Hey guys this is my first time posting.
i recently switched to zerg from terran and just played a match against my bsg clan leader synchro
who started off as zerg. I am in gold league and synchro has yet to play his placement for season 3 but everytime we would play it would end up me being the loser. but this particular match is the longest game we have ever had and Synchro and my self are wondering if we could have some good zvz ers analyse this replay as we would like to know what went wrong for us and what went really well. Of course i know my faults but i would like to know more on how i could improve and so does synchro
You can find the play here: http://www.sc2replayed.com/replay-videos/11698
if there are any zergs out there that could help us out that would be great for both of us
thanks for taking your time to read this post,watch the replay and reply to this thread. http://www.sc2replayed.com/replay-videos/11698 http://www.sc2replayed.com/replay-videos/11698 http://www.sc2replayed.com/replay-videos/11698 http://www.sc2replayed.com/replay-videos/11698
I find it difficult to go through a replay from both perspectives, so I've done my analysis from yours.
Scouting
Your Overlord spread was good, but you didn't scout your opponent's tech. At 14 minutes, you still didn't have eyes on any of his tech buildings.
While you can make inferences about what tech path your opponent is taking by looking at the units he makes, sacking an Overlord or a couple of lings is always a good idea.
Passivity
Although the game started getting scrappy about the 15 minute mark, before then there was no reason for you to have your army sitting in your base just chillin'.
You don't have to fully commit to an attack every time you move out of your base - leaving your base gives you a bit of map control, gives you an idea of how heavily your opponent is committing to units (important in ZvZ) and puts pressure on your opponent.
Even if you walk to his base, see you'd lose the engagement and walk straight back, this is better than just sitting around.
Responding to Expansions
When your opponent expands, he is gaining an economic advantage. You need to respond to this in one of two ways -
Expand, thus evening the economic playing field, or
Be aggressive, taking advantage of the fact that your opponent has invested into an expansion and not units or tech.
While you wern't *that* far behind your opponent in terms of expansion timings, he was consistently expanding before you the whole game. This gave him an edge.
Creep Spread
Your opponent spread creep almost right to your base. This had two effects.
Your opponent had more vision of the map than you did
There was a patch of non-creeped ground outside your base that your opponent consistently made you fight on, while he sat happily on his creep spread.
In this case, I would have spread a bit of creep to even the playing field.
You didn't hotkey your macro hatch
Not sure if you noticed this or not. You had almost a page full of larvae sitting at your macro hatch, because you were consistently injecting, but because it wasn't hotkeyed you wern't spending it.
There were a few points in the game where you were sitting on 1-1.5k minerals and no gas - those larvae as speedlings could have put some serious pressure on your opponent, and possibly changed the outcome of the game.
Overall
You and your opponent played very well. No gaping flaws in your mechanics or decision making that I could make out, and while you made some positioning errors, I don't think these were significant enough to have had an impact on the outcome of the game.
ggwp
___________________________________ Apth.767 SEA | NA | KR
[QUOTE=Apth;30821] Passivity
Although the game started getting scrappy about the 15 minute mark, before then there was no reason for you to have your army sitting in your base just chillin'.
You don't have to fully commit to an attack every time you move out of your base - leaving your base gives you a bit of map control, gives you an idea of how heavily your opponent is committing to units (important in ZvZ) and puts pressure on your opponent.
Even if you walk to his base, see you'd lose the engagement and walk straight back, this is better than just sitting around.
Hey thanks for the analysis, im just wondering when should i be aggressive
because i am always never sure when to attack and when i attack, what do i aim to acheive when i attack, like do i aim to just trade armies?.
thanks for putting the time to analyse my reply
ToNYT
Last edited by ToNYT; Sat, 13th-Aug-2011 at 4:03 PM.
Hey thanks for the analysis, im just wondering when should i be aggressive
because i am always never sure when to attack and when i attack, what do i aim to acheive when i attack, like do i aim to just trade armies?
Here are some 'triggers' that you can use to time your attacks.
Upgrades
When an upgrade finishes - Roach speed, +1/+2 etc, it's a good time to move out and see what kind of damage you can do.
Expanding
Expanding behind a push is standard. While your opponent deals with your push, you get your expo up, droned and crawler'd.
If your opponent expands
If you aren't in a position to expand in response, or if you think you could do some damage, there's usually a good window.
Here is something very important to note.
Your attack does not have to do damage.
I'm going to say that again, because it's important. Your attack DOES NOT have to do damage.
'Pushing' your opponent doesn't necessarily mean that you kill any units or buildings. It can be as simple as moving your units into his sight range and walking away.
Keeping your opponent in his base, denying scouting and map control by having your units out on the map and not sitting next to your natural, and forcing your opponent to spend resources on defenses instead of econ or tech puts you in a wonderful position. You don't need to actually do any damage to achieve this.
If you subscribe to the Grandmaster Manual, there's a section on the Psychological aspect of gameplay that goes into this sort of thing a bit more. It's very helpful.
___________________________________ Apth.767 SEA | NA | KR
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