1/. Main army
2/. Casters
3/. Harrass units
4/. All nexus
5/. Robo
6/. Stargate
7/. Gateways (because it's further away and once Warpgate is up I just use W)
8/. Cybercore (for air upgrades)
9/. Forges (for upgrades)
0/. Twighlight/Robo bay
Location 1: Area that I build structures
Location 2: Rally point for forward warp-ins (forward pylon)
Location 3: Main nexus
1- Army
2- Nexus (i know, this SHOULD be casters etc, but i'll get there eventually)
3-Gateways, i like having them on a hotkey.
4- 2nd production (robo/stargate)
5- My scouting/roamingaroundthemap Obs.
6- Casters/ Warp Prism/Stargate units.
7- Forge(s)
5&6 Are my 2 side mouse buttons, they're super handy.
8/9/etc. gtfo.
1 - Main Army
2 - CC, OC
3 - Prod buildings (I tab my way through my buildings :P)
4 - RRD (for thm drops and mutas)
5-0 - rarely used but mostly for proxy buildings, SCVs, engineering, armory
gotta remember the location hotkey command cause I scroll my screen too much :P
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NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Those are at the left of the keyboard. I was wondering if you are left-handed ?
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.
Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
Zerg
Also using the Grid setup
with Tab as cycle screen through hatcheries
1. army
2 infestors/ banelings
3. mutas/ corruptors/ more army
4. even more army (usually harras)
5. hatcheries
6. all Queens
7. Evo
9. scouting worker
0. scouting ovie
vs:
Terran
1 - Hatchery, Scout ling at the front.
2 - Hatchery, drone scout, ling at watchtower
3 - First Overlord
4 - Second Overlord
5 - Hatchery
vs:
Protoss
1 - Hatchery, Scout ling at the front
2 - Hatchery, ling at watchtower/lings scouting for pylons
3 - First Overlord
4 - Second Overlord
5 - Hatchery
I don't use one, habit from brood war
I prefer to make units from the most convenient hatchery. If they are doing say, aggression with sentries in PvZ, i'll make units from my natural (like roaches) so they won't get forcefielded out, and make lings from my main because they have a better chance of getting down the ramp. I tried to change but it's just more comfortable for me.
Injecting is sometimes a problem, but if i play well, i'm injecting well, so it's more mentality than hotkeys.
I'm a lover of macro hatches, so what i end up having is something like this:
5 - 2 hatcheries
6 - 2 hatcheries
7 - 3rd base
8 - 4th base
1- marine maurader medivac
2- tanks/ghost
3-drops / reaper / scouting scv
4-drops / reaper
5- all command centre
6- all rax
7- all fact
8- all ports
9- ghost academy if im going nukes / techlab
0-ebay armory
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.
Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
1-3: Army, usually split up depending on the match-up and units. 4: All Nexuses. 5: Robo. 6: Stargate. 7: TC 8-9: Observers. 0: Forge
That said, I often switch them up depending on the match-up and/or what build/unit composition I'm aiming for. Although I would like to segment my units slightly better but that will come with time ofc!
Zerg (not recommended, I made these myself and I'm not primarily an RTS player :P)
1 - Hatchery/hatcheries
2 - Place where most important scouting unit is
3 - Queen/Queens
4 - Main army
5 - Secondary army/Support unit
6 - Generally unused, but occasionally lings for Terran drops
7 - Drone pulls
8 - Extra drone pulls for multi-drops by Terran
___________________________________ eLim | iNFENSUS eSports NA
[TheFavez] mOOnGLaDe, PiG, Nv
Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army
1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.
I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.
My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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