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Unread Wed, 20th-Jul-2011, 8:22 PM BnetId: TragicHero.742  Race: Location: Kuala Lumpur, Malaysia  Total Posts Made: 94 # 1
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Here are the more recent replays that I could find, of me defending against an early pool rush from zerg.

http://www.sc2sea.com/downloads.php?do=file&id=372 (Backwater Gulch)

http://www.sc2sea.com/downloads.php?do=file&id=373 (Shakura's)

Two VERY different situations in those 2 replays, you'll understand when you give them a look .
I'm starting to feel it's either my opponents are doing it wrong (paired with mistakes), or this is actually a good build to do.

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 Nemo:  
Thanks. That's definitly interresting to see
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Unread Wed, 20th-Jul-2011, 9:30 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 2
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Quote:
Originally Posted by TragicHero View Post
Here are the more recent replays that I could find, of me defending against an early pool rush from zerg.

http://www.sc2sea.com/downloads.php?do=file&id=372 (Backwater Gulch)

http://www.sc2sea.com/downloads.php?do=file&id=373 (Shakura's)

Two VERY different situations in those 2 replays, you'll understand when you give them a look .
I'm starting to feel it's either my opponents are doing it wrong (paired with mistakes), or this is actually a good build to do.
Game 1 - Backwater Gulch
Your opponent 6-pooled you. You defended it, and won. His micro wasn't great, but your defense was good. Pretty standard, nothing much to see here.

Game 2 - Shakuras Plateau
Your opponent went 7 Pool Proxy Hatch Spine Crawler Rush into 1 Base Roach/Hydra with +1 Armour.

WHAT.

While 6 pool is a viable build on a lot of maps, whatever the hell this dude calls his build is - in my Platinum level opinion - not viable, at all, ever, on any map, unless his opponent is a blind Somalian child with polio. And no arms.

/2c

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 nirvAnA:  
lol!
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Unread Wed, 20th-Jul-2011, 10:20 PM BnetId: TragicHero.742  Race: Location: Kuala Lumpur, Malaysia  Total Posts Made: 94 # 3
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Quote:
Originally Posted by Apth View Post
Game 2 - Shakuras Plateau
Your opponent went 7 Pool Proxy Hatch Spine Crawler Rush into 1 Base Roach/Hydra with +1 Armour.

WHAT.

While 6 pool is a viable build on a lot of maps, whatever the hell this dude calls his build is - in my Platinum level opinion - not viable, at all, ever, on any map, unless his opponent is a blind Somalian child with polio. And no arms.

/2c
Haha yeah I totally get what you mean. Apparently he's diamond level (weird I know). I just wanted to demonstrate the viability of not walling off to defend against 6 pool that's all and I can't dig up any older replays because there's a lot lol so yeah... Only these recent ones are available heh.
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Unread Thu, 21st-Jul-2011, 6:51 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 4
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Quote:
Originally Posted by TragicHero View Post
Here are the more recent replays that I could find, of me defending against an early pool rush from zerg.

http://www.sc2sea.com/downloads.php?do=file&id=372 (Backwater Gulch)

http://www.sc2sea.com/downloads.php?do=file&id=373 (Shakura's)

Two VERY different situations in those 2 replays, you'll understand when you give them a look .
I'm starting to feel it's either my opponents are doing it wrong (paired with mistakes), or this is actually a good build to do.
That's interesting defense. I can see now how it could work. I suppose a good Simcity around your nexus if you detect early pool.

The second build was a cheese but fun and pretty efficient I reckon. Has he anticipated a little bit your Dark Shrine (or scouted it), you were doomed.

Quote:
Originally Posted by Cyanide View Post
Decided to post my replays here after some encouragement from Nemo I think.
A little about my Sc2 experience so far. I was a silver player when I first started, and climbed my way up to become a 3.2k rated diamond player in season 1. Then got really demoralized near the end for some reason, and didn't really play in season 2 (mostly due to not being able to see my win/loss). So anyway, trying to find the passion to ladder again, but finding it really difficult.

http://www.sc2sea.com/downloads.php?do=file&id=374
http://www.sc2sea.com/downloads.php?do=file&id=375
http://www.sc2sea.com/downloads.php?do=file&id=376

anyway, those are my 3 replays. would appreciate it if any good protoss player is willing to coach me =P cheers!
SLAG PIT
Close Position against Zerg, 13 pool against Photon Expand :
I'm really not a expert of the Photon expand so I will let a Protoss player say if you have done it well. Anyway you're very far ahead when he breaks free and after you defended his first muta harass. All was going perfectly well toward an easy victory when at the 14min 20s you made 3 big mistakes following the Muta Harass in your main :
1 - You didn't rebuild 1 or 2 Cannons there
2 - You forgot 3 Stalkers behind you had just warped in. The 3+1 stalkers + your cannon left plus 4 that you would have been able to warp again a few seconds after would have been enough to defend efficiently against them
3 - You let your army impaled itself on the spine crawler forest. They were uselessly in front of the Natural you had just destroyed cunningly passing by behind. Why attack that wall that was defending nothing left ? You left an immortal behind who could help a lot deal with those Spines.

16m25s : Same situation at your main. No Pylon no Canon back, free murder for the mutas.

17m : You've won the game but why shoot the Evolution chamber instead of the hatch (or the pool) ? That's really the last building you want to destroy at that moment

gg

TAL'DARIM vs Protoss
3 gates against 3 gates robo.
At the beginning you loose 1 Stalker because you were not paying enough attention to the XelNaga nearby.
The first engagement is really bad for you, bad micro of your immortal who takes a few hits while marching to his rally point. He had more workers than you. I thought you were going to loose right away, but his lack of proxy pylon nearby saved you. Horrendous micro then : You had trapped 3 stalkers and you let 2 of them flee by letting your immortal and 2 or 3 zealots basically walk by and do nothing to the stalkers. You would have been in a good position. Still 5 workers behind though.
Opponent takes his expand and his 4rth gate and gather a decent army to siege you. You get carelessly out of your base, get ambushed and loose. You were in hard situation anyway.

I searched a bit to see viable openings in PvP (That's not a MU I had great interest for), and can't really comment on the build choice. I think though that you didn't make enough drones.

But what cost you the game is IMO execution. You were a bit careless with our units and Protoss demand great unit management. I feel you're still rusty from season 1 and you have to play a lot again to be as sharp as you were before.

TAL'DARIM vs Zerg
16m43s : You have your Nexus in your main full of energy, and energy too on the other Nexus. You had your 3rd to saturate quickly, you should have made more drones chronoboosted. You don't need all your army do defend against Mutas, spread it and throw some cannons to slow him from doing damage to the drone while the stalker arrive.
17:34, You push but the Roach army is coming the other side. You must not let the main Zerg army come in your back. Spread better your obs, pylons, drones to scout the blind side of the map and especially the Xelnagas. If you had not warped all those DT to counter the roaches (efficiently), you could have warped stalker to deal with the mutas.

I think you should have continued the game since you still had 2 Archons 2 immortals one sentry, one DT and he had not many thing left. All his 16 drones were under your nose. That was tense but not completely lost.
You played well in this game (use your boosts though), I think that whenever you play zerg you should get some more AOE, whether it is Storm or Colossi depending on the composition in front of you. This time Storm would have dealt very efficiently with the heavy Mutas he had.

Keep up the good work. All your skills will come back in no time !

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