1. Army
2. Harass army (mutas/infestors)
3. Spell casters (infestors/ corrupters)
4. All Hatcheries
5. Queens spreading creep
6. Scouting Overseer
7. Defense and army Overseer
8. Evo Chambers
W. Bases
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PapaBigBelly.588
Previously known as ArousalPerMinute
1. lings/raochs
2. banelings
3 infestors or mutalisks ( If i have both i have mutas as 3 and i keep infestors in my 1 group and use them manually)
4. hatches
5. queens
8,9,0. evo chambers
screenshot keys
f2 main base
f3 natural
f4 3rd
f5 4th
Terran
1 Main army
2 Marines (vs zerg) otherwise 2 support units (eg tank/ghost)
3 Tanks (vs zerg) and manually micro air units or 3 Air units
4 OC
5 Barracks
6 Factories
7 Starports
Location
F2 Base 1
F3 Ramp / Rally point
F4 Natural
F5 Third
It really depends on the strategy being employed. When playing Protoss to do cannoning I have:
1 - Probe (First Scout / Cannoner)
2 - Probe (Hidden Scout / Cannoner)
0 - Nexus
If the game lasts beyond that, then I have:
1 - Carrier
2 - Mothership
Against Terran:
1 - Mutalisks (replace with infestors if muta numbers are low)
2 - Zerglings + Banelings + Ultralisks (+ mutas if infestors are out)
3 - Banelings (replace with Brood Lords later)
Against Protoss:
1 - Roaches and Hydras (or lings, banelings, hydras and ultras)
2 - Corrupter (or infestors)
3 - Brood Lords
Against Zerg:
1 - Lings (Until Roaches and hydras)
2 - Banelings (Until Infestors)
3 - Brood Lord/ Corrupter
Rest:
4 - All Hatches
5 to 8 - Queens
9 & 0 - Important tech structures, research, hotkeying overlords with baneling drops
1. Key unit (viking/ghost/tank) / Harass unit
2. Key unit (viking/ghost/tank) / Harass unit
3. Main Army
4. Production Facilities
5. CC
6. Engi / Armory Upgrades
7-0 is too far to be used efficiently for me, i've small girly hands.
How I set up mine is very weird according to what my friends say.
1-Main hatch
2-All hatch
3-vsT Muta late game Ultras, vsP Roach early game into Hydra, vsZ Roaches
4-vsT Lings, vsP Lings early game into Roaches and Lings, vsZ Lings)
5-vsT and Z Banes, vsP Corruptors
6-vsT Broodlords, vsP Overloads with Banes inside, vsZ Infestors
What i'm learning :
(Terran)
1. All my CC
2. All production Facilities ( i just go tab to switch )
3. Main Army
4. Harass or Special Units
5. If needed for another special Units
Last edited by Doctor; Wed, 27th-Jul-2011 at 1:21 PM.
1 - Main Army
2 - Support
3 - Harrass/Support
4 - Nexii/CCs/Hatcheries
5 - Barracks/Gateway (Before WarpGate)/Robo/Stargate - Depends on the BO
6 - Factory/Starport (Depends if I go Mech or not) /Robo Stargate
7 - I think you guys get the idea. :P
I think it might be time for me to learn how to use the location hotkeys. Especially when I roll Zerg.
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