for probe, [ for chrono boost, i for immortal, o for observer, p for warp prism and k for collosus.
Those are at the left of the keyboard. I was wondering if you are left-handed ?
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Last edited by Nemo; Fri, 29th-Jul-2011 at 4:12 PM.
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Unread Fri, 29th-Jul-2011, 10:47 AM BnetId: cRSenSei.831  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 386 # 27
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1- Nexii
2- Gateways/Robos/Stargates
3- Zealots/Sentries
4- Stalkers/Immortals
5- Collosus/Voidrays
6- High Templars
7- Observers
8- Dark Templars
9- Warp prisms
0- Forges
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Unread Fri, 29th-Jul-2011, 11:23 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 28
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Quote:
Originally Posted by Nemo View Post
Those are at the left of the keyboard. I was wondering if you are left-handed ?
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.

Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
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Unread Fri, 29th-Jul-2011, 12:33 PM BnetId: Uglymutt.161  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 87 # 29
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Zerg
Also using the Grid setup
with Tab as cycle screen through hatcheries

1. army
2 infestors/ banelings
3. mutas/ corruptors/ more army
4. even more army (usually harras)
5. hatcheries
6. all Queens
7. Evo
9. scouting worker
0. scouting ovie
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Unread Fri, 29th-Jul-2011, 1:58 PM BnetId: Kesko.885  Race: Location: Adelaide, Australia  Total Posts Made: 1 # 30
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Using a Razer Naga.

1. Army
2. Army/Harrass
3. Scouts/Casters
4-8. Queens
9. Queen/Nydus
0. All hatcheries

Spacebar. Cycle hatcheries
Ctrl+Spacebar. Last map ping
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Unread Fri, 29th-Jul-2011, 2:17 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 31
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Zerg Player.

Hotkey setup:
Early game (spam stage)

vs:
Terran
1 - Hatchery, Scout ling at the front.
2 - Hatchery, drone scout, ling at watchtower
3 - First Overlord
4 - Second Overlord
5 - Hatchery

vs:
Protoss
1 - Hatchery, Scout ling at the front
2 - Hatchery, ling at watchtower/lings scouting for pylons
3 - First Overlord
4 - Second Overlord
5 - Hatchery

vs:
Zerg
1 - Hatchery, Zerglings
2 - Hatchery, Banelings
3 - First Overlord
4 - Second Overlord
5 - Hatchery

Spam techniques:
Spam 1 + 3 (hatch + overlord)
Spam 2 + 5 (the same hatch twice)
Spam 1 + 2 (Hatch and drone scout/ling scout)

Early to Mid game

vs.
Every Race
1 - Roach, Zergling
2 - Zergling, Baneling
3 - Baneling
4 - Key Overlord
5 - Hatchery
6 - Hatchery
7 - Hatchery

Mid Game

vs.
Terran
1 - Mutalisks
2 - Zerglings
3 - Banelings
4 - Infestors (optional)
5 - Hatchery (Main)
6 - Hatchery (Second)
7 - Hatchery(Third)
8 - Hatchery (Fourth)
9 - Key Overlord

vs.
Zerg
1 - Roaches
2 - Hydralisks
3 - Infestors
4 - Sneak Attack Lings
5 - Hatchery
6 - Hatchery
7 - Hatchery
8 - Hatchery
9 - Overseer/Scouting Overlord with Speed

vs.
Protoss
1 - Roaches + Hydras or Mutalisks
2 - Lings
3 - Infestors or Corruptors
4 - Corruptors
5 - Hatchery
6 - Hatchery
7 - Hatchery
8 - Hatchery

Bind macro hatches to the expansion hatchery


Late Game

vs.
Zerg
1 - Roaches + Hydras + Lings
2 - Infestors
3 - Broodlords
5 - Hatchery
6 - Hatchery
7 - Hatchery
8 - Hatchery
9 - Hatchery
10 - Hatchery

vs.
Terran
1 - Mutalisks or Ling/Bling/Ultralisks
2 - Ling/Bling/Ultralisks or Infestors
3 - Corruptors
4 - Broodlords
5 - Hatchery
6 - Hatchery
7 - Hatchery
8 - Hatchery
9 - Hatchery
10 - Hatchery

vs.
Protoss
1 - Roaches + Hydras + Corruptors
2 - Lings
3 - Infestors
4 - Broodlords
5 - Hatchery
6 - Hatchery
7 - Hatchery
8 - Hatchery
9 - Hatchery
10 - Hatchery


F-key binds

F2 - Main
F3 - Natural
F4 - Third

Late game

F2 - Main
F3 - Mining Base
F4 - Mining Base

^O^

Quick Comments
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WTH you beast! Man I feel like such a nubbin now
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Teach me your ways master T_T
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Way to ruin the thread
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Unread Fri, 29th-Jul-2011, 2:41 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 32
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Achievements (5)
1) Main army
2) 2nd army, (mutas, infestors etc)
3) Drops OR secondary casters/flyers
4) Main Hatch + Queen
5) Natural Hatch + queen
6) 3rd Hatch + queen
7) -
8) ALL hatcheries (Remapped to 'w')
9) Nydus, Secondary upgrades (bane nest, roach warren, infestation, spire etc.)
10) Evolution chambers


Um Edge where's the hotkey for all of your hatcheries?
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Last edited by PiG; Fri, 29th-Jul-2011 at 2:55 PM.
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Unread Fri, 29th-Jul-2011, 3:58 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 33
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I don't use one, habit from brood war
I prefer to make units from the most convenient hatchery. If they are doing say, aggression with sentries in PvZ, i'll make units from my natural (like roaches) so they won't get forcefielded out, and make lings from my main because they have a better chance of getting down the ramp. I tried to change but it's just more comfortable for me.

Injecting is sometimes a problem, but if i play well, i'm injecting well, so it's more mentality than hotkeys.

I'm a lover of macro hatches, so what i end up having is something like this:

5 - 2 hatcheries
6 - 2 hatcheries
7 - 3rd base
8 - 4th base
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Unread Fri, 29th-Jul-2011, 9:22 PM BnetId: jason.957  Race: Location: Hong Kong  Total Posts Made: 92 # 34
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1- marine maurader medivac
2- tanks/ghost
3-drops / reaper / scouting scv
4-drops / reaper
5- all command centre
6- all rax
7- all fact
8- all ports
9- ghost academy if im going nukes / techlab
0-ebay armory
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Unread Fri, 29th-Jul-2011, 9:26 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 35
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Quote:
Originally Posted by TAJPMoney View Post
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.

Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
Ah, ok, thanks for the answer !
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- EU.Nemo.#368
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Unread Fri, 29th-Jul-2011, 9:50 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 36
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As a Protoss player;

+ [Hotkeys] +
1-3: Army, usually split up depending on the match-up and units.
4: All Nexuses.
5: Robo.
6: Stargate.
7: TC
8-9: Observers.
0: Forge

That said, I often switch them up depending on the match-up and/or what build/unit composition I'm aiming for. Although I would like to segment my units slightly better but that will come with time ofc!
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Unread Sat, 30th-Jul-2011, 6:33 PM BnetId: elimzkE.250  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts Made: 157 # 37
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Zerg (not recommended, I made these myself and I'm not primarily an RTS player :P)
1 - Hatchery/hatcheries
2 - Place where most important scouting unit is
3 - Queen/Queens
4 - Main army
5 - Secondary army/Support unit
6 - Generally unused, but occasionally lings for Terran drops
7 - Drone pulls
8 - Extra drone pulls for multi-drops by Terran
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Unread Mon, 15th-Aug-2011, 4:25 PM BnetId: iRLStitcH.598  Race: Clan: iRL  Location: Singapore  Total Posts Made: 51 # 38
StitcH
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1 Main army
2 Vikings/air
3 Tanks
4 CC/OCs/PF
5 Rax
6 Fact
7 Starports
8
9
0Upgrades,ghost academy
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Unread Mon, 15th-Aug-2011, 5:00 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 39
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Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army

1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.

I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.

My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Mon, 15th-Aug-2011, 5:07 PM BnetId: Disadvantage.639  Race: Clan: mgg  Location: Melbourne, Aus  Total Posts Made: 66 # 40
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Achievements (1)
1. Main army
2. Secondary units (Banelings)
3. Mutas/infestors
4. All Hatcheries
5. 1st Hatch + Queen
6. 2nd Hatch + Queen
7. 3rd hatch + Queen
etc.
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