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Unread Tue, 2nd-Aug-2011, 5:49 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 1
Next_rim
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Quick question for everyone. What unit would you be happy to see go if it was replaced with a unit that was useful in more situations?
Imho, blizz to-do list should be as follows:

1) 250mm cannons reworked
2) Warp prism reworked
3) Mothership reworked
4) Any unused or niche unit reworked, like phoenix, corruptor, changeling, viking, overseer.
5) Tweak forcefields
6) Tweak nydus
7) fix PvP
8) fix mules

There are also some cool things that not all races have. For example:

1) Mindcontrol - only zerg. BW was only protoss, but it's overall a cool mechanics, I think every1 should have one.
2) Cloaked attack - banshee/ghost/DT(mommaship), zerg - nothing. BW had lurker.
3) AoE spell - fungal/storm/hunter missiles/nuke. Missiles being the worst, need buff imo. Nuke is underrated, and should be used more.
4) Manaburn - emp/feedback, nothing for zerg again)
5) Single expensive high damage spell - yamato, 250 mm cannons, snipe, nuke - all on terrans . P and Z have none
6) Reliable harass unit - muta/hellion/banshee, P has none.
7) Disable - fungal/mommaship toilet (sort of)/forcefields(sort of), T has none. In BW, there was freeze, blind (sort of) and none for Z.
8) Big badass expensive all-purpose a-move unit - BC/Carrier, zerg has none (funny, never had one in sc:bw)
9) Suicide units - now only zerg has banelings. BW had spider mines for T, scarabs for P and scourge with infested terrans for Z.
10) Race-related spell - BW had more interesting spells, like irradiate, plague, queen CC and EMP. You could only use it vs a particular race, which was damn cool. SC2 only has emp.
11) Defensive spell - BW had heal and matrix for T, illusion and mass cloak for P, and swarm for Z. sc2 defensive spells are much more narrow. Still got heal on medivacs and mass cloak on mothership, and PDD for raven, which are all very situational, except for heal. Guardian shields is somewhat ineffective vs most ranged units.
12) Attacking expiring summons - turrets for T, infested marines for Z, none for P. Illusions don't do damage, so don't count. In BW, only Z had queen broodlings.
13) Static debuffs - corruptors and marauders are only ones who have it. BW had defilers and queen virus.
14) Castable buffs - only stim comes to mind. BW was also very poor on buffs.

Last edited by Next_rim; Tue, 2nd-Aug-2011 at 6:15 PM.
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Unread Wed, 3rd-Aug-2011, 10:14 AM BnetId: Insidious 806  Race: Location: Geelong  Total Posts Made: 25 # 2
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Originally Posted by Next_rim View Post
Imho, blizz to-do list should be as follows:

There are also some cool things that not all races have. For example:

1) Mindcontrol - only zerg. BW was only protoss, but it's overall a cool mechanics, I think every1 should have one.
2) Cloaked attack - banshee/ghost/DT(mommaship), zerg - nothing. BW had lurker.
3) AoE spell - fungal/storm/hunter missiles/nuke. Missiles being the worst, need buff imo. Nuke is underrated, and should be used more.
4) Manaburn - emp/feedback, nothing for zerg again)
5) Single expensive high damage spell - yamato, 250 mm cannons, snipe, nuke - all on terrans . P and Z have none
6) Reliable harass unit - muta/hellion/banshee, P has none.
7) Disable - fungal/mommaship toilet (sort of)/forcefields(sort of), T has none. In BW, there was freeze, blind (sort of) and none for Z.
8) Big badass expensive all-purpose a-move unit - BC/Carrier, zerg has none (funny, never had one in sc:bw)
9) Suicide units - now only zerg has banelings. BW had spider mines for T, scarabs for P and scourge with infested terrans for Z.
10) Race-related spell - BW had more interesting spells, like irradiate, plague, queen CC and EMP. You could only use it vs a particular race, which was damn cool. SC2 only has emp.
11) Defensive spell - BW had heal and matrix for T, illusion and mass cloak for P, and swarm for Z. sc2 defensive spells are much more narrow. Still got heal on medivacs and mass cloak on mothership, and PDD for raven, which are all very situational, except for heal. Guardian shields is somewhat ineffective vs most ranged units.
12) Attacking expiring summons - turrets for T, infested marines for Z, none for P. Illusions don't do damage, so don't count. In BW, only Z had queen broodlings.
13) Static debuffs - corruptors and marauders are only ones who have it. BW had defilers and queen virus.
14) Castable buffs - only stim comes to mind. BW was also very poor on buffs.
Hmmm Rim i'm not sure i like this althought a lot of these would be cool.. I think what makes Sc2 so cool and so popular is that every race is different and quite balanced (besides Terran being OP and protoss the most underpowered ) ahah jokes.. anyway if every race had the same abilities what would be the point of having 3 races Sc2 would become Age of empire God Forbid!! so i like the idea of having different units and different abilites for all races.. It forces the player to play to his races strengths while defending against the other races strengths.. this implements a lot more sratergy and tactics instead of two players A moving each other to death...

also I play protoss but i think zerg needs a better way to wall of because ZvZ's are terrible to watch.. and protoss needs a better way to harass.
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