I don't know whether others have thoughts on this, but it seemed to me Protoss performed very well in Dreamhack.
[DREAMHACK SPOILERS]
HuK was obviously the stand out. I've been going through his PvZ games in particular, and what I love is the "back to basics" approach. Most of the winning games are low tech 3gate expand variations. Eg, game 1 v July 3gate into 5gate pressure into robo stalker/sentry/immortal/obs; game 1 v Moon - fake 3gate into 2gas 4gate etc. The exception is that cross fire game vs Moon, where I think HuK was doing quite well with a standard 3gate expand, but his typical aggressive poking didn't pay off when he was caught badly out of position by mass roach/ling. There's not much you can say about that except that its the risk you take with HuK's style of play.
Where HuK got into trouble is where he did expansion/heavy macro builds on maps like Shakuras. Macro Protoss just doesn't seem terribly viable at the moment, but perhaps this is more than compensated for by strong early game timing attacks.
Game 5 vs Moon was inspired play by HuK. He also got very lucky - scouting the 6pool first meant he could stop probes, which allowed him to get his wall up with barely seconds to spare (does anyone else think Moon actually slightly misjudged the timing on that pylon? It seems like he had just enough time to kill it and get through without losing many lings to the cannon... I guess we'll never know). I still think 6/9pool on 4 player maps is a bit of a lottery - the chances of winning outright or failing epically seem to depend mostly on chance in relation to where you spawn/scout.
Last edited by Tom; Wed, 22nd-Jun-2011 at 12:16 PM.
I don't know whether others have thoughts on this, but it seemed to me Protoss performed very well in Dreamhack.
[DREAMHACK SPOILERS]
Where HuK got into trouble is where he did expansion/heavy macro builds on maps like Shakuras. Macro Protoss just doesn't seem terribly viable at the moment, but perhaps this is more than compensated for by strong early game timing attacks.
I'd disagree with that analysis of shakurus, with better positioning at the start of the fight and better FF huk definitely could've held with minimal sentry loss and been on 6 gas with 2 robo, 5 gates, blink and still a fantastic sentry count against an even worker even base count zerg on lair tech. He lost that game via an army miss-step, not via his build being not superior. Also the fact that moon instantly saw thru his build and saw the early third as opposed to (what huk was wanting) moon assuming a 5-7 gate pressure was coming.
In terms of the build itself, more or less everything that could go wrong went wrong for him, and yet it was still a salvageable game for huk.
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