And I'm back for more thrashing! :P These are my 15th to 20th games which I have I believe I win 4 and lose 2.
Game 15 (vs Bronze Top 8/4v4 Gold) is a 30+ minute long TvT which eventually ends up to become a Star Wars fight IMO.
Game 16 (Silver) is a large force of Marauders and Marines steam rolling in.
Game 17 (Silver) is a en masse BC group that just smashed me to bits.
Game 18 (Silver/Gold last season) is a large tank force with a few bio units.
Game 19 (Silver/Silver Top 8 last season) is a TvZ that I thought I was going to lose but I have no clue why I held.
Game 20 (Silver Top 8) is a retarded BC fight.
As you can see, I'm kinda trying to get my macro up and kinda forfeiting my scouting to be able to concentrate on it. You may flame me away for that :/
Like always, harsh criticism is appreciated. I would like a favor and know if my macro has improved or is just as horrendous as it was when you first saw my earlier 5 replays.
Thanks again and GLHF!
Game 15
Replay analysis
When you have expands, make sure to shortcut all your CC and PF in one shortcut to build SCV permanently. You can put easily the rallypoint of all your CC to the last expansion to saturate it quickly.
When you push, always push with ALL your army. Your defense will consist of the units constructing. At your first push you let 8 tanks in your base plus marines that was at least 2/3 of your army food.
Control the Xelnagas with a marine.
Conclusion
That's way better than before.
Game 16
Nothing to say, your opponent don't make units, you crush him on first push because you make units constantly.
Battle for the Xelnagas !
Game 17
Don't impaled your army on enemy tanks. If you want to play bio in TvT, then attack sooner (~6 min) and after that use drops to out maneuver the tanks !
Game 18
Good. Over aggressive who impaled his army on your tanks.
Game 19
Good. Over aggressive who impaled his army on your tanks. Defend better early Roach push, don't let your marines wander everywhere.
Game 20
In this game you were better than your opponent in the beginning of the game but he was better in the long run (better expansion management), drops.
General Conclusion
Now, you play well in the beginning, your macro is good but your engagements are still very raw. You need to be smarter with your army now. Not impaled your bio on tanks, better scouting of enemy hidden expos, better control of Xelnagas, dropping.
That's way better than the last time. You just need to play now and analyse your replays.
Quote:
Originally Posted by ToNYT
Hey guys this is my first time posting.
i recently switched to zerg from terran and just played a match against my bsg clan leader synchro
who started off as zerg. I am in gold league and synchro has yet to play his placement for season 3 but everytime we would play it would end up me being the loser. but this particular match is the longest game we have ever had and Synchro and my self are wondering if we could have some good zvz ers analyse this replay as we would like to know what went wrong for us and what went really well. Of course i know my faults but i would like to know more on how i could improve and so does synchro
You can find the play here: http://www.sc2replayed.com/replay-videos/11698
if there are any zergs out there that could help us out that would be great for both of us
thanks for taking your time to read this post,watch the replay and reply to this thread.
ToNYT
I have done the analysis while Apth have done his, I will put it too to give you another point of view considering Apth is and his remarks are more relevant. You will see that some comments are the same (passivity, macro hatch, creep, etc.).
I'm really not a specialist of this Match Up but I will try my best:
Replay Analysis
More or less 14 gas 14 pool then roach then expand for both of you
You droned harder than him at the beginning, he could have pushed you effectively during your expand. He didn't because of lack of scouting and timidity.
You don't spread your creep. It gives you map control and allow you to place your crawlers where you want.
I think both of you are not aggressive enough in the beginning. Is it because you chose to make a macro game ? You must check constantly the opponent army to see if there is no opportunity to make damage.
You made a macro hatch who hatched 12:08. From that moment until at least 22m you didn't put it in your shortcut for hatches but still have made injects on it. So you were quickly maxed at 19 larvae on it without making any unit from it and continuing to inject ><.
19m42s : you have 35 drones on your natural, you should have made a 4rth quicker
19m42s : Your opponent have 8 infestors for your 4 that's a weakness.
In the end game (30m +) you had the advantage sometime but never pressed it to make damage to his economy and production facilities. He was able to recover each time and when he took the advantage he used it to kill you immediately.
Conclusion
Quite even match, very mirrored, your opponent won mainly because he seems more experimented. You should be more aggressive when you can.
Thanks for the analysis. I've gone back to watch these replays again and agree with everything you have said. I suppose the reasoning for me leaving so many tanks behind was to defend from any counter attack and for fear that I would not be able to replace all the units quick enough.
As per your suggestion, I've begun analysing my own replays and have realised that some of my games could have been won early game because I had more offensive units than my opponent.
Due to the lack of knowledge, I continue amassing units and then get rolled over by either tech units or superior numbers. I realise this is a fault of failure to scout and have begun sending SCVs to their doom (mwahahahaha). However, it still happens and I would like your input on overcoming this
Thanks and GLHF
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