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Unread Mon, 4th-Jul-2011, 1:24 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 1
Aean(:
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i 1rax fe .. nothing wrong with it. time your gases so that your next 2 rax can get tech labs at the same time, and you should get units out ezpzmode. its like how toss 1gate fe into 3gate. i do 1rax fe into 3rax.

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dont 1rax fe on xelnaga...
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Unread Mon, 4th-Jul-2011, 3:23 PM BnetId: Ivan.448  Race: Location: Singapore, Singapore  Total Posts Made: 165 # 2
ke_ivan
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Originally Posted by Aean(: View Post
i 1rax fe .. nothing wrong with it. time your gases so that your next 2 rax can get tech labs at the same time, and you should get units out ezpzmode. its like how toss 1gate fe into 3gate. i do 1rax fe into 3rax.
Yup i've done that, so that i can go pressure with stim . And that usually works but I've been having problems with that of late. I usually have 14 - 16 Marines if I'm going into 3 rax (w/o tech lab) or 8 - 10 Marines and 2 - 3 Marauders when 4 gate hits, and depending on how good his/her timing is, no stim (or stim just in time). if stim is up, i'm usually ok, but if my timing is just a little bit off, i will have to micro like a mad man - i won't have enough money for bunkers at this point of time .

TBH, I've held off bad 4gate timings in the past. But i think people are starting to execute them more correctly, so I'm having problems holding them off. If I do hold them off, I build a ghost academy and go with a whole bunch of marauders and kill them. If they robo tech, I go vikings (simple plans lol).

I generally execute on time and don't miss SCVs/unit production. More often than not, the protoss won't be deterred from walking up my ramp (and hence I'm surprised lol - i always expect them to go back down for some reason). Usually after this, my macro will slip, especially if I'm attacking. I usually take a third at 11:00 and fourth at 16:00 if I'm still alive.

My rough build goes something like this TvP:

0 0:00 - 0:17 6 / 11 SCV 0 0
1 0:17 - 0:34 7 / 11 SCV 21 0
2 0:34 - 0:51 8 / 11 SCV 54 0
3 0:51 - 1:08 9 / 11 SCV 99 0
4 0:51 - 1:21 10 / 11 Supply Depot 0 0
5 1:08 - 1:25 10 / 11 SCV 44 0
6 1:21 - 1:21 11 / 19 Send scout 127 0
7 1:25 - 1:42 11 / 19 SCV 101 0
8 1:32 - 2:32 12 / 19 Barracks 0 0
9 1:42 - 1:59 12 / 19 SCV 13 0
10 1:59 - 2:16 13 / 19 SCV 82 0
11 2:16 - 2:33 14 / 19 SCV 163 0
12 2:33 - 3:08 15 / 19 Orbital Command 157 0
13 2:33 - 2:58 15 / 19 Marine 107 0
14 2:33 - 3:03 16 / 19 Supply Depot 7 0
15 3:15 - 4:55 16 / 27 Command Center 0 0 54
16 3:20 - 3:37 16 / 27 SCV 0 0 57
17 3:20 - 4:50 17 / 27 Calldown: MULE 0 0 7
18 3:33 - 4:33 17 / 27 Barracks 0 0 14
19 3:46 - 4:46 17 / 27 Barracks 0 0 21
20 3:50 - 4:15 17 / 27 Marine 0 0 24
21 3:57 - 4:27 18 / 27 Refinery 0 0 28
22 4:04 - 4:34 18 / 27 Refinery 0 0 32
23 4:09 - 4:26 18 / 27 SCV 0 0 34
24 4:15 - 4:40 19 / 27 Marine 12 0 38
25 4:26 - 4:43 20 / 27 SCV 69 0 44
26 4:27 - 4:29 21 / 27 Transfer 3 workers to gas 78 0 44
27 4:33 - 4:58 21 / 27 Marine 85 8 48
28 4:34 - 4:36 22 / 27 Transfer 3 workers to gas 94 10 48
29 4:40 - 5:05 22 / 27 Marine 97 30 52
30 4:55 - 5:30 23 / 38 Orbital Command 75 86 60
31 4:55 - 5:20 23 / 38 Tech Lab on Barracks 25 61 60
32 4:58 - 5:23 23 / 38 Marine 0 73 62
33 5:04 - 5:21 24 / 38 SCV 0 98 66
34 5:11 - 5:36 25 / 38 Marine 0 123 69
35 5:30 - 6:30 26 / 38 Factory 0 94 80
36 5:36 - 6:01 26 / 38 Tech Lab on Barracks 0 94 84, 54
37 5:43 - 6:08 26 / 38 Tech Lab on Barracks 0 94 87, 57
38 5:49 - 6:06 26 / 38 SCV 0 119 91, 61
39 5:49 - 7:19 27 / 38 Calldown: MULE 0 119 41, 61
40 5:59 - 6:29 27 / 38 Supply Depot 0 155 46, 66
41 6:04 - 7:04 27 / 38 Concussive Shells 0 124 49, 69
42 6:09 - 6:26 27 / 38 SCV 0 142 52, 72
43 6:13 - 6:30 28 / 38 SCV 0 160 54, 74
44 6:23 - 6:53 29 / 38 Marauder 0 171 60, 80
45 6:27 - 6:52 31 / 38 Marine 0 188 62, 82
46 6:31 - 7:21 32 / 46 Reactor on Factory 0 153 65, 85
47 6:35 - 6:52 32 / 46 SCV 0 167 67, 87
48 6:39 - 7:04 33 / 46 Marine 0 181 69, 89
49 6:43 - 7:00 34 / 46 SCV 0 195 71, 91
50 6:50 - 9:40 35 / 46 Stimpack 0 123 75, 95
51 6:54 - 7:11 35 / 46 SCV 0 137 77, 97
52 7:04 - 7:54 36 / 46 Starport 0 76 83, 100
53 7:08 - 7:33 36 / 46 Marine 0 89 85, 100
54 7:11 - 7:28 37 / 46 SCV 0 102 87, 100
55 7:18 - 7:48 38 / 46 Supply Depot 0 128 91, 100
56 7:27 - 7:57 38 / 46 Marauder 0 136 96, 100
57 7:35 - 8:05 40 / 46 Marauder 0 143 100, 100
58 7:39 - 7:56 42 / 46 SCV 0 159 100, 100
59 7:54 - 8:04 43 / 54 Swap Reactor on Factory to Starport 181 215 100, 100
60 8:04 - 8:46 43 / 54 Viking 170 178 100, 100

I also do this if I go Siege Tank (rarely). This is more my TvZ build.

0 0:00 0:17 6 / 11 SCV 0 0
1 0:17 0:34 7 / 11 SCV 21 0
2 0:34 0:51 8 / 11 SCV 54 0
3 0:51 1:08 9 / 11 SCV 99 0
4 0:51 1:21 10 / 11 Supply Depot 0 0
5 1:08 1:25 10 / 11 SCV 44 0
6 1:25 1:42 11 / 19 SCV 104 0
7 1:30 2:30 12 / 19 Barracks 0 0
8 1:42 1:59 12 / 19 SCV 27 0
9 1:59 2:16 13 / 19 SCV 108 0
10 2:16 2:33 14 / 19 SCV 201 0
11 2:30 2:55 15 / 19 Marine 287 0
12 2:33 3:08 16 / 19 Orbital Command 157 0
13 2:55 3:20 16 / 19 Marine 348 0
14 3:00 4:40 17 / 19 Command Center 0 0
15 3:08 4:38 17 / 19 Calldown: MULE 69 0 0
16 3:08 3:25 17 / 19 SCV 19 0 0
17 3:20 3:45 18 / 19 Marine 134 0 7
18 3:22 4:22 19 / 19 Barracks 0 0 8
19 3:34 4:34 19 / 19 Barracks 0 0 15
20 3:40 4:10 19 / 19 Refinery 0 0 18
21 3:47 4:17 19 / 19 Refinery 0 0 22
22 4:10 4:10 19 / 19 Transfer 3 workers to gas 248 0 35
23 4:17 4:17 19 / 19 Transfer 3 workers to gas 309 13 39
24 4:34 4:59 19 / 19 Tech Lab on Barracks 401 52 48
25 4:36 6:06 19 / 19 Calldown: MULE 426 62 0
26 4:40 5:15 19 / 30 Orbital Command 316 77 2
27 4:40 5:05 19 / 30 Marine 266 77 2
28 4:40 4:57 20 / 30 SCV 216 77 2
29 4:40 5:05 21 / 30 Marine 166 77 2
30 4:57 5:14 22 / 30 SCV 284 141 12
31 4:59 7:49 23 / 30 Stimpack 197 46 13
32 4:59 5:24 23 / 30 Marine 147 46 13
33 4:59 5:29 24 / 30 Supply Depot 47 46 13
34 5:13 6:13 24 / 30 Factory 38 0 21
35 5:14 5:39 24 / 30 Marine 0 5 21
36 5:15 6:45 25 / 30 Calldown: MULE 11 9 22, 0
37 5:18 5:43 25 / 30 Marine 0 21 24, 2
38 5:22 5:39 26 / 30 SCV 0 36 26, 4
39 5:26 5:51 27 / 30 Marine 0 51 28, 6
40 5:30 5:47 28 / 38 SCV 0 65 30, 8
41 5:39 6:04 29 / 38 Marine 74 100 35, 13
42 5:41 6:11 30 / 38 Supply Depot 0 107 36, 14
43 5:45 6:10 30 / 38 Marine 0 121 38, 17
44 5:48 6:05 31 / 38 SCV 0 135 41, 19
45 5:52 6:17 32 / 38 Marine 0 148 43, 21
46 5:56 6:13 33 / 38 SCV 0 161 45, 23
47 6:04 6:29 34 / 38 Marine 75 194 49, 27
48 6:05 7:35 35 / 38 Calldown: MULE 89 198 0, 28
49 6:05 6:22 35 / 38 SCV 42 199 0, 28
50 6:10 6:35 36 / 38 Marine 60 216 3, 31
51 6:13 6:30 37 / 46 SCV 51 226 4, 32
52 6:15 6:45 38 / 46 Supply Depot 0 237 6, 34
53 6:18 6:43 38 / 46 Tech Lab on Factory 0 224 7, 35
54 6:22 6:47 38 / 46 Marine 0 236 9, 37
55 6:25 6:42 39 / 46 SCV 0 247 11, 39
56 6:29 6:54 40 / 46 Marine 31 265 14, 42
57 6:30 6:47 41 / 46 SCV 0 269 14, 42
58 6:43 7:28 42 / 46 Siege Tank 83 194 21, 50
59 6:44 8:14 45 / 46 Calldown: MULE 99 197 22, 0
60 6:44 8:04 45 / 46 Siege Tech 0 97 22, 0
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