Question: how does a 1 rax FE with no gas for marauders survive if the P just does a probe/zealot/stalker poke up your ramp... won't that do quite a bit of damage? (I fail at timings though, would there be 2 or 3 marines when that normally gets to your base?)
Whether I do one or two rax expand, I like to go gas and get a marine, reaper, concussive shells and marauders.
Question: how does a 1 rax FE with no gas for marauders survive if the P just does a probe/zealot/stalker poke up your ramp... won't that do quite a bit of damage? (I fail at timings though, would there be 2 or 3 marines when that normally gets to your base?)
Whether I do one or two rax expand, I like to go gas and get a marine, reaper, concussive shells and marauders.
I tested that with someone, I have like 5marines when they poke with 1zealot/stalker (no probe) though. and with micro, thats sufficient.
@avanar, obviously you wouldnt 1rax fe on small-medium maps. sigh use knowledge
@ke_ivan what did you use to get all those timing-logs man o-o
and with the 1rax fe into 3rax (double tech lab). you can get a reaper first instead of marauder for scouting uses (4gate etc). if your not safe, stay in your base and scv up before expanding.
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