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Unread Fri, 22nd-Jul-2011, 6:15 PM BnetId: Dan. 477  Race: Location: Melbourne  Total Posts Made: 65 # 1
dannnyds
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I've started to ease myself back into playing sc2 (i do this on the NA servers). Just played a game and won (which was surprising as i was sure i'd loose due to my shitty nerves).

replay: http://www.sc2sea.com/downloads.php?do=file&id=378

I made some shitty rally mistakes that i don't usually do, and i failed at making a half supply depot.

Any and all feedback will be greatly appreciated and please don't hesitate to be as critical as you like (even if your advice is for me to just uninstall the game )
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¯\_(ツ)_/¯ (╯°□°)╯︵ ┻━┻
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Unread Sat, 23rd-Jul-2011, 7:46 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by dannnyds View Post
I've started to ease myself back into playing sc2 (i do this on the NA servers). Just played a game and won (which was surprising as i was sure i'd loose due to my shitty nerves).

replay: http://www.sc2sea.com/downloads.php?do=file&id=378

I made some shitty rally mistakes that i don't usually do, and i failed at making a half supply depot.

Any and all feedback will be greatly appreciated and please don't hesitate to be as critical as you like
Analyse of the replay
  • Against Toss, you should scout during the construction of your first barrack. Take a SCV that have unloaded its minerals, click a corner of your base, shift click all other corners of your base (that's scouting your base to check for any canon rush or in base gate), then shift click all the potential bases of the enemy, always beginning by close position)
  • You put only 2 VCS on the first gas. Put 3.
  • Don't build a depot outside his base, that's a complete waste of resources. On close position (and I assume ) you are going to 2 rax him all the time, you will make a bunker when you are there with your units, don't waste resources until then.
  • 2 Rax : http://wiki.teamliquid.net/starcraft...vs._Protoss%29 do the aggressive version (reactor then tech lab). Learn this build and execute it perfectly. When you will you will be in TvP.
  • Make this change to the build : Before launching your expand make a engineering bay. And just after launching your expand make 4 turrets (One on each mineral line (natural and main), one entrance of each base).
  • Macro : follow those guidelines : http://www.sc2sea.com/showpost.php?p...&postcount=110
  • Learn to kite zealots with your bio.

More advices

When you execute the opening perfectly, you will post again a v for the next stage.

If you want help in v and v, post them.

You have to improve before getting to silver IMO (maybe you're there already ), so don't loose confidence, keep improving until you're fluent with this basic things.

Some humour

Quote:
Originally Posted by dannnyds View Post
(even if your advice is for me to just uninstall the game )
lol
Don't tempt the trolls that could lurk the forum.

Edit : The reaper, Yeah ! That was worth the time
Same Edit : PS : Those BBcodes are cool ^^ (ther is no smiley for this one )

Quick Comments
 dannnyds:  
thanks for the constructive feedback
 nirvAnA:  

Last edited by Nemo; Sat, 23rd-Jul-2011 at 7:52 AM.
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Unread Sat, 23rd-Jul-2011, 8:45 AM BnetId: Dan. 477  Race: Location: Melbourne  Total Posts Made: 65 # 3
dannnyds
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Thanks for the feedback , I'm silver on SEA but i have not played in a fair while and have lost a good part of my skill. Thanks for the rax/scout tip, did not know about this one.

I can't believe i stuffed up the gas :s

The depot was supposed to be 1/4 built so as to deny his expo a little (how do i stop my scv building? i tried esc and stop but noting worked).

Also did not know i needed to make a bunker there when i use the 2rax, thanks .

Lastly the only reason i did not kite him was because i was in a choke and he could not get further in to surround me.

Thanks again and i will practice more today!

edit: __________________________________________________ __________________________________________________ _______________

update: Played another 1v1 against a protoss and lost pretty badly. I think i was trying to do some sort of 2rax/early mass marine pressure but after that was denied i was kinda floundering while he teched up hard. Started throwing factories and starports without knowing what i was going to use them for. Basically brain died on me.

link: http://www.sc2sea.com/downloads.php?do=file&id=379
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Last edited by dannnyds; Sat, 23rd-Jul-2011 at 11:44 AM. Reason: update
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Unread Sun, 24th-Jul-2011, 7:42 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 4
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Quote:
Originally Posted by dannnyds View Post
Thanks for the feedback , I'm silver on SEA but i have not played in a fair while and have lost a good part of my skill. Thanks for the rax/scout tip, did not know about this one.
You're welcome. Sorry I thought you were in . Your opponent in fact seemed really bad.
Quote:
The depot was supposed to be 1/4 built so as to deny his expo a little (how do i stop my scv building? i tried esc and stop but noting worked).
Even worse to stop construction. You're spending the whole 100 minerals as soon as you command your SCV to construct the building.
Quote:
Also did not know i needed to make a bunker there when i use the 2rax, thanks .
Yes, because as soon as you will be matched agaisnt good , they will forcefield their ramp when you try to climb it and you're in great danger of loosing half your army if it is trapped alone in the Toss base while the rest wait at the lower ground. It is safer to contain the Toss with 2 bunkers and expand to be ahead. Don't over commit to your contain.
  • If he try to go out too early destroy his army when he's weak clumped in his ramp.
  • Scout perfectly for any Warp prism that could get out of his base or any hidden expand or proxy pylon he could have elsewhere
  • If he stays too long in his base, just drop the contain, back at your base and use your advantage to finish him in the right timing push
Quote:
Lastly the only reason i did not kite him was because i was in a choke and he could not get further in to surround me.
3 zealots will never suround you anyway. Surrounds are for glings mainly, always kite zealots, even if there is only one.

Quote:
Originally Posted by dannnyds View Post
edit: __________________________________________________ __________________________________________________ _______________

update: Played another 1v1 against a protoss and lost pretty badly. I think i was trying to do some sort of 2rax/early mass marine pressure but after that was denied i was kinda floundering while he teched up hard. Started throwing factories and starports without knowing what i was going to use them for. Basically brain died on me.

link: http://www.sc2sea.com/downloads.php?do=file&id=379
Replay Analysis
  • Scout earlier and begin by your base. If you get cheesed (canon and in base gateways), you will be really sorry. Your marine will be too late for that.
  • Never move your marine, especially chasing a probe ><. That way they will not pass just beside it without shouting it. Use only attack moves.
  • NEVER stop SCV production until you have 60 (or problems to expand and all your bases are saturated).
  • At 6" you have 18 VCS he has 24 drones (and you have 69 energy on you CC, thats a mule sleeping instead of working).
  • You make a contain and expand, that's very good, but only if that allows you to get ahead in eco that's not the case because you're not making enough SCV
  • PF at your nat. Why not if you feel insecure but that's not going in your general plan of having eco advantage and aggressive strategy. PF are often better for isolated expands.
  • Don't forget to makes units with your buildings (put them in a shortcut as soon as you are beginning construction). All your buildings must produce at all time. For exemple, you made a reactor with your factory for your starport but once all is in place you forget to make units with it (medivacs and a few vikings to scout and be safe against Air, Warp Prism, Colossi).
  • Excellent scouting with Xelnagas but a bit late. Excellent scouting of his expo. Don't devide your army. If your containing him put all your army together in front of his choke behind your bunker.
  • Beware of supply blocks. You were more than 15 supply of army behind at 15" with one more base !
  • You made 0 turets, that's bad cause DT would have been the end of you soon. Especially makes one at the contain place if you stay there for long, one in each base at least, covering your mineral line, enter of your base. You will also deny scouting like that (by obs).
  • Droping his main when he only is on 1 base is useless. His army is here and you will get trounced. Drop his expo you had scouted instead. It was undefended.
  • You should have taken a 3rd earlier.
Conclusion
You have a excellent strategy but you lost because you did not enough units and SCV.

You played waaaaay better than last time though. If you continue the good work you will continue to improve.

And please, always gg !

Quick Comments
 nirvAnA:  
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"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368
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