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Unread Mon, 1st-Aug-2011, 7:28 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 11
Nemo
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Mr Helpful (2011)
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Quote:
Originally Posted by TragicHero View Post
Thanks again for the feedback Nemo! Your analysis is greatly appreciated.
I'll keep all of your points in mind in my PvZ games.
- I've been experimenting on Cruncher-esque 9-10gate pushes on 2 bases and it seems to work :|. Punishes droning zergs really well!
Your welcome ! I'm very glad it's useful. Aggressive builds are good, that's more action in the game.

Quote:
Originally Posted by ThePandarine View Post
I'm going to post here cause itll be nice to see what high league players say abt my gameplay..a word of warning, i dont follow builds to the dot, do weird things with my units and the first two of the replays im goin to put up are just plain facepalm... :/

edit: 5 replays for you to either cringe or laugh at! :/ like i said, the first two are just plain dumb. the other 3 i felt it was ok except the last one. a note is attached with slightly more details.

as a lowly silver player, i will greatly appreciate any flak regarding how i play cause i wanna improve
Game 1
Replay analysis
  • Orbital command 1rst priority ASAP after Rax finishes
  • All Building must produce at all time (rax was not producing)
  • Exit your marines from your bunker to defend your SCVs when attacked from behind (by reaper this time). Marines are your first line of defense in the beginning of game against all thing apart Blue flame hellions, make them without stopping and send them where your attacked;
  • Don't panic when attacked by reapers or dropped, defend calmly.

Conclusion:
You lost because you panicked a bit when attacked by the reapers.

Game 2
Replay analysis
  • Good reaction when seeing a pool first, wall, and bunker.
  • Don't suicide your hellions. Harassing is good but learn to micro them to make them last because now they are not doing enough damage. You lost more resources than him during your harrass, that's not good.
  • When the mutas are out, time for the hellion to get back to base for the future doom mecha push
  • Transition to mech OK, but when you push, push with all your army.

Game 3
Replay analysis
If you're gonna do such a early push, make sure to make big damages. Even if your making a bunker, your marines and other SCV must make damage. You were in his base with 3 marines, 3 SCV against a mere zealot and you allowed a forge then 3 cannons to be warped in. That's way to passive.

Game 4
Replay analysis
  • Scout after your depot (or after your rax), not before.
  • Make sure to know when he expand, that's more important than controlling the xelnaga.
  • Always make units from your buildings (forgot marines from your rax), that's as important for Terran as making SCV
  • You suicided again your hellions and committed too much to them without scouting a huge roach force. Roach ask for tanks and / or Marauders
Conclusion:
You lost because you didn't make enough units. When he pushed you he was 50 army food ahead. Make units at all time from all your buildings !

Game 5
Replay analysis
  • Bad supply block at 19 food
  • Make units always, always, always.
Conclusion:
Your opponent was dreadfull, no many thing to learn from here.

General conclusion

Concentrate on the basic macro mechanisms of the game, do them well and you will improve. You know what to do each time, you simply don't master the mechanics to do it well. Play, play and play again, you will improve.

Cheers !

Quick Comments
 nirvAnA:  
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Mon, 1st-Aug-2011 at 7:44 AM.
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