Before I dive in, note that there are basic things you should be looking to improve - most importantly,
Scouting
Not getting supply blocked
Constantly making units and SCVs
Aside from that, here's my take on your games.
Game 1
You went straight to Battlecruisers without scouting your opponent. You had no idea if your opponent was expanding, if BC's were a good option vs his unit composition, or where his tech was going after his Reaper opening. Scout your opponent.
Game 2
Once static defense goes down, the bunker rush is over. Spines and Cannons both outrange bunkers. Unless you're still in range of some production structures, pack up and go home. You lost this game because you were pressing an advantage you no longer had.
Game 3
You got lucky this game. Your opponent's hesitation to capitalise on your turtle resulted in you being able to a-move a bunch of Thors into his base for the win.
Your expansion, IMO, went down a little bit late. You put on some good pressure towards the start of the game with your Hellions, but didn't take advantage of this pressure. Expanding behind Hellion harass is a good idea - your opponent will be busy making Roaches, putting down Spines, and making a good show of cowering. If you see you have an advantage, make use of it.
Game 4 Your opponent out-macro'd you. At 14:30 the supplies were 135 to 87 in his favour, allowing him to a-move through your base and win. He out-macro'd you because he was on two bases for most of the game, while you were on one.
If you see your opponent has expanded, you need to do one of two things - be aggressive, or expand yourself. Doing neither allows your opponent to take an economic lead unchecked.
Game 5
You made units and attacked, and your opponent GG'd. Well done.
___________________________________ Apth.767 SEA | NA | KR
I agree with both of you that I need to improve my macro skills as other players have told me many times over. In the past few games, I've tried nothing except macro hard, making sure I produce units though I still float a stupid number of resources when I'm attacking, responding to something or it goes into a late game situation.
Scouting has been an issue for me as I'm reluctant to either waste a unit or use a scan. I know using buildings to scout is viable but to me its a tad bit slow. What's your take on that?
I have no replays of current to show as it has mostly been nothing but mass Marines and Marauders (the easiest thing I know I can constantly produce without screwing it up) sweeping across the field though I had a few losses yesterday (this is what happens when you stop for even TWO days from SC2 and forget some basic macro lol) but I was at a CC and forgot to save the replays to a USB.
I hope I can post a replay one day where my macro is acceptable
Thanks again to Nemo and Apth for the analysis!
glhf people!
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Scouting has been an issue for me as I'm reluctant to either waste a unit or use a scan. I know using buildings to scout is viable but to me its a tad bit slow. What's your take on that?
I hope I can post a replay one day where my macro is acceptable
Thanks again to Nemo and Apth for the analysis!
glhf people!
You're welcome.
To scout :
1 marine on each Xelnaga (or the important ones). A SCV or marine patrolling the potential expands of your opponent.
For enemy base, drops are a very good way of scouting. Hellion drop to chase SCV and scout in the same process as the enemy drones will flee and you are going to chase them in the enemy base.
Against Zerg a Viking paroling the map for Overlord hunting and flying around enemy base is good too.
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