i 1rax fe .. nothing wrong with it. time your gases so that your next 2 rax can get tech labs at the same time, and you should get units out ezpzmode. its like how toss 1gate fe into 3gate. i do 1rax fe into 3rax.
i 1rax fe .. nothing wrong with it. time your gases so that your next 2 rax can get tech labs at the same time, and you should get units out ezpzmode. its like how toss 1gate fe into 3gate. i do 1rax fe into 3rax.
Yup i've done that, so that i can go pressure with stim . And that usually works but I've been having problems with that of late. I usually have 14 - 16 Marines if I'm going into 3 rax (w/o tech lab) or 8 - 10 Marines and 2 - 3 Marauders when 4 gate hits, and depending on how good his/her timing is, no stim (or stim just in time). if stim is up, i'm usually ok, but if my timing is just a little bit off, i will have to micro like a mad man - i won't have enough money for bunkers at this point of time .
TBH, I've held off bad 4gate timings in the past. But i think people are starting to execute them more correctly, so I'm having problems holding them off. If I do hold them off, I build a ghost academy and go with a whole bunch of marauders and kill them. If they robo tech, I go vikings (simple plans lol).
I generally execute on time and don't miss SCVs/unit production. More often than not, the protoss won't be deterred from walking up my ramp (and hence I'm surprised lol - i always expect them to go back down for some reason). Usually after this, my macro will slip, especially if I'm attacking. I usually take a third at 11:00 and fourth at 16:00 if I'm still alive.
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